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fixed unclosed template
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{{History|1.5|Progress can now be saved and resumed, so it can be completed in multiple sessions. The original difficulty can now be replayed even if the player already completed it. (Previously it would increase difficulty automatically, which is now a New Game+ mode.)}}
 
{{History|1.5|Progress can now be saved and resumed, so it can be completed in multiple sessions. The original difficulty can now be replayed even if the player already completed it. (Previously it would increase difficulty automatically, which is now a New Game+ mode.)}}
 
{{History|1.5.2|Fector can no longer instantly be killed with a Tombstone.}}
 
{{History|1.5.2|Fector can no longer instantly be killed with a Tombstone.}}
{{History|1.6|Fixed a bug where, if you were disconnected from a multiplayer game while playing Journey of the Prairie King, the level music would continue to play on top of the rest of the music.
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{{History|1.6|Fixed a bug where, if you were disconnected from a multiplayer game while playing Journey of the Prairie King, the level music would continue to play on top of the rest of the music.}}
    
[[Category:Mini-games]]
 
[[Category:Mini-games]]
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