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| ==Statue Of Uncertainty== | | ==Statue Of Uncertainty== |
| <section begin="statueofuncertainty" /> | | <section begin="statueofuncertainty" /> |
− | The <includeonly>[[The Sewers#Statue Of Uncertainty|</includeonly>Statue Of Uncertainty<includeonly>]] in [[The Sewers]]</includeonly> allows the player to change <noinclude>[[Skills|</noinclude>professions<noinclude>]]</noinclude>. After donating {{price|10000}}, the statue requires the player to choose one skill to change. That night after the player goes to bed, the Level 5 "Choose a profession" screen will appear, followed by the corresponding Level 10 "Choose a profession" screen for the skill selected at the statue. | + | The <includeonly>[[The Sewers#Statue Of Uncertainty|</includeonly>Statue Of Uncertainty<includeonly>]] in [[The Sewers]]</includeonly> allows the player to change <noinclude>[[Skills|</noinclude>professions<noinclude>]]</noinclude>. After donating {{price|10000}}, the statue requires the player to choose one skill to change. That night after the player goes to bed, the Level 5 "Choose a profession" screen will appear, followed by the corresponding Level 10 "Choose a profession" screen for the skill selected at the statue. |
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− | Only skills for which professions have already been chosen will appear on the Statue's menu. As soon as the player chooses a profession to change, the bonuses for existing professions disappear. Skills that give bonuses to sell prices will not apply to items placed in the [[Shipping|shipping bin]] the day the profession is changed. | + | Only skills for which professions have already been chosen will appear on the Statue's menu. As soon as the player chooses a profession to change, the bonuses for existing professions disappear. Skills that give bonuses to sell prices will not apply to items placed in the [[Shipping|shipping bin]] the day the profession is changed. |
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| Just like levelling up a skill at the end of the day causes the player to wake up with full [[energy]] the next day no matter what, using this statue on any given day will cause the player to wake up with full energy the next day as well.<section end="statueofuncertainty"/> | | Just like levelling up a skill at the end of the day causes the player to wake up with full [[energy]] the next day no matter what, using this statue on any given day will cause the player to wake up with full energy the next day as well.<section end="statueofuncertainty"/> |
| + | {{clear}} |
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| ==Mutant Bug Lair== | | ==Mutant Bug Lair== |
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| <gallery mode=packed widths=100% heights=100%> | | <gallery mode=packed widths=100% heights=100%> |
| KrobusInSewer.png|Krobus in Sewer | | KrobusInSewer.png|Krobus in Sewer |
− | Sewer Confrontation Krobos Dwarf.png|Confrontation with the Dwarf | + | Sewer Confrontation Krobos Dwarf.png|Confrontation with Dwarf |
| Gate Sewer Key.png|Opening the gate | | Gate Sewer Key.png|Opening the gate |
| Statue Of Uncertainty.png|Statue of Uncertainty | | Statue Of Uncertainty.png|Statue of Uncertainty |
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| {{History|1.0|Introduced.}} | | {{History|1.0|Introduced.}} |
| {{History|1.1|Added passage to [[Mutant Bug Lair]].}} | | {{History|1.1|Added passage to [[Mutant Bug Lair]].}} |
− | {{History|1.3.27|Added the [[#Statue Of Uncertainty|Statue Of Uncertainty]].}} | + | {{History|1.3.27|Added Statue Of Uncertainty.}} |
− | {{History|1.4.1|Profession bonuses now disappear as soon as a profession to change is chosen at the Statue of Uncertainty. Only skills that have already chosen professions are shown in the Statue's menu.}} | + | {{History|1.4.1|Profession bonuses now disappear as soon as a profession to change is chosen at the Statue of Uncertainty. Only skills that have already chosen professions are shown in the Statue's menu.}} |
− | {{History|1.5|The [[Radioactive Carp]] can now be caught.}} | + | {{History|1.5|[[Radioactive Carp]] can now be caught.}} |
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| {{NavboxLocations}} | | {{NavboxLocations}} |