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remove Custom Audio section (broken in 1.6), merge relevant info into rest of page, move C# info to bottom
Line 6: Line 6:  
You can add or edit cues by editing the <samp>Data/AudioChanges</samp> [[Modding:Editing XNB files|asset]]. New cues are added to the game's soundbank, so they can be used anywhere normal audio can be used (e.g. the <samp>Music</samp> [[Modding:Maps|map property]]).
 
You can add or edit cues by editing the <samp>Data/AudioChanges</samp> [[Modding:Editing XNB files|asset]]. New cues are added to the game's soundbank, so they can be used anywhere normal audio can be used (e.g. the <samp>Music</samp> [[Modding:Maps|map property]]).
   −
===Format===
+
===Data format===
 
The <samp>Data/AudioChanges</samp> asset consists of a string → model lookup, where the key matches the <samp>ID</samp>, and the value is a model with the fields below.
 
The <samp>Data/AudioChanges</samp> asset consists of a string → model lookup, where the key matches the <samp>ID</samp>, and the value is a model with the fields below.
   Line 23: Line 23:  
|-
 
|-
 
| <samp>Category</samp>
 
| <samp>Category</samp>
| The [[Modding:Audio#Category list|audio category]], which determines which volume slider in the game options applies. This should be one of <samp>Default</samp>, <samp>Music</samp>, <samp>Sound</samp>, <samp>Ambient</samp>, or <samp>Footsteps</samp> (see [[Modding:Audio#Category list|a description of each category]]). Defaults to <samp>Default</samp>.
+
| The [[#Category list|audio category]], which determines which volume slider in the game options applies. This should be one of <samp>Default</samp>, <samp>Music</samp>, <samp>Sound</samp>, <samp>Ambient</samp>, or <samp>Footsteps</samp> (see [[#Category list|a description of each category]]). Defaults to <samp>Default</samp>.
 
|-
 
|-
 
| <samp>StreamedVorbis</samp>
 
| <samp>StreamedVorbis</samp>
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| The [[#Custom data fields|custom fields]] for this entry.
 
| The [[#Custom data fields|custom fields]] for this entry.
 
|}
 
|}
 +
 +
===Category list===
 +
Each audio cue is assigned to one of five categories, which affects which volume slider in the game options applies to it:
 +
 +
{| class="wikitable"
 +
|-
 +
! internal ID
 +
! name
 +
! description
 +
|-
 +
| 1
 +
| <samp>Default</samp>
 +
| This is an unused category, and should generally be avoided.
 +
|-
 +
| 2
 +
| <samp>Music</samp>
 +
| For music tracks, to be regulated with the in-game music volume option.
 +
|-
 +
| 3
 +
| <samp>Sound</samp>
 +
| For sound effects, to be regulated with the in-game sound volume option.
 +
|-
 +
| 4
 +
| <samp>Ambient</samp>
 +
| For ambient background sounds, like wind, rain or machine whirring, that can play in the background of a scene.
 +
|-
 +
| 5
 +
| <samp>Footsteps</samp>
 +
| For step sounds, such as player or horse footsteps.
 +
|}
 +
 +
===Audio file format===
 +
The game only supports <samp>.ogg</samp> and <samp>.wav</samp> formats. If you have <samp>.mp3</samp> files you'd like to use in-game, you can convert the audio file to <samp>.wav</samp> or <samp>.ogg</samp> with audio software such as [https://www.audacityteam.org/ Audacity]. For smaller-sized sounds such as sound effects, you can use a <samp>.wav</samp> file, but for audio such as music that has a large file size, use a compressed <samp>.ogg</samp> file.
 +
 +
Make sure the file size of your music is relatively small (preferably around 2-4MB). The bigger the file, the longer the game will freeze for when loading your newly added song. To reduce the size of your song, you can convert it to <samp>.ogg</samp> and add compression to the sound file. The more compression your audio has, the smaller the file will be, but the quality will diminish noticeably if you compress the audio too much.
 +
 +
If you're patching many sounds at once, keep the file size of your mod in mind, because the more sounds you include, the longer it will take for people to download your mod.
    
===Example===
 
===Example===
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}</nowiki>|lang=javascript}}
 
}</nowiki>|lang=javascript}}
   −
==Managing audio in Custom Music content packs==
+
==Unpack audio files==
 
  −
===What is Custom Music?===
  −
{{nexus mod|3043|Custom Music}} is a content framework for changing and adding music and sounds, without writing or changing game files or code. You use it by creating a content pack (basically a folder) with a couple of JSON files (basically text).
  −
 
  −
===Soundbank files===
  −
 
   
All audio content is stored within <samp>Content/XACT</samp> in the form of soundbanks, which store all of the game's sounds and music. The two soundbank files available are <samp>Wave Bank(1.4).xwb</samp> and <samp>Wave Bank.xwb</samp>.
 
All audio content is stored within <samp>Content/XACT</samp> in the form of soundbanks, which store all of the game's sounds and music. The two soundbank files available are <samp>Wave Bank(1.4).xwb</samp> and <samp>Wave Bank.xwb</samp>.
   Line 109: Line 140:  
See the [[#Track list|full track list]] below.
 
See the [[#Track list|full track list]] below.
   −
====Using unxwb on Mac====
+
===Using unxwb on Mac===
 
   
If you want to use unxwb on a Mac, you will need to build it yourself.  
 
If you want to use unxwb on a Mac, you will need to build it yourself.  
   Line 129: Line 159:  
# Now you have all the .wavs into two folders!
 
# Now you have all the .wavs into two folders!
   −
===Changing existing music and sounds===
+
==Track list==
====Intro to JSON====
+
These are the raw soundbank IDs for music and sounds exported from the game data (see the [[Modding talk:Audio|talk page]] for the export code).
You'll notice a lot of files with <samp>.json</samp> at the end of the name when creating mods for Stardew Valley. That means they're formatted as JSON, which is just a way of writing text that's readable to code. If you haven't used JSON before, reading ''[https://towardsdatascience.com/an-introduction-to-json-c9acb464f43e An Introduction to JSON]'' first will be very helpful to understand what the files are doing.
     −
====Create an example mod====
+
A few notes about the table columns:
To get a basic content pack up and running:
+
* The name is what you'd use in-game (''e.g.,'' with the <samp>Music</samp> [[Modding:Maps|map property]] or the <samp>Game1.changeMusicTrack</samp> method). When a name is repeated with different soundbank IDs, the game will choose a random sound each time you play it.
<ol>
+
* The wavebank indicates whether the audio is from <samp>Content/XACT/Wave Bank.xwb</samp> or <samp>Content/XACT/Wave Bank(1.4).xwb</samp>. Each wavebank has its own set of soundbank IDs, but names don't overlap.
<li>Install [https://smapi.io/ SMAPI] and {{nexus mod|3043|Custom Music}}.</li>
+
* The soundtrack index is the sound's position in the soundbank. The hexadecimal version matches the track's filename if you unpack the wavebank using unxwb.
<li>If desired, [[#Soundbank files|extract the soundbank]] to browse through and listen to the in-game sounds.</li>
+
* The description column is filled in manually for the wiki.
<li>[[Modding:Content packs#Create a content pack|Create a SMAPI content pack per step 3 of the general Create a Content Pack page]].</li>
  −
<li>Create a <samp>content.json</samp> file in the same folder with this content:</li>
  −
{{#tag:syntaxhighlight|
  −
{
  −
    "Music" : [
  −
    ]
  −
}|lang=javascript}}
  −
<li>Launch the game.</li>
  −
</ol>
     −
If you did everything correctly so far, you should see the new mod under "Loaded X content packs" in the SMAPI console. (If not, review the above steps or [[Modding:Community|ask for help]].)
+
===Footsteps===
 
+
{| class="wikitable sortable"
====Audio file format====
  −
 
  −
Custom Music only supports <samp>.ogg</samp> & <samp>.wav</samp> formats. If you have <samp>.mp3</samp> files you'd like to use in-game, you can convert the audio file to <samp>.wav</samp> or <samp>.ogg</samp> with audio software such as [https://www.audacityteam.org/ Audacity]. For smaller-sized sounds such as sound effects, you can use a <samp>.wav</samp> file, but for audio such as music that has a large file size, use a compressed <samp>.ogg</samp> file.
  −
 
  −
Make sure the file size of your music is relatively small (preferably around 2-4MB). The bigger the file, the longer the game will freeze for when loading your newly added song.
  −
To reduce the size of your song, you can convert it to <samp>.ogg</samp> and add compression to the sound file. The more compression your audio has, the smaller the file will be, but the quality will diminish noticeably if you compress the audio too much.
  −
 
  −
If you're patching many sounds at once, keep the file size of your mod in mind, because the more sounds you include, the longer it will take for people to download your mod.
  −
 
  −
====Content format====
  −
 
  −
The <samp>content.json</samp> file you made tells Custom Music what audio to change.
  −
 
  −
You can list any number of patches in the <samp>Music</samp> field, each surrounded by <code>{</code> and <code>}</code>. Here's a quick example:
  −
 
  −
{{#tag:syntaxhighlight|
  −
{
  −
    "Music" : [
  −
        {
  −
            "Id": "MainTheme",
  −
            "File": "assets/themeSong.ogg",
  −
            "Loop": false,
  −
            "Ambient": false
  −
        },
  −
        {
  −
            "Id": "Hospital_Ambient",
  −
            "File": "assets/hospitalMachineryLoop.ogg",
  −
            "Loop": true,
  −
            "Ambient": true
  −
        }
  −
    ]
  −
}|lang=javascript}}
  −
 
  −
====Patch syntax====
  −
 
  −
{| class="wikitable"
  −
|+
   
|-
 
|-
! Parameter !! Description !! Example
+
!rowspan="2"| name
 +
!rowspan="2"| wavebank
 +
!colspan="2"| soundbank index
 +
!rowspan="2"| description
 
|-
 
|-
| <code>Id</code> || Corresponds to the track ID in game, as listed on the [[#Track list|track list]]. || <code>MainTheme</code>
+
! decimal
 +
! hexadecimal
 
|-
 
|-
| <code>File</code> || The file path, starting from the root of your mod's filepath. || <code>assets/themeSong.ogg</code>
+
| <samp>Cowboy_Footstep</samp>
|-
+
| <samp>Wavebank</samp>
| <code>Loop</code> || Sets whether the track will loop on its own. || <code>false</code>
+
| <samp>269</samp>
 +
| data-sort-value="269"| <samp>0000010d</samp>
 +
| Mainly used as the footstep sound for pets, in [[Prairie King Arcade System|Prairie King]], and as a hover sound in various menus (including the title screen buttons).
 
|-
 
|-
| <code>Ambient</code> || Sets whether the track is an ambient track or not. If you're replacing an ambient track, or adding an ambient track to a map, set this to true. || <code>false</code>
+
| <samp>grassyStep</samp>
|}
+
| <samp>Wavebank</samp>
 
+
| <samp>22</samp>
Note that ambient tracks are specifically for tracks that play background ambience, such as wind, machinery whirring or rain, and are categorized separately from music in the game code.
+
| data-sort-value="22"| <samp>00000016</samp>
For any music, make sure to set this parameter to <code>false</code>.
+
| Mainly used as the player footstep sound on grass tiles, when adding hay to a silo, when changing a player's hat or hairstyle, and for rustling bushes in [[Marnie#Six Hearts|Lewis and Marnie's six-heart event]].
 
  −
==Managing audio in SMAPI==
  −
 
  −
Here is a reference chart for sound methods which you can use for various cases:
  −
 
  −
{| class="wikitable"
  −
|+ Singleplayer and multiplayer sound functions
   
|-
 
|-
! Singleplayer only name !! Multiplayer equivalent !! Use case
+
| <samp>sandyStep</samp>
 +
| <samp>Wavebank</samp>
 +
| <samp>16</samp>
 +
| data-sort-value="16"| <samp>00000010</samp>
 +
|
 
|-
 
|-
| <samp>Game1.playSound</samp> || N/A || UI and menu sounds; playing a sound for one player only
+
| <samp>snowyStep</samp>
 +
| <samp>Wavebank</samp>
 +
| <samp>340</samp>
 +
| data-sort-value="340"| <samp>00000154</samp>
 +
|  
 
|-
 
|-
| <samp>GameLocation.localSound</samp> || <samp>GameLocation.playSound</samp> || For any in-game interactions on specific maps only
+
| <samp>stoneStep</samp>
 +
| <samp>Wavebank</samp>
 +
| <samp>23</samp>
 +
| data-sort-value="23"| <samp>00000017</samp>
 +
|  
 
|-
 
|-
| <samp>GameLocation.localSoundAt</samp> || <samp>GameLocation.playSoundAt</samp> || For playing spatial sounds in specific tiles or coordinates, which change volume and location based on player proximity
+
| <samp>thudStep</samp>
 +
| <samp>Wavebank</samp>
 +
| <samp>24</samp>
 +
| data-sort-value="24"| <samp>00000018</samp>
 +
|  
 
|-
 
|-
| <samp>Game1.playSoundPitched</samp> || <samp>GameLocation.playSoundPitched</samp> || For playing any sounds at a different pitch than the original sound
+
| <samp>woodyStep</samp>
|-
+
| <samp>Wavebank</samp>
| <samp>DelayedAction.playSoundAfterDelay</samp> || N/A || For playing sounds after a specific period of time has passed
+
| <samp>29</samp>
 +
| data-sort-value="29"| <samp>0000001d</samp>
 +
|  
 
|}
 
|}
   −
===Playing client-side sounds===
+
===Music===
<dt><samp>Game1.playSound</samp></dt>
+
{| class="wikitable sortable"
<dd>
+
|-
You can play a sound for the current player only, played from no specific location, by calling the <samp>Game1.playSound()</samp> method. For example:
+
!rowspan="2"| name
<syntaxhighlight lang="c#">
+
!rowspan="2"| wavebank
// For UI elements, such as when the player crafts a new item.
+
!colspan="2"| soundbank index
Game1.playSound("crafting");
+
!rowspan="2"| description
</syntaxhighlight>
+
|-
This is useful for playing sounds in user interfaces, such as menus, where you don't need to play the sound from any particular map or player location.
+
! decimal
</dd>
+
! hexadecimal
 
+
|-
<dt><samp>GameLocation.localSound</samp></dt>
+
| <samp>50s</samp>
<dd>
+
| <samp>Wavebank</samp>
Similarly, you can play a sound for the current player only, played from a specific map, by calling the <samp>GameLocation.localSound()</samp> method:
+
| <samp>45</samp>
<syntaxhighlight lang="c#">
+
| data-sort-value="45"| <samp>0000002d</samp>
// For playing sounds in specific maps, such as a shipping bin on a farm.
+
|
if (this.shippingBinLid.pingPongMotion != 1 && Game1.currentLocation.Equals(this.farm))
+
|-
{
+
| <samp>AbigailFlute</samp>
    this.farm.localSound("doorCreak");
+
| <samp>Wavebank</samp>
}
+
| <samp>279</samp>
</syntaxhighlight>
+
| data-sort-value="279"| <samp>00000117</samp>
You can use this to assure that a sound is being played and heard only from a specific map.
+
|
</dd>
+
|-
 
+
| <samp>AbigailFluteDuet</samp>
<dt><samp>GameLocation.localSoundAt</samp></dt>
+
| <samp>Wavebank</samp>
<dd>
+
| <samp>280</samp>
This works just like the <samp>localSound</samp> method, except that it plays spatial audio, and will adjust the played sound's volume and position based on its proximity from the player. Sounds played from <samp>GameLocation.localSoundAt()</samp> will not be heard if the provided position is off-screen.
+
| data-sort-value="280"| <samp>00000118</samp>
<syntaxhighlight lang="c#">
+
|
// You can use this method to play sounds
+
|-
// that are far from, or close to the player.
+
| <samp>aerobics</samp>
// This is some of the code used for the running sounds, played while riding on a horse.
+
| <samp>Wavebank</samp>
public virtual void PerformDefaultHorseFootstep(string step_type)
+
| <samp>55</samp>
{
+
| data-sort-value="55"| <samp>00000037</samp>
    // ...
+
|
    if (step_type == "Wood")
+
|-
    {
+
| <samp>archaeo</samp>
        if (this.rider.ShouldHandleAnimationSound())
+
| <samp>Wavebank</samp>
        {
+
| <samp>0</samp>
            this.rider.currentLocation.localSoundAt("woodyStep", base.getTileLocation());
+
| data-sort-value="0"| <samp>00000000</samp>
        }
+
|
    // ...
+
|-
</syntaxhighlight>
+
| <samp>bigDrums</samp>
</dd>
+
| <samp>Wavebank</samp>
 
+
| <samp>172</samp>
<dt><samp>Game1.playSoundPitched</samp></dt>
+
| data-sort-value="172"| <samp>000000ac</samp>
<dd>
+
|
If desired, you can pitch shift a sound at intervals of 100 per half step, with 1200 being the pitch of the original sample.
+
|-
<br />
+
| <samp>breezy</samp>
To play a sound at a higher or lower pitch, for the current player only with no specific location, you can call the <samp>Game1.playSoundPitched()</samp> method:
+
| <samp>Wavebank</samp>
<syntaxhighlight lang="c#">
+
| <samp>281</samp>
// The singleplayer code for Elliott's piano,
+
| data-sort-value="281"| <samp>00000119</samp>
// located in his cabin.
+
|
switch (key)
+
|-
{
+
| <samp>caldera</samp>
  case 1:
+
| <samp>Wavebank</samp>
    this.playSoundPitched("toyPiano", 1100);
+
| <samp>383</samp>
    break;
+
| data-sort-value="383"| <samp>0000017f</samp>
  case 2:
+
|
    this.playSoundPitched("toyPiano", 1500);
+
|-
    break;
+
| <samp>Cavern</samp>
  case 3:
+
| <samp>Wavebank</samp>
    this.playSoundPitched("toyPiano", 1600);
+
| <samp>65</samp>
    break;
+
| data-sort-value="65"| <samp>00000041</samp>
  case 4:
+
|
    this.playSoundPitched("toyPiano", 1800);
+
|-
    break;
+
| <samp>christmasTheme</samp>
}
+
| <samp>Wavebank</samp>
</syntaxhighlight>
+
| <samp>305</samp>
</dd>
+
| data-sort-value="305"| <samp>00000131</samp>
 
+
|
<dt><samp>DelayedAction.playSoundAfterDelay</samp></dt>
+
|-
<dd>
+
| <samp>Cloth</samp>
Sometimes, you need to play a sound after waiting a certain period of time, for the current player at no particular location. In this case, you can call the <samp>DelayedAction.playSoundAfterDelay()</samp> method:
+
| <samp>Wavebank</samp>
<syntaxhighlight lang="c#">
+
| <samp>67</samp>
// During a lightning storm, if the random chance is met,
+
| data-sort-value="67"| <samp>00000043</samp>
// the screen will flash, and then
+
|
// a distant lightning strike sound will play after a
+
|-
// randomly generated duration of time in milliseconds
+
| <samp>CloudCountry</samp>
if (Game1.random.NextDouble() < 0.5)
+
| <samp>Wavebank</samp>
  DelayedAction.screenFlashAfterDelay((float) (0.3 + Game1.random.NextDouble()), Game1.random.Next(500, 1000));
+
| <samp>190</samp>
DelayedAction.playSoundAfterDelay("thunder_small", Game1.random.Next(500, 1500));
+
| data-sort-value="190"| <samp>000000be</samp>
// ...
+
|
</syntaxhighlight>
+
|-
You can also change the sound's pitch with this function, or call this function several times at once to call them in a predetermined order:
+
| <samp>clubloop</samp>
<syntaxhighlight lang="c#">
+
| <samp>Wavebank</samp>
// When using the phone that is purchasable from the Carpenter's Shop,
+
| <samp>102</samp>
// it will play a specific sequence of dial beeps at predetermined times:
+
| data-sort-value="102"| <samp>00000066</samp>
private void playShopPhoneNumberSounds(string whichShop)
+
|
{
+
|-
  Random random = new Random(whichShop.GetHashCode());
+
| <samp>cowboy_boss</samp>
  DelayedAction.playSoundAfterDelay("telephone_dialtone", 495, pitch: 1200);
+
| <samp>Wavebank</samp>
  DelayedAction.playSoundAfterDelay("telephone_buttonPush", 1200, pitch: (1200 + random.Next(-4, 5) * 100));
+
| <samp>267</samp>
  DelayedAction.playSoundAfterDelay("telephone_buttonPush", 1370, pitch: (1200 + random.Next(-4, 5) * 100));
+
| data-sort-value="267"| <samp>0000010b</samp>
  DelayedAction.playSoundAfterDelay("telephone_buttonPush", 1600, pitch: (1200 + random.Next(-4, 5) * 100));
+
|
  DelayedAction.playSoundAfterDelay("telephone_buttonPush", 1850, pitch: (1200 + random.Next(-4, 5) * 100));
+
|-
  DelayedAction.playSoundAfterDelay("telephone_buttonPush", 2030, pitch: (1200 + random.Next(-4, 5) * 100));
+
| <samp>cowboy_outlawsong</samp>
  DelayedAction.playSoundAfterDelay("telephone_buttonPush", 2250, pitch: (1200 + random.Next(-4, 5) * 100));
+
| <samp>Wavebank</samp>
  DelayedAction.playSoundAfterDelay("telephone_buttonPush", 2410, pitch: (1200 + random.Next(-4, 5) * 100));
+
| <samp>277</samp>
  DelayedAction.playSoundAfterDelay("telephone_ringingInEar", 3150);
+
| data-sort-value="277"| <samp>00000115</samp>
}
+
|
</syntaxhighlight>
+
|-
</dd>
+
| <samp>Cowboy_OVERWORLD</samp>
 
+
| <samp>Wavebank</samp>
===Playing multiplayer sounds===
+
| <samp>261</samp>
The methods in this section will let you play sounds across different clients in a multiplayer game.
+
| data-sort-value="261"| <samp>00000105</samp>
<br />
+
|
Sounds played with multiplayer methods will run in singleplayer as well as multiplayer.
+
|-
 
+
| <samp>Cowboy_singing</samp>
<dt><samp>GameLocation.playSound</samp></dt>
+
| <samp>Wavebank</samp>
<dd>
+
| <samp>262</samp>
This method will play a sound for all players located on the same map, but not from a particular position:
+
| data-sort-value="262"| <samp>00000106</samp>
<syntaxhighlight lang="c#">
+
|
// When a player places a new structure, a sound will be played
+
|-
// for the players that are at the same location,
+
| <samp>Cowboy_undead</samp>
// ie. on the farm.
+
| <samp>Wavebank</samp>
public virtual void performActionOnConstruction(GameLocation location)
+
| <samp>270</samp>
{
+
| data-sort-value="270"| <samp>0000010e</samp>
    this.load();
+
|
    location.playSound("axchop");
+
|-
    // ...
+
| <samp>crane_game</samp>
</syntaxhighlight>
+
| <samp>Wavebank(1.4)</samp>
</dd>
+
| <samp>12</samp>
 
+
| data-sort-value="12"| <samp>0000000c</samp>
<dt><samp>GameLocation.playSoundAt</samp></dt>
+
|
<dd>
+
|-
Like <samp>localSoundAt</samp>, this method can be used to play sounds spatially at a specific map and location, and will adjust the played sound's volume and position based on its proximity from a nearby player. A player will not hear any sound played from the <samp>GameLocation.playSoundAt()</samp> method if the provided position is off-screen:
+
| <samp>crane_game_fast</samp>
<syntaxhighlight lang="c#">
+
| <samp>Wavebank(1.4)</samp>
// The sound code for when Clint is metalworking in the Blacksmith.
+
| <samp>13</samp>
private void clintHammerSound(Farmer who)
+
| data-sort-value="13"| <samp>0000000d</samp>
{
+
|
    base.currentLocation.playSoundAt("hammer", base.getTileLocation());
+
|-
}
+
| <samp>Crystal Bells</samp>
</syntaxhighlight>
+
| <samp>Wavebank</samp>
</dd>
+
| <samp>64</samp>
 
+
| data-sort-value="64"| <samp>00000040</samp>
<dt><samp>GameLocation.playSoundPitched</samp></dt>
+
|
<dd>
+
|-
Like <samp>Game1.playSoundPitched</samp>, you can repitch sounds by providing a pitch from 0 to 2400, with intervals of 100 between every half step. However, with the <samp>GameLocation.playSoundPitched</samp> function, you must specify a map location to play the sound in, which any player in that location will hear.
+
| <samp>Cyclops</samp>
</dd>
+
| <samp>Wavebank</samp>
 
+
| <samp>124</samp>
===Adding custom audio===
+
| data-sort-value="124"| <samp>0000007c</samp>
 
+
|
Game audio is split up into components:
+
|-
*The SoundEffect is the object that stores the sound audio itself.
+
| <samp>desolate</samp>
*The Cue is the object that stores the sound name, the SoundEffect, and any other settings or properties the sound has.
+
| <samp>Wavebank</samp>
*The Soundbank stores Cues to be called, played or modified.
+
| <samp>40</samp>
 
+
| data-sort-value="40"| <samp>00000028</samp>
To add your own audio to the soundbank (whether it's a new sound or a new music track), you can define a new <samp>CueDefinition</samp> and add a name:
+
|
<syntaxhighlight lang="c#">
+
|-
CueDefinition myCueDefinition = new CueDefinition();
+
| <samp>distantBanjo</samp>
 
+
| <samp>Wavebank</samp>
// Adding the name for the cue, which will be
+
| <samp>347</samp>
// the name of the audio to play when using sound functions.
+
| data-sort-value="347"| <samp>0000015b</samp>
myCueDefinition.name = "myNewSound";
+
|
</syntaxhighlight>
+
|-
 
+
| <samp>EarthMine</samp>
You can also make sure your audio will only be played with one instance at a time, to prevent two of the same audio clips from playing over each other.
+
| <samp>Wavebank</samp>
<syntaxhighlight lang="c#">
+
| <samp>64</samp>
// If this sound is played multiple times in quick succession,
+
| data-sort-value="64"| <samp>00000040</samp>
// only one sound instance will play at a time.
+
|
myCueDefinition.instanceLimit = 1;
+
|-
myCueDefinition.limitBehavior = CueDefinition.LimitBehavior.ReplaceOldest;
+
| <samp>EarthMine</samp>
</syntaxhighlight>
+
| <samp>Wavebank</samp>
 
+
| <samp>65</samp>
Then, add the audio file to the cue by creating a new <samp>SoundEffect</samp>, then fetching the audio file from a new <samp>FileStream</samp> and adding it to the <samp>SoundEffect</samp>.
+
| data-sort-value="65"| <samp>00000041</samp>
<syntaxhighlight lang="c#">
+
|
// Get the audio file and add it to a SoundEffect.
+
|-
SoundEffect audio;
+
| <samp>EarthMine</samp>
string filePathCombined = Path.Combine(this.Helper.DirectoryPath, "mySound.wav");
+
| <samp>Wavebank</samp>
using (var stream = new System.IO.FileStream(filePathCombined, System.IO.FileMode.Open)) {
+
| <samp>66</samp>
    audio = SoundEffect.FromStream(stream);
+
| data-sort-value="66"| <samp>00000042</samp>
}
+
|
</syntaxhighlight>
+
|-
 
+
| <samp>echos</samp>
Lastly, add the <samp>SoundEffect</samp> to the cue, and assign the cue to the soundbank to be stored. We also need to set a category, which determines which volume slider in the game options applies (see [[#Category list|the category list]]). In this case, since the cue is meant to be played as a sound effect and not a music track, the cue's category is set to <samp>Sound</samp> by calling the getter <samp>Game1.audioEngine.GetCategoryIndex()</samp>:
+
| <samp>Wavebank</samp>
 
+
| <samp>49</samp>
<syntaxhighlight lang="c#">
+
| data-sort-value="49"| <samp>00000031</samp>
// Setting the sound effect to the new cue.
+
|
myCueDefinition.SetSound(audio, Game1.audioEngine.GetCategoryIndex("Sound"), false);
+
|-
 
+
| <samp>elliottPiano</samp>
// Adding the cue to the sound bank.
+
| <samp>Wavebank</samp>
Game1.soundBank.AddCue(myCueDefinition);
+
| <samp>295</samp>
</syntaxhighlight>
+
| data-sort-value="295"| <samp>00000127</samp>
 
+
|
If you just added a sound, you should now be able to play your audio using any of the sound commands!
+
|-
<syntaxhighlight lang="c#">
+
| <samp>EmilyDance</samp>
Game1.playSound("myNewSound");
+
| <samp>Wavebank</samp>
</syntaxhighlight>
+
| <samp>357</samp>
 
+
| data-sort-value="357"| <samp>00000165</samp>
If you just added new music, you should now be able to add your music ID to any map.
+
|
 
+
|-
===Editing existing audio===
+
| <samp>EmilyDream</samp>
 
+
| <samp>Wavebank</samp>
To modify a cue that exists in the game, you can declare it from an existing cue as a new cue definition, and invoke <samp>CueDefinition.SetSound</samp> to apply your new audio to the cue.
+
| <samp>358</samp>
 
+
| data-sort-value="358"| <samp>00000166</samp>
As mentioned above, set your new cue's category to be the same category which the cue is included in (ie. the sound <samp>debuffHit</samp> is located in the <samp>Sound</samp> category).
+
|
 
+
|-
<syntaxhighlight lang="c#">
+
| <samp>EmilyTheme</samp>
// Get the cue to manipulate.
+
| <samp>Wavebank</samp>
var existingCueDef = Game1.soundBank.GetCueDefinition("debuffHit");
+
| <samp>359</samp>
 
+
| data-sort-value="359"| <samp>00000167</samp>
// Get the audio file and add it to a new SoundEffect, to replace the old one.
+
|
SoundEffect audio;
+
|-
string filePathCombined = Path.Combine(this.Helper.DirectoryPath, "mySound.wav");
+
| <samp>end_credits</samp>
using (var stream = new System.IO.FileStream(filePathCombined, System.IO.FileMode.Open)) {
+
| <samp>Wavebank</samp>
    audio = SoundEffect.FromStream(stream);
+
| <samp>403</samp>
}
+
| data-sort-value="403"| <samp>00000193</samp>
 
+
|  
// Assign the new audio to this cue.
  −
existingCueDef.SetSound(audio, audioEngine.GetCategoryIndex("Sound"), false);
  −
</syntaxhighlight>
  −
 
  −
==Track list==
  −
These are the raw soundbank IDs for music and sounds exported from the game data (see the [[Modding talk:Audio|talk page]] for the export code).
  −
 
  −
A few notes about the table columns:
  −
* The name is what you'd use in-game (''e.g.,'' with the <samp>Music</samp> [[Modding:Maps|map property]] or the <samp>Game1.changeMusicTrack</samp> method). When a name is repeated with different soundbank IDs, the game will choose a random sound each time you play it.
  −
* The wavebank indicates whether the audio is from <samp>Content/XACT/Wave Bank.xwb</samp> or <samp>Content/XACT/Wave Bank(1.4).xwb</samp>. Each wavebank has its own set of soundbank IDs, but names don't overlap.
  −
* The soundtrack index is the sound's position in the soundbank. The hexadecimal version matches the track's filename if you unpack the wavebank using unxwb.
  −
* The description column is filled in manually for the wiki.
  −
 
  −
===Footsteps===
  −
{| class="wikitable sortable"
   
|-
 
|-
!rowspan="2"| name
+
| <samp>event1</samp>
!rowspan="2"| wavebank
+
| <samp>Wavebank</samp>
!colspan="2"| soundbank index
+
| <samp>299</samp>
!rowspan="2"| description
+
| data-sort-value="299"| <samp>0000012b</samp>
 +
|  
 
|-
 
|-
! decimal
+
| <samp>event2</samp>
! hexadecimal
  −
|-
  −
| <samp>Cowboy_Footstep</samp>
   
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>269</samp>
+
| <samp>302</samp>
| data-sort-value="269"| <samp>0000010d</samp>
+
| data-sort-value="302"| <samp>0000012e</samp>
| Mainly used as the footstep sound for pets, in [[Prairie King Arcade System|Prairie King]], and as a hover sound in various menus (including the title screen buttons).
+
|  
 
|-
 
|-
| <samp>grassyStep</samp>
+
| <samp>fall1</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>22</samp>
+
| <samp>121</samp>
| data-sort-value="22"| <samp>00000016</samp>
+
| data-sort-value="121"| <samp>00000079</samp>
| Mainly used as the player footstep sound on grass tiles, when adding hay to a silo, when changing a player's hat or hairstyle, and for rustling bushes in [[Marnie#Six Hearts|Lewis and Marnie's six-heart event]].
+
|  
 
|-
 
|-
| <samp>sandyStep</samp>
+
| <samp>fall2</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>16</samp>
+
| <samp>119</samp>
| data-sort-value="16"| <samp>00000010</samp>
+
| data-sort-value="119"| <samp>00000077</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>snowyStep</samp>
+
| <samp>fall3</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>340</samp>
+
| <samp>120</samp>
| data-sort-value="340"| <samp>00000154</samp>
+
| data-sort-value="120"| <samp>00000078</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>stoneStep</samp>
+
| <samp>fallFest</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>23</samp>
+
| <samp>304</samp>
| data-sort-value="23"| <samp>00000017</samp>
+
| data-sort-value="304"| <samp>00000130</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>thudStep</samp>
+
| <samp>fieldofficeTentMusic</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>24</samp>
+
| <samp>375</samp>
| data-sort-value="24"| <samp>00000018</samp>
+
| data-sort-value="375"| <samp>00000177</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>woodyStep</samp>
+
| <samp>FlowerDance</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>29</samp>
+
| <samp>301</samp>
| data-sort-value="29"| <samp>0000001d</samp>
+
| data-sort-value="301"| <samp>0000012d</samp>
 
|  
 
|  
|}
  −
  −
===Music===
  −
{| class="wikitable sortable"
   
|-
 
|-
!rowspan="2"| name
+
| <samp>FrogCave</samp>
!rowspan="2"| wavebank
  −
!colspan="2"| soundbank index
  −
!rowspan="2"| description
  −
|-
  −
! decimal
  −
! hexadecimal
  −
|-
  −
| <samp>50s</samp>
   
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>45</samp>
+
| <samp>387</samp>
| data-sort-value="45"| <samp>0000002d</samp>
+
| data-sort-value="387"| <samp>00000183</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>AbigailFlute</samp>
+
| <samp>FrostMine</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>279</samp>
+
| <samp>67</samp>
| data-sort-value="279"| <samp>00000117</samp>
+
| data-sort-value="67"| <samp>00000043</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>AbigailFluteDuet</samp>
+
| <samp>FrostMine</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>280</samp>
+
| <samp>68</samp>
| data-sort-value="280"| <samp>00000118</samp>
+
| data-sort-value="68"| <samp>00000044</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>aerobics</samp>
+
| <samp>FrostMine</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>55</samp>
+
| <samp>69</samp>
| data-sort-value="55"| <samp>00000037</samp>
+
| data-sort-value="69"| <samp>00000045</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>archaeo</samp>
+
| <samp>Ghost Synth</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>0</samp>
+
| <samp>119</samp>
| data-sort-value="0"| <samp>00000000</samp>
+
| data-sort-value="119"| <samp>00000077</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>bigDrums</samp>
+
| <samp>grandpas_theme</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>172</samp>
+
| <samp>336</samp>
| data-sort-value="172"| <samp>000000ac</samp>
+
| data-sort-value="336"| <samp>00000150</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>breezy</samp>
+
| <samp>gusviolin</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>281</samp>
+
| <samp>297</samp>
| data-sort-value="281"| <samp>00000119</samp>
+
| data-sort-value="297"| <samp>00000129</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>caldera</samp>
+
| <samp>harveys_theme_jazz</samp>
| <samp>Wavebank</samp>
+
| <samp>Wavebank(1.4)</samp>
| <samp>383</samp>
+
| <samp>4</samp>
| data-sort-value="383"| <samp>0000017f</samp>
+
| data-sort-value="4"| <samp>00000004</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Cavern</samp>
+
| <samp>heavy</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>65</samp>
+
| <samp>51</samp>
| data-sort-value="65"| <samp>00000041</samp>
+
| data-sort-value="51"| <samp>00000033</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>christmasTheme</samp>
+
| <samp>honkytonky</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>305</samp>
+
| <samp>52</samp>
| data-sort-value="305"| <samp>00000131</samp>
+
| data-sort-value="52"| <samp>00000034</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Cloth</samp>
+
| <samp>Icicles</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>67</samp>
+
| <samp>68</samp>
| data-sort-value="67"| <samp>00000043</samp>
+
| data-sort-value="68"| <samp>00000044</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>CloudCountry</samp>
+
| <samp>IslandMusic</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>190</samp>
+
| <samp>374</samp>
| data-sort-value="190"| <samp>000000be</samp>
+
| data-sort-value="374"| <samp>00000176</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>clubloop</samp>
+
| <samp>jaunty</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>102</samp>
+
| <samp>41</samp>
| data-sort-value="102"| <samp>00000066</samp>
+
| data-sort-value="41"| <samp>00000029</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>cowboy_boss</samp>
+
| <samp>junimoKart</samp>
| <samp>Wavebank</samp>
+
| <samp>Wavebank(1.4)</samp>
| <samp>267</samp>
+
| <samp>20</samp>
| data-sort-value="267"| <samp>0000010b</samp>
+
| data-sort-value="20"| <samp>00000014</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>cowboy_outlawsong</samp>
+
| <samp>junimoKart_ghostMusic</samp>
| <samp>Wavebank</samp>
+
| <samp>Wavebank(1.4)</samp>
| <samp>277</samp>
+
| <samp>0</samp>
| data-sort-value="277"| <samp>00000115</samp>
+
| data-sort-value="0"| <samp>00000000</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Cowboy_OVERWORLD</samp>
+
| <samp>junimoKart_mushroomMusic</samp>
| <samp>Wavebank</samp>
+
| <samp>Wavebank(1.4)</samp>
| <samp>261</samp>
+
| <samp>21</samp>
| data-sort-value="261"| <samp>00000105</samp>
+
| data-sort-value="21"| <samp>00000015</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Cowboy_singing</samp>
+
| <samp>junimoKart_slimeMusic</samp>
| <samp>Wavebank</samp>
+
| <samp>Wavebank(1.4)</samp>
| <samp>262</samp>
+
| <samp>22</samp>
| data-sort-value="262"| <samp>00000106</samp>
+
| data-sort-value="22"| <samp>00000016</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Cowboy_undead</samp>
+
| <samp>junimoKart_whaleMusic</samp>
| <samp>Wavebank</samp>
+
| <samp>Wavebank(1.4)</samp>
| <samp>270</samp>
+
| <samp>1</samp>
| data-sort-value="270"| <samp>0000010e</samp>
+
| data-sort-value="1"| <samp>00000001</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>crane_game</samp>
+
| <samp>junimoStarSong</samp>
| <samp>Wavebank(1.4)</samp>
+
| <samp>Wavebank</samp>
| <samp>12</samp>
+
| <samp>308</samp>
| data-sort-value="12"| <samp>0000000c</samp>
+
| data-sort-value="308"| <samp>00000134</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>crane_game_fast</samp>
+
| <samp>kindadumbautumn</samp>
| <samp>Wavebank(1.4)</samp>
+
| <samp>Wavebank</samp>
| <samp>13</samp>
+
| <samp>282</samp>
| data-sort-value="13"| <samp>0000000d</samp>
+
| data-sort-value="282"| <samp>0000011a</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Crystal Bells</samp>
+
| <samp>LavaMine</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>64</samp>
+
| <samp>72</samp>
| data-sort-value="64"| <samp>00000040</samp>
+
| data-sort-value="72"| <samp>00000048</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Cyclops</samp>
+
| <samp>LavaMine</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>124</samp>
+
| <samp>73</samp>
| data-sort-value="124"| <samp>0000007c</samp>
+
| data-sort-value="73"| <samp>00000049</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>desolate</samp>
+
| <samp>LavaMine</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>40</samp>
+
| <samp>198</samp>
| data-sort-value="40"| <samp>00000028</samp>
+
| data-sort-value="198"| <samp>000000c6</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>distantBanjo</samp>
+
| <samp>LavaMine</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>347</samp>
+
| <samp>215</samp>
| data-sort-value="347"| <samp>0000015b</samp>
+
| data-sort-value="215"| <samp>000000d7</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>EarthMine</samp>
+
| <samp>libraryTheme</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>64</samp>
+
| <samp>341</samp>
| data-sort-value="64"| <samp>00000040</samp>
+
| data-sort-value="341"| <samp>00000155</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>EarthMine</samp>
+
| <samp>MainTheme</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>65</samp>
+
| <samp>335</samp>
| data-sort-value="65"| <samp>00000041</samp>
+
| data-sort-value="335"| <samp>0000014f</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>EarthMine</samp>
+
| <samp>Majestic</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>66</samp>
+
| <samp>121</samp>
| data-sort-value="66"| <samp>00000042</samp>
+
| data-sort-value="121"| <samp>00000079</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>echos</samp>
+
| <samp>MarlonsTheme</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>49</samp>
+
| <samp>349</samp>
| data-sort-value="49"| <samp>00000031</samp>
+
| data-sort-value="349"| <samp>0000015d</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>elliottPiano</samp>
+
| <samp>marnieShop</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>295</samp>
+
| <samp>180</samp>
| data-sort-value="295"| <samp>00000127</samp>
+
| data-sort-value="180"| <samp>000000b4</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>EmilyDance</samp>
+
| <samp>mermaidSong</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>357</samp>
+
| <samp>362</samp>
| data-sort-value="357"| <samp>00000165</samp>
+
| data-sort-value="362"| <samp>0000016a</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>EmilyDream</samp>
+
| <samp>moonlightJellies</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>358</samp>
+
| <samp>303</samp>
| data-sort-value="358"| <samp>00000166</samp>
+
| data-sort-value="303"| <samp>0000012f</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>EmilyTheme</samp>
+
| <samp>movie_classic</samp>
| <samp>Wavebank</samp>
+
| <samp>Wavebank(1.4)</samp>
| <samp>359</samp>
+
| <samp>7</samp>
| data-sort-value="359"| <samp>00000167</samp>
+
| data-sort-value="7"| <samp>00000007</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>end_credits</samp>
+
| <samp>movie_nature</samp>
| <samp>Wavebank</samp>
+
| <samp>Wavebank(1.4)</samp>
| <samp>403</samp>
+
| <samp>8</samp>
| data-sort-value="403"| <samp>00000193</samp>
+
| data-sort-value="8"| <samp>00000008</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>event1</samp>
+
| <samp>movie_wumbus</samp>
| <samp>Wavebank</samp>
+
| <samp>Wavebank(1.4)</samp>
| <samp>299</samp>
+
| <samp>9</samp>
| data-sort-value="299"| <samp>0000012b</samp>
+
| data-sort-value="9"| <samp>00000009</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>event2</samp>
+
| <samp>movieTheater</samp>
| <samp>Wavebank</samp>
+
| <samp>Wavebank(1.4)</samp>
| <samp>302</samp>
+
| <samp>10</samp>
| data-sort-value="302"| <samp>0000012e</samp>
+
| data-sort-value="10"| <samp>0000000a</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>fall1</samp>
+
| <samp>movieTheaterAfter</samp>
| <samp>Wavebank</samp>
+
| <samp>Wavebank(1.4)</samp>
| <samp>121</samp>
+
| <samp>11</samp>
| data-sort-value="121"| <samp>00000079</samp>
+
| data-sort-value="11"| <samp>0000000b</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>fall2</samp>
+
| <samp>musicboxsong</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>119</samp>
+
| <samp>44</samp>
| data-sort-value="119"| <samp>00000077</samp>
+
| data-sort-value="44"| <samp>0000002c</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>fall3</samp>
+
| <samp>Near The Planet Core</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>120</samp>
+
| <samp>72</samp>
| data-sort-value="120"| <samp>00000078</samp>
+
| data-sort-value="72"| <samp>00000048</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>fallFest</samp>
+
| <samp>New Snow</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>304</samp>
+
| <samp>126</samp>
| data-sort-value="304"| <samp>00000130</samp>
+
| data-sort-value="126"| <samp>0000007e</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>fieldofficeTentMusic</samp>
+
| <samp>night_market</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>375</samp>
+
| <samp>364</samp>
| data-sort-value="375"| <samp>00000177</samp>
+
| data-sort-value="364"| <samp>0000016c</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>FlowerDance</samp>
+
| <samp>Of Dwarves</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>301</samp>
+
| <samp>73</samp>
| data-sort-value="301"| <samp>0000012d</samp>
+
| data-sort-value="73"| <samp>00000049</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>FrogCave</samp>
+
| <samp>Orange</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>387</samp>
+
| <samp>122</samp>
| data-sort-value="387"| <samp>00000183</samp>
+
| data-sort-value="122"| <samp>0000007a</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>FrostMine</samp>
+
| <samp>Overcast</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>67</samp>
+
| <samp>215</samp>
| data-sort-value="67"| <samp>00000043</samp>
+
| data-sort-value="215"| <samp>000000d7</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>FrostMine</samp>
+
| <samp>Pink Petals</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>68</samp>
+
| <samp>93</samp>
| data-sort-value="68"| <samp>00000044</samp>
+
| data-sort-value="93"| <samp>0000005d</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>FrostMine</samp>
+
| <samp>PIRATE_THEME</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>69</samp>
+
| <samp>390</samp>
| data-sort-value="69"| <samp>00000045</samp>
+
| data-sort-value="390"| <samp>00000186</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Ghost Synth</samp>
+
| <samp>PIRATE_THEME(muffled)</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>119</samp>
+
| <samp>390</samp>
| data-sort-value="119"| <samp>00000077</samp>
+
| data-sort-value="390"| <samp>00000186</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>grandpas_theme</samp>
+
| <samp>playful</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>336</samp>
+
| <samp>278</samp>
| data-sort-value="336"| <samp>00000150</samp>
+
| data-sort-value="278"| <samp>00000116</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>gusviolin</samp>
+
| <samp>Plums</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>297</samp>
+
| <samp>120</samp>
| data-sort-value="297"| <samp>00000129</samp>
+
| data-sort-value="120"| <samp>00000078</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>harveys_theme_jazz</samp>
+
| <samp>poppy</samp>
| <samp>Wavebank(1.4)</samp>
+
| <samp>Wavebank</samp>
| <samp>4</samp>
+
| <samp>53</samp>
| data-sort-value="4"| <samp>00000004</samp>
+
| data-sort-value="53"| <samp>00000035</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>heavy</samp>
+
| <samp>ragtime</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>51</samp>
+
| <samp>46</samp>
| data-sort-value="51"| <samp>00000033</samp>
+
| data-sort-value="46"| <samp>0000002e</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>honkytonky</samp>
+
| <samp>sad_kid</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>52</samp>
+
| <samp>389</samp>
| data-sort-value="52"| <samp>00000034</samp>
+
| data-sort-value="389"| <samp>00000185</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Icicles</samp>
+
| <samp>sadpiano</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>68</samp>
+
| <samp>47</samp>
| data-sort-value="68"| <samp>00000044</samp>
+
| data-sort-value="47"| <samp>0000002f</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>IslandMusic</samp>
+
| <samp>Saloon1</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>374</samp>
+
| <samp>350</samp>
| data-sort-value="374"| <samp>00000176</samp>
+
| data-sort-value="350"| <samp>0000015e</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>jaunty</samp>
+
| <samp>sam_acoustic1</samp>
| <samp>Wavebank</samp>
  −
| <samp>41</samp>
  −
| data-sort-value="41"| <samp>00000029</samp>
  −
|
  −
|-
  −
| <samp>junimoKart</samp>
   
| <samp>Wavebank(1.4)</samp>
 
| <samp>Wavebank(1.4)</samp>
| <samp>20</samp>
+
| <samp>2</samp>
| data-sort-value="20"| <samp>00000014</samp>
+
| data-sort-value="2"| <samp>00000002</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>junimoKart_ghostMusic</samp>
+
| <samp>sam_acoustic2</samp>
 
| <samp>Wavebank(1.4)</samp>
 
| <samp>Wavebank(1.4)</samp>
| <samp>0</samp>
+
| <samp>3</samp>
| data-sort-value="0"| <samp>00000000</samp>
+
| data-sort-value="3"| <samp>00000003</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>junimoKart_mushroomMusic</samp>
+
| <samp>sampractice</samp>
| <samp>Wavebank(1.4)</samp>
+
| <samp>Wavebank</samp>
| <samp>21</samp>
+
| <samp>50</samp>
| data-sort-value="21"| <samp>00000015</samp>
+
| data-sort-value="50"| <samp>00000032</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>junimoKart_slimeMusic</samp>
+
| <samp>sappypiano</samp>
| <samp>Wavebank(1.4)</samp>
+
| <samp>Wavebank</samp>
| <samp>22</samp>
+
| <samp>43</samp>
| data-sort-value="22"| <samp>00000016</samp>
+
| data-sort-value="43"| <samp>0000002b</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>junimoKart_whaleMusic</samp>
+
| <samp>Secret Gnomes</samp>
| <samp>Wavebank(1.4)</samp>
+
| <samp>Wavebank</samp>
| <samp>1</samp>
+
| <samp>66</samp>
| data-sort-value="1"| <samp>00000001</samp>
+
| data-sort-value="66"| <samp>00000042</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>junimoStarSong</samp>
+
| <samp>SettlingIn</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>308</samp>
+
| <samp>192</samp>
| data-sort-value="308"| <samp>00000134</samp>
+
| data-sort-value="192"| <samp>000000c0</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>kindadumbautumn</samp>
+
| <samp>shaneTheme</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>282</samp>
+
| <samp>361</samp>
| data-sort-value="282"| <samp>0000011a</samp>
+
| data-sort-value="361"| <samp>00000169</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>LavaMine</samp>
+
| <samp>shimmeringbastion</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>72</samp>
+
| <samp>54</samp>
| data-sort-value="72"| <samp>00000048</samp>
+
| data-sort-value="54"| <samp>00000036</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>LavaMine</samp>
+
| <samp>spaceMusic</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>73</samp>
+
| <samp>285</samp>
| data-sort-value="73"| <samp>00000049</samp>
+
| data-sort-value="285"| <samp>0000011d</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>LavaMine</samp>
+
| <samp>spirits_eve</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>198</samp>
+
| <samp>334</samp>
| data-sort-value="198"| <samp>000000c6</samp>
+
| data-sort-value="334"| <samp>0000014e</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>LavaMine</samp>
+
| <samp>spring1</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>215</samp>
+
| <samp>93</samp>
| data-sort-value="215"| <samp>000000d7</samp>
+
| data-sort-value="93"| <samp>0000005d</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>libraryTheme</samp>
+
| <samp>spring2</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>341</samp>
+
| <samp>91</samp>
| data-sort-value="341"| <samp>00000155</samp>
+
| data-sort-value="91"| <samp>0000005b</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>MainTheme</samp>
+
| <samp>spring3</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>335</samp>
+
| <samp>92</samp>
| data-sort-value="335"| <samp>0000014f</samp>
+
| data-sort-value="92"| <samp>0000005c</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Majestic</samp>
+
| <samp>springsongs</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>121</samp>
+
| <samp>91</samp>
| data-sort-value="121"| <samp>00000079</samp>
+
| data-sort-value="91"| <samp>0000005b</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>MarlonsTheme</samp>
+
| <samp>springsongs</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>349</samp>
+
| <samp>92</samp>
| data-sort-value="349"| <samp>0000015d</samp>
+
| data-sort-value="92"| <samp>0000005c</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>marnieShop</samp>
+
| <samp>springsongs</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>180</samp>
+
| <samp>93</samp>
| data-sort-value="180"| <samp>000000b4</samp>
+
| data-sort-value="93"| <samp>0000005d</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>mermaidSong</samp>
+
| <samp>springtown</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>362</samp>
+
| <samp>94</samp>
| data-sort-value="362"| <samp>0000016a</samp>
+
| data-sort-value="94"| <samp>0000005e</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>moonlightJellies</samp>
+
| <samp>Stadium_ambient</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>303</samp>
+
| <samp>356</samp>
| data-sort-value="303"| <samp>0000012f</samp>
+
| data-sort-value="356"| <samp>00000164</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>movie_classic</samp>
+
| <samp>starshoot</samp>
| <samp>Wavebank(1.4)</samp>
+
| <samp>Wavebank</samp>
| <samp>7</samp>
+
| <samp>42</samp>
| data-sort-value="7"| <samp>00000007</samp>
+
| data-sort-value="42"| <samp>0000002a</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>movie_nature</samp>
+
| <samp>submarine_song</samp>
| <samp>Wavebank(1.4)</samp>
+
| <samp>Wavebank</samp>
| <samp>8</samp>
+
| <samp>366</samp>
| data-sort-value="8"| <samp>00000008</samp>
+
| data-sort-value="366"| <samp>0000016e</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>movie_wumbus</samp>
+
| <samp>summer1</samp>
| <samp>Wavebank(1.4)</samp>
+
| <samp>Wavebank</samp>
| <samp>9</samp>
+
| <samp>122</samp>
| data-sort-value="9"| <samp>00000009</samp>
+
| data-sort-value="122"| <samp>0000007a</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>movieTheater</samp>
+
| <samp>summer2</samp>
| <samp>Wavebank(1.4)</samp>
+
| <samp>Wavebank</samp>
| <samp>10</samp>
+
| <samp>123</samp>
| data-sort-value="10"| <samp>0000000a</samp>
+
| data-sort-value="123"| <samp>0000007b</samp>
 +
|
 +
|-
 +
| <samp>summer3</samp>
 +
| <samp>Wavebank</samp>
 +
| <samp>115</samp>
 +
| data-sort-value="115"| <samp>00000073</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>movieTheaterAfter</samp>
+
| <samp>SunRoom</samp>
 
| <samp>Wavebank(1.4)</samp>
 
| <samp>Wavebank(1.4)</samp>
| <samp>11</samp>
+
| <samp>17</samp>
| data-sort-value="11"| <samp>0000000b</samp>
+
| data-sort-value="17"| <samp>00000011</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>musicboxsong</samp>
+
| <samp>sweet</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>44</samp>
+
| <samp>144</samp>
| data-sort-value="44"| <samp>0000002c</samp>
+
| data-sort-value="144"| <samp>00000090</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Near The Planet Core</samp>
+
| <samp>tickTock</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>72</samp>
+
| <samp>300</samp>
| data-sort-value="72"| <samp>00000048</samp>
+
| data-sort-value="300"| <samp>0000012c</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>New Snow</samp>
+
| <samp>tinymusicbox</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>126</samp>
+
| <samp>296</samp>
| data-sort-value="126"| <samp>0000007e</samp>
+
| data-sort-value="296"| <samp>00000128</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>night_market</samp>
+
| <samp>title_night</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>364</samp>
+
| <samp>127</samp>
| data-sort-value="364"| <samp>0000016c</samp>
+
| data-sort-value="127"| <samp>0000007f</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Of Dwarves</samp>
+
| <samp>tribal</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>73</samp>
+
| <samp>198</samp>
| data-sort-value="73"| <samp>00000049</samp>
+
| data-sort-value="198"| <samp>000000c6</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Orange</samp>
+
| <samp>Tropical Jam</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>122</samp>
+
| <samp>115</samp>
| data-sort-value="122"| <samp>0000007a</samp>
+
| data-sort-value="115"| <samp>00000073</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Overcast</samp>
+
| <samp>VolcanoMines</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>215</samp>
+
| <samp>382</samp>
| data-sort-value="215"| <samp>000000d7</samp>
+
| data-sort-value="382"| <samp>0000017e</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Pink Petals</samp>
+
| <samp>VolcanoMines</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>93</samp>
+
| <samp>384</samp>
| data-sort-value="93"| <samp>0000005d</samp>
+
| data-sort-value="384"| <samp>00000180</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>PIRATE_THEME</samp>
+
| <samp>VolcanoMines1</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>390</samp>
+
| <samp>382</samp>
| data-sort-value="390"| <samp>00000186</samp>
+
| data-sort-value="382"| <samp>0000017e</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>PIRATE_THEME(muffled)</samp>
+
| <samp>VolcanoMines2</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>390</samp>
+
| <samp>384</samp>
| data-sort-value="390"| <samp>00000186</samp>
+
| data-sort-value="384"| <samp>00000180</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>playful</samp>
+
| <samp>wavy</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>278</samp>
+
| <samp>95</samp>
| data-sort-value="278"| <samp>00000116</samp>
+
| data-sort-value="95"| <samp>0000005f</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Plums</samp>
+
| <samp>wedding</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>120</samp>
+
| <samp>104</samp>
| data-sort-value="120"| <samp>00000078</samp>
+
| data-sort-value="104"| <samp>00000068</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>poppy</samp>
+
| <samp>winter1</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>53</samp>
+
| <samp>126</samp>
| data-sort-value="53"| <samp>00000035</samp>
+
| data-sort-value="126"| <samp>0000007e</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>ragtime</samp>
+
| <samp>winter2</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>46</samp>
+
| <samp>124</samp>
| data-sort-value="46"| <samp>0000002e</samp>
+
| data-sort-value="124"| <samp>0000007c</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>sad_kid</samp>
+
| <samp>winter3</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>389</samp>
+
| <samp>125</samp>
| data-sort-value="389"| <samp>00000185</samp>
+
| data-sort-value="125"| <samp>0000007d</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>sadpiano</samp>
+
| <samp>WizardSong</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>47</samp>
+
| <samp>321</samp>
| data-sort-value="47"| <samp>0000002f</samp>
+
| data-sort-value="321"| <samp>00000141</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Saloon1</samp>
+
| <samp>woodsTheme</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>350</samp>
+
| <samp>216</samp>
| data-sort-value="350"| <samp>0000015e</samp>
+
| data-sort-value="216"| <samp>000000d8</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>sam_acoustic1</samp>
+
| <samp>XOR</samp>
| <samp>Wavebank(1.4)</samp>
+
| <samp>Wavebank</samp>
| <samp>2</samp>
+
| <samp>69</samp>
| data-sort-value="2"| <samp>00000002</samp>
+
| data-sort-value="69"| <samp>00000045</samp>
 
|  
 
|  
 +
|}
 +
 +
===Music (ambient)===
 +
{| class="wikitable sortable"
 
|-
 
|-
| <samp>sam_acoustic2</samp>
+
!rowspan="2"| name
| <samp>Wavebank(1.4)</samp>
+
!rowspan="2"| wavebank
| <samp>3</samp>
+
!colspan="2"| soundbank index
| data-sort-value="3"| <samp>00000003</samp>
+
!rowspan="2"| description
|  
+
|-
 +
! decimal
 +
! hexadecimal
 
|-
 
|-
| <samp>sampractice</samp>
+
| <samp>babblingBrook</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>50</samp>
+
| <samp>343</samp>
| data-sort-value="50"| <samp>00000032</samp>
+
| data-sort-value="343"| <samp>00000157</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>sappypiano</samp>
+
| <samp>bugLevelLoop</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>43</samp>
+
| <samp>169</samp>
| data-sort-value="43"| <samp>0000002b</samp>
+
| data-sort-value="169"| <samp>000000a9</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Secret Gnomes</samp>
+
| <samp>communityCenter</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>66</samp>
+
| <samp>307</samp>
| data-sort-value="66"| <samp>00000042</samp>
+
| data-sort-value="307"| <samp>00000133</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>SettlingIn</samp>
+
| <samp>cracklingFire</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>192</samp>
+
| <samp>342</samp>
| data-sort-value="192"| <samp>000000c0</samp>
+
| data-sort-value="342"| <samp>00000156</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>shaneTheme</samp>
+
| <samp>darkCaveLoop</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>361</samp>
+
| <samp>168</samp>
| data-sort-value="361"| <samp>00000169</samp>
+
| data-sort-value="168"| <samp>000000a8</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>shimmeringbastion</samp>
+
| <samp>fall_day_ambient</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>54</samp>
+
| <samp>338</samp>
| data-sort-value="54"| <samp>00000036</samp>
+
| data-sort-value="338"| <samp>00000152</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>spaceMusic</samp>
+
| <samp>Frost_Ambient</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>285</samp>
+
| <samp>200</samp>
| data-sort-value="285"| <samp>0000011d</samp>
+
| data-sort-value="200"| <samp>000000c8</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>spirits_eve</samp>
+
| <samp>heavyEngine</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>334</samp>
+
| <samp>344</samp>
| data-sort-value="334"| <samp>0000014e</samp>
+
| data-sort-value="344"| <samp>00000158</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>spring1</samp>
+
| <samp>Hospital_Ambient</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>93</samp>
+
| <samp>283</samp>
| data-sort-value="93"| <samp>0000005d</samp>
+
| data-sort-value="283"| <samp>0000011b</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>spring2</samp>
+
| <samp>jojaOfficeSoundscape</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>91</samp>
+
| <samp>337</samp>
| data-sort-value="91"| <samp>0000005b</samp>
+
| data-sort-value="337"| <samp>00000151</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>spring3</samp>
+
| <samp>jungle_ambience</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>92</samp>
+
| <samp>371</samp>
| data-sort-value="92"| <samp>0000005c</samp>
+
| data-sort-value="371"| <samp>00000173</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>springsongs</samp>
+
| <samp>Lava_Ambient</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>91</samp>
+
| <samp>201</samp>
| data-sort-value="91"| <samp>0000005b</samp>
+
| data-sort-value="201"| <samp>000000c9</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>springsongs</samp>
+
| <samp>movieScreenAmbience</samp>
| <samp>Wavebank</samp>
+
| <samp>Wavebank(1.4)</samp>
| <samp>92</samp>
+
| <samp>6</samp>
| data-sort-value="92"| <samp>0000005c</samp>
+
| data-sort-value="6"| <samp>00000006</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>springsongs</samp>
+
| <samp>nightTime</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>93</samp>
+
| <samp>224</samp>
| data-sort-value="93"| <samp>0000005d</samp>
+
| data-sort-value="224"| <samp>000000e0</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>springtown</samp>
+
| <samp>ocean</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>94</samp>
+
| <samp>175</samp>
| data-sort-value="94"| <samp>0000005e</samp>
+
| data-sort-value="175"| <samp>000000af</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Stadium_ambient</samp>
+
| <samp>pool_ambient</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>356</samp>
+
| <samp>288</samp>
| data-sort-value="356"| <samp>00000164</samp>
+
| data-sort-value="288"| <samp>00000120</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>starshoot</samp>
+
| <samp>rain</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>42</samp>
+
| <samp>116</samp>
| data-sort-value="42"| <samp>0000002a</samp>
+
| data-sort-value="116"| <samp>00000074</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>submarine_song</samp>
+
| <samp>roadnoise</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>366</samp>
+
| <samp>189</samp>
| data-sort-value="366"| <samp>0000016e</samp>
+
| data-sort-value="189"| <samp>000000bd</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>summer1</samp>
+
| <samp>spring_day_ambient</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>122</samp>
+
| <samp>179</samp>
| data-sort-value="122"| <samp>0000007a</samp>
+
| data-sort-value="179"| <samp>000000b3</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>summer2</samp>
+
| <samp>spring_night_ambient</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>123</samp>
+
| <samp>345</samp>
| data-sort-value="123"| <samp>0000007b</samp>
+
| data-sort-value="345"| <samp>00000159</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>summer3</samp>
+
| <samp>summer_day_ambient</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>115</samp>
+
| <samp>339</samp>
| data-sort-value="115"| <samp>00000073</samp>
+
| data-sort-value="339"| <samp>00000153</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>SunRoom</samp>
+
| <samp>tropical_island_day_ambient</samp>
| <samp>Wavebank(1.4)</samp>
+
| <samp>Wavebank</samp>
| <samp>17</samp>
+
| <samp>376</samp>
| data-sort-value="17"| <samp>00000011</samp>
+
| data-sort-value="376"| <samp>00000178</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>sweet</samp>
+
| <samp>Upper_Ambient</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>144</samp>
+
| <samp>199</samp>
| data-sort-value="144"| <samp>00000090</samp>
+
| data-sort-value="199"| <samp>000000c7</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>tickTock</samp>
+
| <samp>Volcano_Ambient</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>300</samp>
+
| <samp>377</samp>
| data-sort-value="300"| <samp>0000012c</samp>
+
| data-sort-value="377"| <samp>00000179</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>tinymusicbox</samp>
+
| <samp>wind</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>296</samp>
+
| <samp>85</samp>
| data-sort-value="296"| <samp>00000128</samp>
+
| data-sort-value="85"| <samp>00000055</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>title_night</samp>
+
| <samp>winter_day_ambient</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>127</samp>
+
| <samp>354</samp>
| data-sort-value="127"| <samp>0000007f</samp>
+
| data-sort-value="354"| <samp>00000162</samp>
 
|  
 
|  
 +
|}
 +
 +
===Sound===
 +
{| class="wikitable sortable"
 
|-
 
|-
| <samp>tribal</samp>
+
!rowspan="2"| name
 +
!rowspan="2"| wavebank
 +
!colspan="2"| soundbank index
 +
!rowspan="2"| description
 +
|-
 +
! decimal
 +
! hexadecimal
 +
|-
 +
| <samp>achievement</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>198</samp>
+
| <samp>103</samp>
| data-sort-value="198"| <samp>000000c6</samp>
+
| data-sort-value="103"| <samp>00000067</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Tropical Jam</samp>
+
| <samp>axchop</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>115</samp>
+
| <samp>141</samp>
| data-sort-value="115"| <samp>00000073</samp>
+
| data-sort-value="141"| <samp>0000008d</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>VolcanoMines</samp>
+
| <samp>axe</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>382</samp>
+
| <samp>1</samp>
| data-sort-value="382"| <samp>0000017e</samp>
+
| data-sort-value="1"| <samp>00000001</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>VolcanoMines</samp>
+
| <samp>backpackIN</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>384</samp>
+
| <samp>133</samp>
| data-sort-value="384"| <samp>00000180</samp>
+
| data-sort-value="133"| <samp>00000085</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>VolcanoMines1</samp>
+
| <samp>barrelBreak</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>382</samp>
+
| <samp>310</samp>
| data-sort-value="382"| <samp>0000017e</samp>
+
| data-sort-value="310"| <samp>00000136</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>VolcanoMines2</samp>
+
| <samp>batFlap</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>384</samp>
+
| <samp>170</samp>
| data-sort-value="384"| <samp>00000180</samp>
+
| data-sort-value="170"| <samp>000000aa</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>wavy</samp>
+
| <samp>batScreech</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>95</samp>
+
| <samp>171</samp>
| data-sort-value="95"| <samp>0000005f</samp>
+
| data-sort-value="171"| <samp>000000ab</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>wedding</samp>
+
| <samp>bigDeSelect</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>104</samp>
+
| <samp>2</samp>
| data-sort-value="104"| <samp>00000068</samp>
+
| data-sort-value="2"| <samp>00000002</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>winter1</samp>
+
| <samp>bigSelect</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>126</samp>
+
| <samp>3</samp>
| data-sort-value="126"| <samp>0000007e</samp>
+
| data-sort-value="3"| <samp>00000003</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>winter2</samp>
+
| <samp>bob</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>124</samp>
+
| <samp>30</samp>
| data-sort-value="124"| <samp>0000007c</samp>
+
| data-sort-value="30"| <samp>0000001e</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>winter3</samp>
+
| <samp>boop</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>125</samp>
+
| <samp>98</samp>
| data-sort-value="125"| <samp>0000007d</samp>
+
| data-sort-value="98"| <samp>00000062</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>WizardSong</samp>
+
| <samp>boop</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>321</samp>
+
| <samp>99</samp>
| data-sort-value="321"| <samp>00000141</samp>
+
| data-sort-value="99"| <samp>00000063</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>woodsTheme</samp>
+
| <samp>boop</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>216</samp>
+
| <samp>100</samp>
| data-sort-value="216"| <samp>000000d8</samp>
+
| data-sort-value="100"| <samp>00000064</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>XOR</samp>
+
| <samp>boop</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>69</samp>
+
| <samp>101</samp>
| data-sort-value="69"| <samp>00000045</samp>
+
| data-sort-value="101"| <samp>00000065</samp>
 
|  
 
|  
|}
  −
  −
===Music (ambient)===
  −
{| class="wikitable sortable"
   
|-
 
|-
!rowspan="2"| name
+
| <samp>boulderBreak</samp>
!rowspan="2"| wavebank
  −
!colspan="2"| soundbank index
  −
!rowspan="2"| description
  −
|-
  −
! decimal
  −
! hexadecimal
  −
|-
  −
| <samp>babblingBrook</samp>
   
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>343</samp>
+
| <samp>238</samp>
| data-sort-value="343"| <samp>00000157</samp>
+
| data-sort-value="238"| <samp>000000ee</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>bugLevelLoop</samp>
+
| <samp>boulderCrack</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>169</samp>
+
| <samp>4</samp>
| data-sort-value="169"| <samp>000000a9</samp>
+
| data-sort-value="4"| <samp>00000004</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>communityCenter</samp>
+
| <samp>breakingGlass</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>307</samp>
+
| <samp>284</samp>
| data-sort-value="307"| <samp>00000133</samp>
+
| data-sort-value="284"| <samp>0000011c</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>cracklingFire</samp>
+
| <samp>breathin</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>342</samp>
+
| <samp>84</samp>
| data-sort-value="342"| <samp>00000156</samp>
+
| data-sort-value="84"| <samp>00000054</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>darkCaveLoop</samp>
+
| <samp>breathout</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>168</samp>
+
| <samp>83</samp>
| data-sort-value="168"| <samp>000000a8</samp>
+
| data-sort-value="83"| <samp>00000053</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>fall_day_ambient</samp>
+
| <samp>bubbles</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>338</samp>
+
| <samp>235</samp>
| data-sort-value="338"| <samp>00000152</samp>
+
| data-sort-value="235"| <samp>000000eb</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Frost_Ambient</samp>
+
| <samp>bubbles</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>200</samp>
+
| <samp>236</samp>
| data-sort-value="200"| <samp>000000c8</samp>
+
| data-sort-value="236"| <samp>000000ec</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>heavyEngine</samp>
+
| <samp>busDoorOpen</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>344</samp>
+
| <samp>191</samp>
| data-sort-value="344"| <samp>00000158</samp>
+
| data-sort-value="191"| <samp>000000bf</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Hospital_Ambient</samp>
+
| <samp>busDriveOff</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>283</samp>
+
| <samp>309</samp>
| data-sort-value="283"| <samp>0000011b</samp>
+
| data-sort-value="309"| <samp>00000135</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>jojaOfficeSoundscape</samp>
+
| <samp>button1</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>337</samp>
+
| <samp>250</samp>
| data-sort-value="337"| <samp>00000151</samp>
+
| data-sort-value="250"| <samp>000000fa</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>jungle_ambience</samp>
+
| <samp>cacklingWitch</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>371</samp>
+
| <samp>323</samp>
| data-sort-value="371"| <samp>00000173</samp>
+
| data-sort-value="323"| <samp>00000143</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Lava_Ambient</samp>
+
| <samp>camel</samp>
| <samp>Wavebank</samp>
  −
| <samp>201</samp>
  −
| data-sort-value="201"| <samp>000000c9</samp>
  −
|
  −
|-
  −
| <samp>movieScreenAmbience</samp>
   
| <samp>Wavebank(1.4)</samp>
 
| <samp>Wavebank(1.4)</samp>
| <samp>6</samp>
+
| <samp>23</samp>
| data-sort-value="6"| <samp>00000006</samp>
+
| data-sort-value="23"| <samp>00000017</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>nightTime</samp>
+
| <samp>cameraNoise</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>224</samp>
+
| <samp>292</samp>
| data-sort-value="224"| <samp>000000e0</samp>
+
| data-sort-value="292"| <samp>00000124</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>ocean</samp>
+
| <samp>cancel</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>175</samp>
+
| <samp>353</samp>
| data-sort-value="175"| <samp>000000af</samp>
+
| data-sort-value="353"| <samp>00000161</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>pool_ambient</samp>
+
| <samp>cast</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>288</samp>
+
| <samp>246</samp>
| data-sort-value="288"| <samp>00000120</samp>
+
| data-sort-value="246"| <samp>000000f6</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>rain</samp>
+
| <samp>cat</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>116</samp>
+
| <samp>332</samp>
| data-sort-value="116"| <samp>00000074</samp>
+
| data-sort-value="332"| <samp>0000014c</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>roadnoise</samp>
+
| <samp>cat</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>189</samp>
+
| <samp>333</samp>
| data-sort-value="189"| <samp>000000bd</samp>
+
| data-sort-value="333"| <samp>0000014d</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>spring_day_ambient</samp>
+
| <samp>cavedrip</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>179</samp>
+
| <samp>129</samp>
| data-sort-value="179"| <samp>000000b3</samp>
+
| data-sort-value="129"| <samp>00000081</samp>
|  
+
| A wet 'dwoop' sound. Used as random background noise in [[The Mines|the mines]] and [[The Sewers|sewers]], and the dripping sound for the [[Volcano Dungeon|volcano dungeon]] entrance pipe.
 
|-
 
|-
| <samp>spring_night_ambient</samp>
+
| <samp>clam_tone</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>345</samp>
+
| <samp>363</samp>
| data-sort-value="345"| <samp>00000159</samp>
+
| data-sort-value="363"| <samp>0000016b</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>summer_day_ambient</samp>
+
| <samp>clank</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>339</samp>
+
| <samp>173</samp>
| data-sort-value="339"| <samp>00000153</samp>
+
| data-sort-value="173"| <samp>000000ad</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>tropical_island_day_ambient</samp>
+
| <samp>clank</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>376</samp>
+
| <samp>203</samp>
| data-sort-value="376"| <samp>00000178</samp>
+
| data-sort-value="203"| <samp>000000cb</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Upper_Ambient</samp>
+
| <samp>clank</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>199</samp>
+
| <samp>203</samp>
| data-sort-value="199"| <samp>000000c7</samp>
+
| data-sort-value="203"| <samp>000000cb</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Volcano_Ambient</samp>
+
| <samp>clank</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>377</samp>
+
| <samp>204</samp>
| data-sort-value="377"| <samp>00000179</samp>
+
| data-sort-value="204"| <samp>000000cc</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>wind</samp>
+
| <samp>clank</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>85</samp>
+
| <samp>205</samp>
| data-sort-value="85"| <samp>00000055</samp>
+
| data-sort-value="205"| <samp>000000cd</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>winter_day_ambient</samp>
+
| <samp>clank</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>354</samp>
+
| <samp>205</samp>
| data-sort-value="354"| <samp>00000162</samp>
+
| data-sort-value="205"| <samp>000000cd</samp>
 
|  
 
|  
|}
  −
  −
===Sound===
  −
{| class="wikitable sortable"
   
|-
 
|-
!rowspan="2"| name
+
| <samp>clubhit</samp>
!rowspan="2"| wavebank
  −
!colspan="2"| soundbank index
  −
!rowspan="2"| description
  −
|-
  −
! decimal
  −
! hexadecimal
  −
|-
  −
| <samp>achievement</samp>
   
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>103</samp>
+
| <samp>159</samp>
| data-sort-value="103"| <samp>00000067</samp>
+
| data-sort-value="159"| <samp>0000009f</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>axchop</samp>
+
| <samp>clubSmash</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>141</samp>
+
| <samp>174</samp>
| data-sort-value="141"| <samp>0000008d</samp>
+
| data-sort-value="174"| <samp>000000ae</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>axe</samp>
+
| <samp>clubswipe</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>1</samp>
+
| <samp>160</samp>
| data-sort-value="1"| <samp>00000001</samp>
+
| data-sort-value="160"| <samp>000000a0</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>backpackIN</samp>
+
| <samp>cluck</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>133</samp>
+
| <samp>31</samp>
| data-sort-value="133"| <samp>00000085</samp>
+
| data-sort-value="31"| <samp>0000001f</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>barrelBreak</samp>
+
| <samp>cluck</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>310</samp>
+
| <samp>32</samp>
| data-sort-value="310"| <samp>00000136</samp>
+
| data-sort-value="32"| <samp>00000020</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>batFlap</samp>
+
| <samp>cluck</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>170</samp>
+
| <samp>33</samp>
| data-sort-value="170"| <samp>000000aa</samp>
+
| data-sort-value="33"| <samp>00000021</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>batScreech</samp>
+
| <samp>coin</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>171</samp>
+
| <samp>5</samp>
| data-sort-value="171"| <samp>000000ab</samp>
+
| data-sort-value="5"| <samp>00000005</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>bigDeSelect</samp>
+
| <samp>coldSpell</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>2</samp>
+
| <samp>197</samp>
| data-sort-value="2"| <samp>00000002</samp>
+
| data-sort-value="197"| <samp>000000c5</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>bigSelect</samp>
+
| <samp>cow</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>3</samp>
+
| <samp>80</samp>
| data-sort-value="3"| <samp>00000003</samp>
+
| data-sort-value="80"| <samp>00000050</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>bob</samp>
+
| <samp>cow</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>30</samp>
+
| <samp>81</samp>
| data-sort-value="30"| <samp>0000001e</samp>
+
| data-sort-value="81"| <samp>00000051</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>boop</samp>
+
| <samp>cow</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>98</samp>
+
| <samp>82</samp>
| data-sort-value="98"| <samp>00000062</samp>
+
| data-sort-value="82"| <samp>00000052</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>boop</samp>
+
| <samp>cowboy_dead</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>99</samp>
+
| <samp>268</samp>
| data-sort-value="99"| <samp>00000063</samp>
+
| data-sort-value="268"| <samp>0000010c</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>boop</samp>
+
| <samp>cowboy_explosion</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>100</samp>
+
| <samp>276</samp>
| data-sort-value="100"| <samp>00000064</samp>
+
| data-sort-value="276"| <samp>00000114</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>boop</samp>
+
| <samp>cowboy_gopher</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>101</samp>
+
| <samp>275</samp>
| data-sort-value="101"| <samp>00000065</samp>
+
| data-sort-value="275"| <samp>00000113</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>boulderBreak</samp>
+
| <samp>cowboy_gunload</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>238</samp>
+
| <samp>272</samp>
| data-sort-value="238"| <samp>000000ee</samp>
+
| data-sort-value="272"| <samp>00000110</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>boulderCrack</samp>
+
| <samp>Cowboy_gunshot</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>4</samp>
+
| <samp>266</samp>
| data-sort-value="4"| <samp>00000004</samp>
+
| data-sort-value="266"| <samp>0000010a</samp>
|  
+
| A short, hollow 'tock' sound. Used for woodpeckers pecks, [[Journey of the Prairie King]] guns, [[darts]] impact, [[Slot Machine|casino slots]], and a hover sound in many in-game menus.
 
|-
 
|-
| <samp>breakingGlass</samp>
+
| <samp>Cowboy_monsterDie</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>284</samp>
+
| <samp>264</samp>
| data-sort-value="284"| <samp>0000011c</samp>
+
| data-sort-value="264"| <samp>00000108</samp>
|  
+
|
 
|-
 
|-
| <samp>breathin</samp>
+
| <samp>Cowboy_monsterDie</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>84</samp>
+
| <samp>265</samp>
| data-sort-value="84"| <samp>00000054</samp>
+
| data-sort-value="265"| <samp>00000109</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>breathout</samp>
+
| <samp>cowboy_monsterhit</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>83</samp>
+
| <samp>274</samp>
| data-sort-value="83"| <samp>00000053</samp>
+
| data-sort-value="274"| <samp>00000112</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>bubbles</samp>
+
| <samp>cowboy_powerup</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>235</samp>
+
| <samp>271</samp>
| data-sort-value="235"| <samp>000000eb</samp>
+
| data-sort-value="271"| <samp>0000010f</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>bubbles</samp>
+
| <samp>Cowboy_Secret</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>236</samp>
+
| <samp>263</samp>
| data-sort-value="236"| <samp>000000ec</samp>
+
| data-sort-value="263"| <samp>00000107</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>busDoorOpen</samp>
+
| <samp>crafting</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>191</samp>
+
| <samp>36</samp>
| data-sort-value="191"| <samp>000000bf</samp>
+
| data-sort-value="36"| <samp>00000024</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>busDriveOff</samp>
+
| <samp>crane</samp>
| <samp>Wavebank</samp>
+
| <samp>Wavebank(1.4)</samp>
| <samp>309</samp>
+
| <samp>14</samp>
| data-sort-value="309"| <samp>00000135</samp>
+
| data-sort-value="14"| <samp>0000000e</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>button1</samp>
+
| <samp>crickets</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>250</samp>
+
| <samp>117</samp>
| data-sort-value="250"| <samp>000000fa</samp>
+
| data-sort-value="117"| <samp>00000075</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>cacklingWitch</samp>
+
| <samp>cricketsAmbient</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>323</samp>
+
| <samp>346</samp>
| data-sort-value="323"| <samp>00000143</samp>
+
| data-sort-value="346"| <samp>0000015a</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>camel</samp>
+
| <samp>crit</samp>
| <samp>Wavebank(1.4)</samp>
+
| <samp>Wavebank</samp>
| <samp>23</samp>
+
| <samp>352</samp>
| data-sort-value="23"| <samp>00000017</samp>
+
| data-sort-value="352"| <samp>00000160</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>cameraNoise</samp>
+
| <samp>croak</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>292</samp>
+
| <samp>138</samp>
| data-sort-value="292"| <samp>00000124</samp>
+
| data-sort-value="138"| <samp>0000008a</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>cancel</samp>
+
| <samp>crow</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>353</samp>
+
| <samp>324</samp>
| data-sort-value="353"| <samp>00000161</samp>
+
| data-sort-value="324"| <samp>00000144</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>cast</samp>
+
| <samp>crystal</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>246</samp>
+
| <samp>143</samp>
| data-sort-value="246"| <samp>000000f6</samp>
+
| data-sort-value="143"| <samp>0000008f</samp>
|  
+
| A high-pitched 'ding!' sound that resonates for a few seconds. Used for the [[The Mines|mine]] elevator ding, [[Ginger Island#Colored Crystals Puzzle|island crystal puzzle]], in [[Modding:Dialogue|dialogue]] for the <samp>&lt;</samp> character, [[Singing Stone]] (with a random pitch), and mine crystals when broken.
 
|-
 
|-
| <samp>cat</samp>
+
| <samp>cut</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>332</samp>
+
| <samp>6</samp>
| data-sort-value="332"| <samp>0000014c</samp>
+
| data-sort-value="6"| <samp>00000006</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>cat</samp>
+
| <samp>daggerswipe</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>333</samp>
+
| <samp>163</samp>
| data-sort-value="333"| <samp>0000014d</samp>
+
| data-sort-value="163"| <samp>000000a3</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>cavedrip</samp>
+
| <samp>death</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>129</samp>
+
| <samp>70</samp>
| data-sort-value="129"| <samp>00000081</samp>
+
| data-sort-value="70"| <samp>00000046</samp>
| A wet 'dwoop' sound. Used as random background noise in [[The Mines|the mines]] and [[The Sewers|sewers]], and the dripping sound for the [[Volcano Dungeon|volcano dungeon]] entrance pipe.
+
|  
 
|-
 
|-
| <samp>clam_tone</samp>
+
| <samp>debuffHit</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>363</samp>
+
| <samp>151</samp>
| data-sort-value="363"| <samp>0000016b</samp>
+
| data-sort-value="151"| <samp>00000097</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>clank</samp>
+
| <samp>debuffSpell</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>173</samp>
+
| <samp>152</samp>
| data-sort-value="173"| <samp>000000ad</samp>
+
| data-sort-value="152"| <samp>00000098</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>clank</samp>
+
| <samp>detector</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>203</samp>
+
| <samp>37</samp>
| data-sort-value="203"| <samp>000000cb</samp>
+
| data-sort-value="37"| <samp>00000025</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>clank</samp>
+
| <samp>dialogueCharacter</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>203</samp>
+
| <samp>7</samp>
| data-sort-value="203"| <samp>000000cb</samp>
+
| data-sort-value="7"| <samp>00000007</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>clank</samp>
+
| <samp>dialogueCharacterClose</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>204</samp>
+
| <samp>8</samp>
| data-sort-value="204"| <samp>000000cc</samp>
+
| data-sort-value="8"| <samp>00000008</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>clank</samp>
+
| <samp>dirtyHit</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>205</samp>
+
| <samp>243</samp>
| data-sort-value="205"| <samp>000000cd</samp>
+
| data-sort-value="243"| <samp>000000f3</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>clank</samp>
+
| <samp>dirtyHit</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>205</samp>
+
| <samp>244</samp>
| data-sort-value="205"| <samp>000000cd</samp>
+
| data-sort-value="244"| <samp>000000f4</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>clubhit</samp>
+
| <samp>discoverMineral</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>159</samp>
+
| <samp>208</samp>
| data-sort-value="159"| <samp>0000009f</samp>
+
| data-sort-value="208"| <samp>000000d0</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>clubSmash</samp>
+
| <samp>distantTrain</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>174</samp>
+
| <samp>220</samp>
| data-sort-value="174"| <samp>000000ae</samp>
+
| data-sort-value="220"| <samp>000000dc</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>clubswipe</samp>
+
| <samp>distantTrain</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>160</samp>
+
| <samp>221</samp>
| data-sort-value="160"| <samp>000000a0</samp>
+
| data-sort-value="221"| <samp>000000dd</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>cluck</samp>
+
| <samp>dog_bark</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>31</samp>
+
| <samp>331</samp>
| data-sort-value="31"| <samp>0000001f</samp>
+
| data-sort-value="331"| <samp>0000014b</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>cluck</samp>
+
| <samp>dog_pant</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>32</samp>
+
| <samp>330</samp>
| data-sort-value="32"| <samp>00000020</samp>
+
| data-sort-value="330"| <samp>0000014a</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>cluck</samp>
+
| <samp>dogs</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>33</samp>
+
| <samp>228</samp>
| data-sort-value="33"| <samp>00000021</samp>
+
| data-sort-value="228"| <samp>000000e4</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>coin</samp>
+
| <samp>dogWhining</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>5</samp>
+
| <samp>316</samp>
| data-sort-value="5"| <samp>00000005</samp>
+
| data-sort-value="316"| <samp>0000013c</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>coldSpell</samp>
+
| <samp>doorClose</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>197</samp>
+
| <samp>9</samp>
| data-sort-value="197"| <samp>000000c5</samp>
+
| data-sort-value="9"| <samp>00000009</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>cow</samp>
+
| <samp>doorCreak</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>80</samp>
+
| <samp>319</samp>
| data-sort-value="80"| <samp>00000050</samp>
+
| data-sort-value="319"| <samp>0000013f</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>cow</samp>
+
| <samp>doorCreakReverse</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>81</samp>
+
| <samp>322</samp>
| data-sort-value="81"| <samp>00000051</samp>
+
| data-sort-value="322"| <samp>00000142</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>cow</samp>
+
| <samp>doorOpen</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>82</samp>
+
| <samp>320</samp>
| data-sort-value="82"| <samp>00000052</samp>
+
| data-sort-value="320"| <samp>00000140</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>cowboy_dead</samp>
+
| <samp>dropItemInWater</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>268</samp>
+
| <samp>10</samp>
| data-sort-value="268"| <samp>0000010c</samp>
+
| data-sort-value="10"| <samp>0000000a</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>cowboy_explosion</samp>
+
| <samp>drumkit0</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>276</samp>
+
| <samp>110</samp>
| data-sort-value="276"| <samp>00000114</samp>
+
| data-sort-value="110"| <samp>0000006e</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>cowboy_gopher</samp>
+
| <samp>drumkit1</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>275</samp>
+
| <samp>111</samp>
| data-sort-value="275"| <samp>00000113</samp>
+
| data-sort-value="111"| <samp>0000006f</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>cowboy_gunload</samp>
+
| <samp>drumkit2</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>272</samp>
+
| <samp>108</samp>
| data-sort-value="272"| <samp>00000110</samp>
+
| data-sort-value="108"| <samp>0000006c</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Cowboy_gunshot</samp>
+
| <samp>drumkit3</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>266</samp>
+
| <samp>107</samp>
| data-sort-value="266"| <samp>0000010a</samp>
+
| data-sort-value="107"| <samp>0000006b</samp>
| A short, hollow 'tock' sound. Used for woodpeckers pecks, [[Journey of the Prairie King]] guns, [[darts]] impact, [[Slot Machine|casino slots]], and a hover sound in many in-game menus.
+
|  
 
|-
 
|-
| <samp>Cowboy_monsterDie</samp>
+
| <samp>drumkit4</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>264</samp>
+
| <samp>109</samp>
| data-sort-value="264"| <samp>00000108</samp>
+
| data-sort-value="109"| <samp>0000006d</samp>
|
+
|  
 
|-
 
|-
| <samp>Cowboy_monsterDie</samp>
+
| <samp>drumkit5</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>265</samp>
+
| <samp>106</samp>
| data-sort-value="265"| <samp>00000109</samp>
+
| data-sort-value="106"| <samp>0000006a</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>cowboy_monsterhit</samp>
+
| <samp>drumkit6</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>274</samp>
+
| <samp>105</samp>
| data-sort-value="274"| <samp>00000112</samp>
+
| data-sort-value="105"| <samp>00000069</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>cowboy_powerup</samp>
+
| <samp>Duck</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>271</samp>
+
| <samp>231</samp>
| data-sort-value="271"| <samp>0000010f</samp>
+
| data-sort-value="231"| <samp>000000e7</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Cowboy_Secret</samp>
+
| <samp>Duggy</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>263</samp>
+
| <samp>60</samp>
| data-sort-value="263"| <samp>00000107</samp>
+
| data-sort-value="60"| <samp>0000003c</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>crafting</samp>
+
| <samp>dustMeep</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>36</samp>
+
| <samp>186</samp>
| data-sort-value="36"| <samp>00000024</samp>
+
| data-sort-value="186"| <samp>000000ba</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>crane</samp>
+
| <samp>DwarvishSentry</samp>
| <samp>Wavebank(1.4)</samp>
+
| <samp>Wavebank</samp>
| <samp>14</samp>
+
| <samp>386</samp>
| data-sort-value="14"| <samp>0000000e</samp>
+
| data-sort-value="386"| <samp>00000182</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>crickets</samp>
+
| <samp>dwoop</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>117</samp>
+
| <samp>34</samp>
| data-sort-value="117"| <samp>00000075</samp>
+
| data-sort-value="34"| <samp>00000022</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>cricketsAmbient</samp>
+
| <samp>dwop</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>346</samp>
+
| <samp>234</samp>
| data-sort-value="346"| <samp>0000015a</samp>
+
| data-sort-value="234"| <samp>000000ea</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>crit</samp>
+
| <samp>eat</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>352</samp>
+
| <samp>25</samp>
| data-sort-value="352"| <samp>00000160</samp>
+
| data-sort-value="25"| <samp>00000019</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>croak</samp>
+
| <samp>explosion</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>138</samp>
+
| <samp>35</samp>
| data-sort-value="138"| <samp>0000008a</samp>
+
| data-sort-value="35"| <samp>00000023</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>crow</samp>
+
| <samp>fallDown</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>324</samp>
+
| <samp>318</samp>
| data-sort-value="324"| <samp>00000144</samp>
+
| data-sort-value="318"| <samp>0000013e</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>crystal</samp>
+
| <samp>fastReel</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>143</samp>
+
| <samp>248</samp>
| data-sort-value="143"| <samp>0000008f</samp>
+
| data-sort-value="248"| <samp>000000f8</samp>
| A high-pitched 'ding!' sound that resonates for a few seconds. Used for the [[The Mines|mine]] elevator ding, [[Ginger Island#Colored Crystals Puzzle|island crystal puzzle]], in [[Modding:Dialogue|dialogue]] for the <samp>&lt;</samp> character, [[Singing Stone]] (with a random pitch), and mine crystals when broken.
+
|  
 
|-
 
|-
| <samp>cut</samp>
+
| <samp>fireball</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>6</samp>
+
| <samp>71</samp>
| data-sort-value="6"| <samp>00000006</samp>
+
| data-sort-value="71"| <samp>00000047</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>daggerswipe</samp>
+
| <samp>fishBite</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>163</samp>
+
| <samp>26</samp>
| data-sort-value="163"| <samp>000000a3</samp>
+
| data-sort-value="26"| <samp>0000001a</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>death</samp>
+
| <samp>fishBite_alternate_0</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>70</samp>
+
| <samp>398</samp>
| data-sort-value="70"| <samp>00000046</samp>
+
| data-sort-value="398"| <samp>0000018e</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>debuffHit</samp>
+
| <samp>fishBite_alternate_1</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>151</samp>
+
| <samp>397</samp>
| data-sort-value="151"| <samp>00000097</samp>
+
| data-sort-value="397"| <samp>0000018d</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>debuffSpell</samp>
+
| <samp>fishBite_alternate_2</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>152</samp>
+
| <samp>396</samp>
| data-sort-value="152"| <samp>00000098</samp>
+
| data-sort-value="396"| <samp>0000018c</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>detector</samp>
+
| <samp>fishEscape</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>37</samp>
+
| <samp>253</samp>
| data-sort-value="37"| <samp>00000025</samp>
+
| data-sort-value="253"| <samp>000000fd</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>dialogueCharacter</samp>
+
| <samp>FishHit</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>7</samp>
+
| <samp>251</samp>
| data-sort-value="7"| <samp>00000007</samp>
+
| data-sort-value="251"| <samp>000000fb</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>dialogueCharacterClose</samp>
+
| <samp>fishingRodBend</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>8</samp>
+
| <samp>254</samp>
| data-sort-value="8"| <samp>00000008</samp>
+
| data-sort-value="254"| <samp>000000fe</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>dirtyHit</samp>
+
| <samp>fishingRodBend</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>243</samp>
+
| <samp>255</samp>
| data-sort-value="243"| <samp>000000f3</samp>
+
| data-sort-value="255"| <samp>000000ff</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>dirtyHit</samp>
+
| <samp>fishingRodBend</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>244</samp>
+
| <samp>256</samp>
| data-sort-value="244"| <samp>000000f4</samp>
+
| data-sort-value="256"| <samp>00000100</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>discoverMineral</samp>
+
| <samp>fishSlap</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>208</samp>
+
| <samp>260</samp>
| data-sort-value="208"| <samp>000000d0</samp>
+
| data-sort-value="260"| <samp>00000104</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>distantTrain</samp>
+
| <samp>flameSpell</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>220</samp>
+
| <samp>150</samp>
| data-sort-value="220"| <samp>000000dc</samp>
+
| data-sort-value="150"| <samp>00000096</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>distantTrain</samp>
+
| <samp>flameSpellHit</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>221</samp>
+
| <samp>149</samp>
| data-sort-value="221"| <samp>000000dd</samp>
+
| data-sort-value="149"| <samp>00000095</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>dog_bark</samp>
+
| <samp>flute</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>331</samp>
+
| <samp>112</samp>
| data-sort-value="331"| <samp>0000014b</samp>
+
| data-sort-value="112"| <samp>00000070</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>dog_pant</samp>
+
| <samp>flybuzzing</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>330</samp>
+
| <samp>164</samp>
| data-sort-value="330"| <samp>0000014a</samp>
+
| data-sort-value="164"| <samp>000000a4</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>dogs</samp>
+
| <samp>frozen</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>228</samp>
+
| <samp>394</samp>
| data-sort-value="228"| <samp>000000e4</samp>
+
| data-sort-value="394"| <samp>0000018a</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>dogWhining</samp>
+
| <samp>furnace</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>316</samp>
+
| <samp>38</samp>
| data-sort-value="316"| <samp>0000013c</samp>
+
| data-sort-value="38"| <samp>00000026</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>doorClose</samp>
+
| <samp>fuse</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>9</samp>
+
| <samp>48</samp>
| data-sort-value="9"| <samp>00000009</samp>
+
| data-sort-value="48"| <samp>00000030</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>doorCreak</samp>
+
| <samp>getNewSpecialItem</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>319</samp>
+
| <samp>223</samp>
| data-sort-value="319"| <samp>0000013f</samp>
+
| data-sort-value="223"| <samp>000000df</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>doorCreakReverse</samp>
+
| <samp>ghost</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>322</samp>
+
| <samp>11</samp>
| data-sort-value="322"| <samp>00000142</samp>
+
| data-sort-value="11"| <samp>0000000b</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>doorOpen</samp>
+
| <samp>give_gift</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>320</samp>
+
| <samp>348</samp>
| data-sort-value="320"| <samp>00000140</samp>
+
| data-sort-value="348"| <samp>0000015c</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>dropItemInWater</samp>
+
| <samp>glug</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>10</samp>
+
| <samp>325</samp>
| data-sort-value="10"| <samp>0000000a</samp>
+
| data-sort-value="325"| <samp>00000145</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>drumkit0</samp>
+
| <samp>goat</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>110</samp>
+
| <samp>78</samp>
| data-sort-value="110"| <samp>0000006e</samp>
+
| data-sort-value="78"| <samp>0000004e</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>drumkit1</samp>
+
| <samp>goat</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>111</samp>
+
| <samp>79</samp>
| data-sort-value="111"| <samp>0000006f</samp>
+
| data-sort-value="79"| <samp>0000004f</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>drumkit2</samp>
+
| <samp>goldenWalnut</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>108</samp>
+
| <samp>372</samp>
| data-sort-value="108"| <samp>0000006c</samp>
+
| data-sort-value="372"| <samp>00000174</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>drumkit3</samp>
+
| <samp>gorilla_intro</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>107</samp>
+
| <samp>388</samp>
| data-sort-value="107"| <samp>0000006b</samp>
+
| data-sort-value="388"| <samp>00000184</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>drumkit4</samp>
+
| <samp>grunt</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>109</samp>
+
| <samp>12</samp>
| data-sort-value="109"| <samp>0000006d</samp>
+
| data-sort-value="12"| <samp>0000000c</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>drumkit5</samp>
+
| <samp>gulp</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>106</samp>
+
| <samp>239</samp>
| data-sort-value="106"| <samp>0000006a</samp>
+
| data-sort-value="239"| <samp>000000ef</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>drumkit6</samp>
+
| <samp>gulp</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>105</samp>
+
| <samp>240</samp>
| data-sort-value="105"| <samp>00000069</samp>
+
| data-sort-value="240"| <samp>000000f0</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Duck</samp>
+
| <samp>hammer</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>231</samp>
+
| <samp>134</samp>
| data-sort-value="231"| <samp>000000e7</samp>
+
| data-sort-value="134"| <samp>00000086</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Duggy</samp>
+
| <samp>harvest</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>60</samp>
+
| <samp>326</samp>
| data-sort-value="60"| <samp>0000003c</samp>
+
| data-sort-value="326"| <samp>00000146</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>dustMeep</samp>
+
| <samp>healSound</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>186</samp>
+
| <samp>196</samp>
| data-sort-value="186"| <samp>000000ba</samp>
+
| data-sort-value="196"| <samp>000000c4</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>DwarvishSentry</samp>
+
| <samp>hitEnemy</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>386</samp>
+
| <samp>56</samp>
| data-sort-value="386"| <samp>00000182</samp>
+
| data-sort-value="56"| <samp>00000038</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>dwoop</samp>
+
| <samp>hoeHit</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>34</samp>
+
| <samp>13</samp>
| data-sort-value="34"| <samp>00000022</samp>
+
| data-sort-value="13"| <samp>0000000d</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>dwop</samp>
+
| <samp>horse_flute</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>234</samp>
+
| <samp>395</samp>
| data-sort-value="234"| <samp>000000ea</samp>
+
| data-sort-value="395"| <samp>0000018b</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>eat</samp>
+
| <samp>horse_flute</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>25</samp>
+
| <samp>401</samp>
| data-sort-value="25"| <samp>00000019</samp>
+
| data-sort-value="401"| <samp>00000191</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>explosion</samp>
+
| <samp>horse_flute</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>35</samp>
+
| <samp>402</samp>
| data-sort-value="35"| <samp>00000023</samp>
+
| data-sort-value="402"| <samp>00000192</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>fallDown</samp>
+
| <samp>jingle1</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>318</samp>
+
| <samp>252</samp>
| data-sort-value="318"| <samp>0000013e</samp>
+
| data-sort-value="252"| <samp>000000fc</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>fastReel</samp>
+
| <samp>junimoKart_coin</samp>
| <samp>Wavebank</samp>
+
| <samp>Wavebank(1.4)</samp>
| <samp>248</samp>
+
| <samp>16</samp>
| data-sort-value="248"| <samp>000000f8</samp>
+
| data-sort-value="16"| <samp>00000010</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>fireball</samp>
+
| <samp>junimoMeep1</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>71</samp>
+
| <samp>306</samp>
| data-sort-value="71"| <samp>00000047</samp>
+
| data-sort-value="306"| <samp>00000132</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>fishBite</samp>
+
| <samp>keyboardTyping</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>26</samp>
+
| <samp>293</samp>
| data-sort-value="26"| <samp>0000001a</samp>
+
| data-sort-value="293"| <samp>00000125</samp>
|  
+
|  
 
|-
 
|-
| <samp>fishBite_alternate_0</samp>
+
| <samp>killAnimal</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>398</samp>
+
| <samp>233</samp>
| data-sort-value="398"| <samp>0000018e</samp>
+
| data-sort-value="233"| <samp>000000e9</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>fishBite_alternate_1</samp>
+
| <samp>leafrustle</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>397</samp>
+
| <samp>142</samp>
| data-sort-value="397"| <samp>0000018d</samp>
+
| data-sort-value="142"| <samp>0000008e</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>fishBite_alternate_2</samp>
+
| <samp>magma_sprite_die</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>396</samp>
+
| <samp>380</samp>
| data-sort-value="396"| <samp>0000018c</samp>
+
| data-sort-value="380"| <samp>0000017c</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>fishEscape</samp>
+
| <samp>magma_sprite_hit</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>253</samp>
+
| <samp>379</samp>
| data-sort-value="253"| <samp>000000fd</samp>
+
| data-sort-value="379"| <samp>0000017b</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>FishHit</samp>
+
| <samp>magma_sprite_spot</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>251</samp>
+
| <samp>381</samp>
| data-sort-value="251"| <samp>000000fb</samp>
+
| data-sort-value="381"| <samp>0000017d</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>fishingRodBend</samp>
+
| <samp>Meteorite</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>254</samp>
+
| <samp>225</samp>
| data-sort-value="254"| <samp>000000fe</samp>
+
| data-sort-value="225"| <samp>000000e1</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>fishingRodBend</samp>
+
| <samp>Milking</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>255</samp>
+
| <samp>230</samp>
| data-sort-value="255"| <samp>000000ff</samp>
+
| data-sort-value="230"| <samp>000000e6</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>fishingRodBend</samp>
+
| <samp>minecartLoop</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>256</samp>
+
| <samp>188</samp>
| data-sort-value="256"| <samp>00000100</samp>
+
| data-sort-value="188"| <samp>000000bc</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>fishSlap</samp>
+
| <samp>miniharp_note</samp>
| <samp>Wavebank</samp>
+
| <samp>Wavebank(1.4)</samp>
| <samp>260</samp>
+
| <samp>5</samp>
| data-sort-value="260"| <samp>00000104</samp>
+
| data-sort-value="5"| <samp>00000005</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>flameSpell</samp>
+
| <samp>money</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>150</samp>
+
| <samp>61</samp>
| data-sort-value="150"| <samp>00000096</samp>
+
| data-sort-value="61"| <samp>0000003d</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>flameSpellHit</samp>
+
| <samp>moneyDial</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>149</samp>
+
| <samp>237</samp>
| data-sort-value="149"| <samp>00000095</samp>
+
| data-sort-value="237"| <samp>000000ed</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>flute</samp>
+
| <samp>monkey1</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>112</samp>
+
| <samp>385</samp>
| data-sort-value="112"| <samp>00000070</samp>
+
| data-sort-value="385"| <samp>00000181</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>flybuzzing</samp>
+
| <samp>monsterdead</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>164</samp>
+
| <samp>158</samp>
| data-sort-value="164"| <samp>000000a4</samp>
+
| data-sort-value="158"| <samp>0000009e</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>frozen</samp>
+
| <samp>mouseClick</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>394</samp>
+
| <samp>294</samp>
| data-sort-value="394"| <samp>0000018a</samp>
+
| data-sort-value="294"| <samp>00000126</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>furnace</samp>
+
| <samp>newArtifact</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>38</samp>
+
| <samp>211</samp>
| data-sort-value="38"| <samp>00000026</samp>
+
| data-sort-value="211"| <samp>000000d3</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>fuse</samp>
+
| <samp>newRecipe</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>48</samp>
+
| <samp>214</samp>
| data-sort-value="48"| <samp>00000030</samp>
+
| data-sort-value="214"| <samp>000000d6</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>getNewSpecialItem</samp>
+
| <samp>newRecord</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>223</samp>
+
| <samp>213</samp>
| data-sort-value="223"| <samp>000000df</samp>
+
| data-sort-value="213"| <samp>000000d5</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>ghost</samp>
+
| <samp>objectiveComplete</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>11</samp>
+
| <samp>132</samp>
| data-sort-value="11"| <samp>0000000b</samp>
+
| data-sort-value="132"| <samp>00000084</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>give_gift</samp>
+
| <samp>openBox</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>348</samp>
+
| <samp>14</samp>
| data-sort-value="348"| <samp>0000015c</samp>
+
| data-sort-value="14"| <samp>0000000e</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>glug</samp>
+
| <samp>openChest</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>325</samp>
+
| <samp>161</samp>
| data-sort-value="325"| <samp>00000145</samp>
+
| data-sort-value="161"| <samp>000000a1</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>goat</samp>
+
| <samp>Ostrich</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>78</samp>
+
| <samp>367</samp>
| data-sort-value="78"| <samp>0000004e</samp>
+
| data-sort-value="367"| <samp>0000016f</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>goat</samp>
+
| <samp>ow</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>79</samp>
+
| <samp>63</samp>
| data-sort-value="79"| <samp>0000004f</samp>
+
| data-sort-value="63"| <samp>0000003f</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>goldenWalnut</samp>
+
| <samp>owl</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>372</samp>
+
| <samp>227</samp>
| data-sort-value="372"| <samp>00000174</samp>
+
| data-sort-value="227"| <samp>000000e3</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>gorilla_intro</samp>
+
| <samp>parrot</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>388</samp>
+
| <samp>360</samp>
| data-sort-value="388"| <samp>00000184</samp>
+
| data-sort-value="360"| <samp>00000168</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>grunt</samp>
+
| <samp>parrot_squawk</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>12</samp>
+
| <samp>373</samp>
| data-sort-value="12"| <samp>0000000c</samp>
+
| data-sort-value="373"| <samp>00000175</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>gulp</samp>
+
| <samp>parry</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>239</samp>
+
| <samp>173</samp>
| data-sort-value="239"| <samp>000000ef</samp>
+
| data-sort-value="173"| <samp>000000ad</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>gulp</samp>
+
| <samp>phone</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>240</samp>
+
| <samp>113</samp>
| data-sort-value="240"| <samp>000000f0</samp>
+
| data-sort-value="113"| <samp>00000071</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>hammer</samp>
+
| <samp>Pickup_Coin15</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>134</samp>
+
| <samp>273</samp>
| data-sort-value="134"| <samp>00000086</samp>
+
| data-sort-value="273"| <samp>00000111</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>harvest</samp>
+
| <samp>pickUpItem</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>326</samp>
+
| <samp>15</samp>
| data-sort-value="326"| <samp>00000146</samp>
+
| data-sort-value="15"| <samp>0000000f</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>healSound</samp>
+
| <samp>pig</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>196</samp>
+
| <samp>130</samp>
| data-sort-value="196"| <samp>000000c4</samp>
+
| data-sort-value="130"| <samp>00000082</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>hitEnemy</samp>
+
| <samp>pig</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>56</samp>
+
| <samp>131</samp>
| data-sort-value="56"| <samp>00000038</samp>
+
| data-sort-value="131"| <samp>00000083</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>hoeHit</samp>
+
| <samp>potterySmash</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>13</samp>
+
| <samp>147</samp>
| data-sort-value="13"| <samp>0000000d</samp>
+
| data-sort-value="147"| <samp>00000093</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>horse_flute</samp>
+
| <samp>powerup</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>395</samp>
+
| <samp>39</samp>
| data-sort-value="395"| <samp>0000018b</samp>
+
| data-sort-value="39"| <samp>00000027</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>horse_flute</samp>
+
| <samp>pullItemFromWater</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>401</samp>
+
| <samp>28</samp>
| data-sort-value="401"| <samp>00000191</samp>
+
| data-sort-value="28"| <samp>0000001c</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>horse_flute</samp>
+
| <samp>purchase</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>402</samp>
+
| <samp>145</samp>
| data-sort-value="402"| <samp>00000192</samp>
+
| data-sort-value="145"| <samp>00000091</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>jingle1</samp>
+
| <samp>purchase</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>252</samp>
+
| <samp>146</samp>
| data-sort-value="252"| <samp>000000fc</samp>
+
| data-sort-value="146"| <samp>00000092</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>junimoKart_coin</samp>
+
| <samp>purchase</samp>
| <samp>Wavebank(1.4)</samp>
+
| <samp>Wavebank</samp>
| <samp>16</samp>
+
| <samp>241</samp>
| data-sort-value="16"| <samp>00000010</samp>
+
| data-sort-value="241"| <samp>000000f1</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>junimoMeep1</samp>
+
| <samp>purchaseClick</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>306</samp>
+
| <samp>146</samp>
| data-sort-value="306"| <samp>00000132</samp>
+
| data-sort-value="146"| <samp>00000092</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>keyboardTyping</samp>
+
| <samp>purchaseRepeat</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>293</samp>
+
| <samp>241</samp>
| data-sort-value="293"| <samp>00000125</samp>
+
| data-sort-value="241"| <samp>000000f1</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>killAnimal</samp>
+
| <samp>qi_shop</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>233</samp>
+
| <samp>399</samp>
| data-sort-value="233"| <samp>000000e9</samp>
+
| data-sort-value="399"| <samp>0000018f</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>leafrustle</samp>
+
| <samp>qi_shop_purchase</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>142</samp>
+
| <samp>400</samp>
| data-sort-value="142"| <samp>0000008e</samp>
+
| data-sort-value="400"| <samp>00000190</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>magma_sprite_die</samp>
+
| <samp>questcomplete</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>380</samp>
+
| <samp>128</samp>
| data-sort-value="380"| <samp>0000017c</samp>
+
| data-sort-value="128"| <samp>00000080</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>magma_sprite_hit</samp>
+
| <samp>quickSlosh</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>379</samp>
+
| <samp>290</samp>
| data-sort-value="379"| <samp>0000017b</samp>
+
| data-sort-value="290"| <samp>00000122</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>magma_sprite_spot</samp>
+
| <samp>quickSlosh</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>381</samp>
+
| <samp>291</samp>
| data-sort-value="381"| <samp>0000017d</samp>
+
| data-sort-value="291"| <samp>00000123</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Meteorite</samp>
+
| <samp>rabbit</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>225</samp>
+
| <samp>74</samp>
| data-sort-value="225"| <samp>000000e1</samp>
+
| data-sort-value="74"| <samp>0000004a</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Milking</samp>
+
| <samp>rainsound</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>230</samp>
+
| <samp>135</samp>
| data-sort-value="230"| <samp>000000e6</samp>
+
| data-sort-value="135"| <samp>00000087</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>minecartLoop</samp>
+
| <samp>rainsound</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>188</samp>
+
| <samp>136</samp>
| data-sort-value="188"| <samp>000000bc</samp>
+
| data-sort-value="136"| <samp>00000088</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>miniharp_note</samp>
+
| <samp>rainsound</samp>
| <samp>Wavebank(1.4)</samp>
+
| <samp>Wavebank</samp>
| <samp>5</samp>
+
| <samp>137</samp>
| data-sort-value="5"| <samp>00000005</samp>
+
| data-sort-value="137"| <samp>00000089</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>money</samp>
+
| <samp>reward</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>61</samp>
+
| <samp>212</samp>
| data-sort-value="61"| <samp>0000003d</samp>
+
| data-sort-value="212"| <samp>000000d4</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>moneyDial</samp>
+
| <samp>robotBLASTOFF</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>237</samp>
+
| <samp>287</samp>
| data-sort-value="237"| <samp>000000ed</samp>
+
| data-sort-value="287"| <samp>0000011f</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>monkey1</samp>
+
| <samp>robotSoundEffects</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>385</samp>
+
| <samp>286</samp>
| data-sort-value="385"| <samp>00000181</samp>
+
| data-sort-value="286"| <samp>0000011e</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>monsterdead</samp>
+
| <samp>rockGolemDie</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>158</samp>
+
| <samp>166</samp>
| data-sort-value="158"| <samp>0000009e</samp>
+
| data-sort-value="166"| <samp>000000a6</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>mouseClick</samp>
+
| <samp>rockGolemHit</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>294</samp>
+
| <samp>167</samp>
| data-sort-value="294"| <samp>00000126</samp>
+
| data-sort-value="167"| <samp>000000a7</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>newArtifact</samp>
+
| <samp>rockGolemSpawn</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>211</samp>
+
| <samp>165</samp>
| data-sort-value="211"| <samp>000000d3</samp>
+
| data-sort-value="165"| <samp>000000a5</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>newRecipe</samp>
+
| <samp>rooster</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>214</samp>
+
| <samp>329</samp>
| data-sort-value="214"| <samp>000000d6</samp>
+
| data-sort-value="329"| <samp>00000149</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>newRecord</samp>
+
| <samp>scissors</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>213</samp>
+
| <samp>229</samp>
| data-sort-value="213"| <samp>000000d5</samp>
+
| data-sort-value="229"| <samp>000000e5</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>objectiveComplete</samp>
+
| <samp>seagulls</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>132</samp>
+
| <samp>176</samp>
| data-sort-value="132"| <samp>00000084</samp>
+
| data-sort-value="176"| <samp>000000b0</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>openBox</samp>
+
| <samp>seagulls</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>14</samp>
+
| <samp>177</samp>
| data-sort-value="14"| <samp>0000000e</samp>
+
| data-sort-value="177"| <samp>000000b1</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>openChest</samp>
+
| <samp>seagulls</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>161</samp>
+
| <samp>178</samp>
| data-sort-value="161"| <samp>000000a1</samp>
+
| data-sort-value="178"| <samp>000000b2</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Ostrich</samp>
+
| <samp>secret1</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>367</samp>
+
| <samp>218</samp>
| data-sort-value="367"| <samp>0000016f</samp>
+
| data-sort-value="218"| <samp>000000da</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>ow</samp>
+
| <samp>seeds</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>63</samp>
+
| <samp>17</samp>
| data-sort-value="63"| <samp>0000003f</samp>
+
| data-sort-value="17"| <samp>00000011</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>owl</samp>
+
| <samp>select</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>227</samp>
+
| <samp>148</samp>
| data-sort-value="227"| <samp>000000e3</samp>
+
| data-sort-value="148"| <samp>00000094</samp>
|  
+
| A high-pitched hollow rising 'pook!' sound. Used as a click/select sound in many menus (e.g. clicking a button on the title screen).
 
|-
 
|-
| <samp>parrot</samp>
+
| <samp>sell</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>360</samp>
+
| <samp>242</samp>
| data-sort-value="360"| <samp>00000168</samp>
+
| data-sort-value="242"| <samp>000000f2</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>parrot_squawk</samp>
+
| <samp>serpentDie</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>373</samp>
+
| <samp>315</samp>
| data-sort-value="373"| <samp>00000175</samp>
+
| data-sort-value="315"| <samp>0000013b</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>parry</samp>
+
| <samp>serpentHit</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>173</samp>
+
| <samp>314</samp>
| data-sort-value="173"| <samp>000000ad</samp>
+
| data-sort-value="314"| <samp>0000013a</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>phone</samp>
+
| <samp>sewing_loop</samp>
| <samp>Wavebank</samp>
+
| <samp>Wavebank(1.4)</samp>
| <samp>113</samp>
+
| <samp>15</samp>
| data-sort-value="113"| <samp>00000071</samp>
+
| data-sort-value="15"| <samp>0000000f</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Pickup_Coin15</samp>
+
| <samp>shadowDie</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>273</samp>
+
| <samp>194</samp>
| data-sort-value="273"| <samp>00000111</samp>
+
| data-sort-value="194"| <samp>000000c2</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>pickUpItem</samp>
+
| <samp>shadowHit</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>15</samp>
+
| <samp>195</samp>
| data-sort-value="15"| <samp>0000000f</samp>
+
| data-sort-value="195"| <samp>000000c3</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>pig</samp>
+
| <samp>shadowpeep</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>130</samp>
+
| <samp>18</samp>
| data-sort-value="130"| <samp>00000082</samp>
+
| data-sort-value="18"| <samp>00000012</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>pig</samp>
+
| <samp>sheep</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>131</samp>
+
| <samp>232</samp>
| data-sort-value="131"| <samp>00000083</samp>
+
| data-sort-value="232"| <samp>000000e8</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>potterySmash</samp>
+
| <samp>shiny4</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>147</samp>
+
| <samp>19</samp>
| data-sort-value="147"| <samp>00000093</samp>
+
| data-sort-value="19"| <samp>00000013</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>powerup</samp>
+
| <samp>Ship</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>39</samp>
+
| <samp>96</samp>
| data-sort-value="39"| <samp>00000027</samp>
+
| data-sort-value="96"| <samp>00000060</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>pullItemFromWater</samp>
+
| <samp>Ship</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>28</samp>
+
| <samp>97</samp>
| data-sort-value="28"| <samp>0000001c</samp>
+
| data-sort-value="97"| <samp>00000061</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>purchase</samp>
+
| <samp>shwip</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>145</samp>
+
| <samp>317</samp>
| data-sort-value="145"| <samp>00000091</samp>
+
| data-sort-value="317"| <samp>0000013d</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>purchase</samp>
+
| <samp>SinWave</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>146</samp>
+
| <samp>245</samp>
| data-sort-value="146"| <samp>00000092</samp>
+
| data-sort-value="245"| <samp>000000f5</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>purchase</samp>
+
| <samp>sipTea</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>241</samp>
+
| <samp>193</samp>
| data-sort-value="241"| <samp>000000f1</samp>
+
| data-sort-value="193"| <samp>000000c1</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>purchaseClick</samp>
+
| <samp>skeletonDie</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>146</samp>
+
| <samp>183</samp>
| data-sort-value="146"| <samp>00000092</samp>
+
| data-sort-value="183"| <samp>000000b7</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>purchaseRepeat</samp>
+
| <samp>skeletonHit</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>241</samp>
+
| <samp>184</samp>
| data-sort-value="241"| <samp>000000f1</samp>
+
| data-sort-value="184"| <samp>000000b8</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>qi_shop</samp>
+
| <samp>skeletonStep</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>399</samp>
+
| <samp>182</samp>
| data-sort-value="399"| <samp>0000018f</samp>
+
| data-sort-value="182"| <samp>000000b6</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>qi_shop_purchase</samp>
+
| <samp>slime</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>400</samp>
+
| <samp>57</samp>
| data-sort-value="400"| <samp>00000190</samp>
+
| data-sort-value="57"| <samp>00000039</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>questcomplete</samp>
+
| <samp>slimedead</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>128</samp>
+
| <samp>59</samp>
| data-sort-value="128"| <samp>00000080</samp>
+
| data-sort-value="59"| <samp>0000003b</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>quickSlosh</samp>
+
| <samp>slimedead</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>290</samp>
+
| <samp>156</samp>
| data-sort-value="290"| <samp>00000122</samp>
+
| data-sort-value="156"| <samp>0000009c</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>quickSlosh</samp>
+
| <samp>slimedead</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>291</samp>
+
| <samp>157</samp>
| data-sort-value="291"| <samp>00000123</samp>
+
| data-sort-value="157"| <samp>0000009d</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>rabbit</samp>
+
| <samp>slimeHit</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>74</samp>
+
| <samp>185</samp>
| data-sort-value="74"| <samp>0000004a</samp>
+
| data-sort-value="185"| <samp>000000b9</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>rainsound</samp>
+
| <samp>slingshot</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>135</samp>
+
| <samp>207</samp>
| data-sort-value="135"| <samp>00000087</samp>
+
| data-sort-value="207"| <samp>000000cf</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>rainsound</samp>
+
| <samp>slosh</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>136</samp>
+
| <samp>289</samp>
| data-sort-value="136"| <samp>00000088</samp>
+
| data-sort-value="289"| <samp>00000121</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>rainsound</samp>
+
| <samp>slosh</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>137</samp>
+
| <samp>290</samp>
| data-sort-value="137"| <samp>00000089</samp>
+
| data-sort-value="290"| <samp>00000122</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>reward</samp>
+
| <samp>slosh</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>212</samp>
+
| <samp>291</samp>
| data-sort-value="212"| <samp>000000d4</samp>
+
| data-sort-value="291"| <samp>00000123</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>robotBLASTOFF</samp>
+
| <samp>slowReel</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>287</samp>
+
| <samp>247</samp>
| data-sort-value="287"| <samp>0000011f</samp>
+
| data-sort-value="247"| <samp>000000f7</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>robotSoundEffects</samp>
+
| <samp>smallSelect</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>286</samp>
+
| <samp>20</samp>
| data-sort-value="286"| <samp>0000011e</samp>
+
| data-sort-value="20"| <samp>00000014</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>rockGolemDie</samp>
+
| <samp>SpringBirds</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>166</samp>
+
| <samp>86</samp>
| data-sort-value="166"| <samp>000000a6</samp>
+
| data-sort-value="86"| <samp>00000056</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>rockGolemHit</samp>
+
| <samp>SpringBirds</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>167</samp>
+
| <samp>87</samp>
| data-sort-value="167"| <samp>000000a7</samp>
+
| data-sort-value="87"| <samp>00000057</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>rockGolemSpawn</samp>
+
| <samp>SpringBirds</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>165</samp>
+
| <samp>88</samp>
| data-sort-value="165"| <samp>000000a5</samp>
+
| data-sort-value="88"| <samp>00000058</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>rooster</samp>
+
| <samp>SpringBirds</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>329</samp>
+
| <samp>89</samp>
| data-sort-value="329"| <samp>00000149</samp>
+
| data-sort-value="89"| <samp>00000059</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>scissors</samp>
+
| <samp>SpringBirds</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>229</samp>
+
| <samp>90</samp>
| data-sort-value="229"| <samp>000000e5</samp>
+
| data-sort-value="90"| <samp>0000005a</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>seagulls</samp>
+
| <samp>squid_bubble</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>176</samp>
+
| <samp>392</samp>
| data-sort-value="176"| <samp>000000b0</samp>
+
| data-sort-value="392"| <samp>00000188</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>seagulls</samp>
+
| <samp>squid_hit</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>177</samp>
+
| <samp>393</samp>
| data-sort-value="177"| <samp>000000b1</samp>
+
| data-sort-value="393"| <samp>00000189</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>seagulls</samp>
+
| <samp>squid_move</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>178</samp>
+
| <samp>391</samp>
| data-sort-value="178"| <samp>000000b2</samp>
+
| data-sort-value="391"| <samp>00000187</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>secret1</samp>
+
| <samp>Stadium_cheer</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>218</samp>
+
| <samp>355</samp>
| data-sort-value="218"| <samp>000000da</samp>
+
| data-sort-value="355"| <samp>00000163</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>seeds</samp>
+
| <samp>stairsdown</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>17</samp>
+
| <samp>313</samp>
| data-sort-value="17"| <samp>00000011</samp>
+
| data-sort-value="313"| <samp>00000139</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>select</samp>
+
| <samp>stardrop</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>148</samp>
+
| <samp>351</samp>
| data-sort-value="148"| <samp>00000094</samp>
+
| data-sort-value="351"| <samp>0000015f</samp>
| A high-pitched hollow rising 'pook!' sound. Used as a click/select sound in many menus (e.g. clicking a button on the title screen).
+
|  
 
|-
 
|-
| <samp>sell</samp>
+
| <samp>steam</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>242</samp>
+
| <samp>378</samp>
| data-sort-value="242"| <samp>000000f2</samp>
+
| data-sort-value="378"| <samp>0000017a</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>serpentDie</samp>
+
| <samp>stoneCrack</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>315</samp>
+
| <samp>75</samp>
| data-sort-value="315"| <samp>0000013b</samp>
+
| data-sort-value="75"| <samp>0000004b</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>serpentHit</samp>
+
| <samp>stoneCrack</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>314</samp>
+
| <samp>76</samp>
| data-sort-value="314"| <samp>0000013a</samp>
+
| data-sort-value="76"| <samp>0000004c</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>sewing_loop</samp>
+
| <samp>stumpCrack</samp>
| <samp>Wavebank(1.4)</samp>
+
| <samp>Wavebank</samp>
| <samp>15</samp>
+
| <samp>217</samp>
| data-sort-value="15"| <samp>0000000f</samp>
+
| data-sort-value="217"| <samp>000000d9</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>shadowDie</samp>
+
| <samp>submarine_landing</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>194</samp>
+
| <samp>365</samp>
| data-sort-value="194"| <samp>000000c2</samp>
+
| data-sort-value="365"| <samp>0000016d</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>shadowHit</samp>
+
| <samp>swordswipe</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>195</samp>
+
| <samp>58</samp>
| data-sort-value="195"| <samp>000000c3</samp>
+
| data-sort-value="58"| <samp>0000003a</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>shadowpeep</samp>
+
| <samp>swordswipe</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>18</samp>
+
| <samp>162</samp>
| data-sort-value="18"| <samp>00000012</samp>
+
| data-sort-value="162"| <samp>000000a2</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>sheep</samp>
+
| <samp>telephone_buttonPush</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>232</samp>
+
| <samp>369</samp>
| data-sort-value="232"| <samp>000000e8</samp>
+
| data-sort-value="369"| <samp>00000171</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>shiny4</samp>
+
| <samp>telephone_dialtone</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>19</samp>
+
| <samp>370</samp>
| data-sort-value="19"| <samp>00000013</samp>
+
| data-sort-value="370"| <samp>00000172</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Ship</samp>
+
| <samp>telephone_ringingInEar</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>96</samp>
+
| <samp>368</samp>
| data-sort-value="96"| <samp>00000060</samp>
+
| data-sort-value="368"| <samp>00000170</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Ship</samp>
+
| <samp>throw</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>97</samp>
+
| <samp>187</samp>
| data-sort-value="97"| <samp>00000061</samp>
+
| data-sort-value="187"| <samp>000000bb</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>shwip</samp>
+
| <samp>throwDownITem</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>317</samp>
+
| <samp>21</samp>
| data-sort-value="317"| <samp>0000013d</samp>
+
| data-sort-value="21"| <samp>00000015</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>SinWave</samp>
+
| <samp>thunder</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>245</samp>
+
| <samp>114</samp>
| data-sort-value="245"| <samp>000000f5</samp>
+
| data-sort-value="114"| <samp>00000072</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>sipTea</samp>
+
| <samp>thunder_small</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>193</samp>
+
| <samp>327</samp>
| data-sort-value="193"| <samp>000000c1</samp>
+
| data-sort-value="327"| <samp>00000147</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>skeletonDie</samp>
+
| <samp>thunder_small</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>183</samp>
+
| <samp>328</samp>
| data-sort-value="183"| <samp>000000b7</samp>
+
| data-sort-value="328"| <samp>00000148</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>skeletonHit</samp>
+
| <samp>tinyWhip</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>184</samp>
+
| <samp>249</samp>
| data-sort-value="184"| <samp>000000b8</samp>
+
| data-sort-value="249"| <samp>000000f9</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>skeletonStep</samp>
+
| <samp>toolCharge</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>182</samp>
+
| <samp>62</samp>
| data-sort-value="182"| <samp>000000b6</samp>
+
| data-sort-value="62"| <samp>0000003e</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>slime</samp>
+
| <samp>toolSwap</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>57</samp>
+
| <samp>27</samp>
| data-sort-value="57"| <samp>00000039</samp>
+
| data-sort-value="27"| <samp>0000001b</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>slimedead</samp>
+
| <samp>toyPiano</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>59</samp>
+
| <samp>181</samp>
| data-sort-value="59"| <samp>0000003b</samp>
+
| data-sort-value="181"| <samp>000000b5</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>slimedead</samp>
+
| <samp>trainLoop</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>156</samp>
+
| <samp>222</samp>
| data-sort-value="156"| <samp>0000009c</samp>
+
| data-sort-value="222"| <samp>000000de</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>slimedead</samp>
+
| <samp>trainWhistle</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>157</samp>
+
| <samp>219</samp>
| data-sort-value="157"| <samp>0000009d</samp>
+
| data-sort-value="219"| <samp>000000db</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>slimeHit</samp>
+
| <samp>trashbear</samp>
| <samp>Wavebank</samp>
+
| <samp>Wavebank(1.4)</samp>
| <samp>185</samp>
+
| <samp>25</samp>
| data-sort-value="185"| <samp>000000b9</samp>
+
| data-sort-value="25"| <samp>00000019</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>slingshot</samp>
+
| <samp>trashbear_flute</samp>
| <samp>Wavebank</samp>
+
| <samp>Wavebank(1.4)</samp>
| <samp>207</samp>
+
| <samp>24</samp>
| data-sort-value="207"| <samp>000000cf</samp>
+
| data-sort-value="24"| <samp>00000018</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>slosh</samp>
+
| <samp>trashcan</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>289</samp>
+
| <samp>209</samp>
| data-sort-value="289"| <samp>00000121</samp>
+
| data-sort-value="209"| <samp>000000d1</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>slosh</samp>
+
| <samp>trashcanlid</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>290</samp>
+
| <samp>210</samp>
| data-sort-value="290"| <samp>00000122</samp>
+
| data-sort-value="210"| <samp>000000d2</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>slosh</samp>
+
| <samp>treecrack</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>291</samp>
+
| <samp>140</samp>
| data-sort-value="291"| <samp>00000123</samp>
+
| data-sort-value="140"| <samp>0000008c</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>slowReel</samp>
+
| <samp>treethud</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>247</samp>
+
| <samp>139</samp>
| data-sort-value="247"| <samp>000000f7</samp>
+
| data-sort-value="139"| <samp>0000008b</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>smallSelect</samp>
+
| <samp>UFO</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>20</samp>
+
| <samp>226</samp>
| data-sort-value="20"| <samp>00000014</samp>
+
| data-sort-value="226"| <samp>000000e2</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>SpringBirds</samp>
+
| <samp>wand</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>86</samp>
+
| <samp>118</samp>
| data-sort-value="86"| <samp>00000056</samp>
+
| data-sort-value="118"| <samp>00000076</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>SpringBirds</samp>
+
| <samp>warrior</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>87</samp>
+
| <samp>206</samp>
| data-sort-value="87"| <samp>00000057</samp>
+
| data-sort-value="206"| <samp>000000ce</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>SpringBirds</samp>
+
| <samp>wateringCan</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>88</samp>
+
| <samp>153</samp>
| data-sort-value="88"| <samp>00000058</samp>
+
| data-sort-value="153"| <samp>00000099</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>SpringBirds</samp>
+
| <samp>wateringCan</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>89</samp>
+
| <samp>154</samp>
| data-sort-value="89"| <samp>00000059</samp>
+
| data-sort-value="154"| <samp>0000009a</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>SpringBirds</samp>
+
| <samp>wateringCan</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>90</samp>
+
| <samp>155</samp>
| data-sort-value="90"| <samp>0000005a</samp>
+
| data-sort-value="155"| <samp>0000009b</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>squid_bubble</samp>
+
| <samp>waterSlosh</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>392</samp>
+
| <samp>257</samp>
| data-sort-value="392"| <samp>00000188</samp>
+
| data-sort-value="257"| <samp>00000101</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>squid_hit</samp>
+
| <samp>waterSlosh</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>393</samp>
+
| <samp>258</samp>
| data-sort-value="393"| <samp>00000189</samp>
+
| data-sort-value="258"| <samp>00000102</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>squid_move</samp>
+
| <samp>waterSlosh</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>391</samp>
+
| <samp>259</samp>
| data-sort-value="391"| <samp>00000187</samp>
+
| data-sort-value="259"| <samp>00000103</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>Stadium_cheer</samp>
+
| <samp>whistle</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>355</samp>
+
| <samp>298</samp>
| data-sort-value="355"| <samp>00000163</samp>
+
| data-sort-value="298"| <samp>0000012a</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>stairsdown</samp>
+
| <samp>woodchipper</samp>
| <samp>Wavebank</samp>
+
| <samp>Wavebank(1.4)</samp>
| <samp>313</samp>
+
| <samp>18</samp>
| data-sort-value="313"| <samp>00000139</samp>
+
| data-sort-value="18"| <samp>00000012</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>stardrop</samp>
+
| <samp>woodchipper_occasional</samp>
| <samp>Wavebank</samp>
+
| <samp>Wavebank(1.4)</samp>
| <samp>351</samp>
+
| <samp>19</samp>
| data-sort-value="351"| <samp>0000015f</samp>
+
| data-sort-value="19"| <samp>00000013</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>steam</samp>
+
| <samp>woodWhack</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>378</samp>
+
| <samp>311</samp>
| data-sort-value="378"| <samp>0000017a</samp>
+
| data-sort-value="311"| <samp>00000137</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>stoneCrack</samp>
+
| <samp>woodWhack</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>75</samp>
+
| <samp>312</samp>
| data-sort-value="75"| <samp>0000004b</samp>
+
| data-sort-value="312"| <samp>00000138</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>stoneCrack</samp>
+
| <samp>woodyHit</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>76</samp>
+
| <samp>77</samp>
| data-sort-value="76"| <samp>0000004c</samp>
+
| data-sort-value="77"| <samp>0000004d</samp>
 
|  
 
|  
 
|-
 
|-
| <samp>stumpCrack</samp>
+
| <samp>yoba</samp>
 
| <samp>Wavebank</samp>
 
| <samp>Wavebank</samp>
| <samp>217</samp>
+
| <samp>202</samp>
| data-sort-value="217"| <samp>000000d9</samp>
+
| data-sort-value="202"| <samp>000000ca</samp>
 
|  
 
|  
 +
|}
 +
 +
==Manage audio in C#==
 +
===Overview===
 +
Here is a reference chart for sound methods which you can use for various cases:
 +
 +
{| class="wikitable"
 +
|+ Singleplayer and multiplayer sound functions
 
|-
 
|-
| <samp>submarine_landing</samp>
+
! Singleplayer only name !! Multiplayer equivalent !! Use case
| <samp>Wavebank</samp>
  −
| <samp>365</samp>
  −
| data-sort-value="365"| <samp>0000016d</samp>
  −
|
   
|-
 
|-
| <samp>swordswipe</samp>
+
| <samp>Game1.playSound</samp> || N/A || UI and menu sounds; playing a sound for one player only
| <samp>Wavebank</samp>
  −
| <samp>58</samp>
  −
| data-sort-value="58"| <samp>0000003a</samp>
  −
|  
   
|-
 
|-
| <samp>swordswipe</samp>
+
| <samp>GameLocation.localSound</samp> || <samp>GameLocation.playSound</samp> || For any in-game interactions on specific maps only
| <samp>Wavebank</samp>
  −
| <samp>162</samp>
  −
| data-sort-value="162"| <samp>000000a2</samp>
  −
|
   
|-
 
|-
| <samp>telephone_buttonPush</samp>
+
| <samp>GameLocation.localSoundAt</samp> || <samp>GameLocation.playSoundAt</samp> || For playing spatial sounds in specific tiles or coordinates, which change volume and location based on player proximity
| <samp>Wavebank</samp>
  −
| <samp>369</samp>
  −
| data-sort-value="369"| <samp>00000171</samp>
  −
|  
   
|-
 
|-
| <samp>telephone_dialtone</samp>
+
| <samp>Game1.playSoundPitched</samp> || <samp>GameLocation.playSoundPitched</samp> || For playing any sounds at a different pitch than the original sound
| <samp>Wavebank</samp>
  −
| <samp>370</samp>
  −
| data-sort-value="370"| <samp>00000172</samp>
  −
|  
   
|-
 
|-
| <samp>telephone_ringingInEar</samp>
+
| <samp>DelayedAction.playSoundAfterDelay</samp> || N/A || For playing sounds after a specific period of time has passed
| <samp>Wavebank</samp>
+
|}
| <samp>368</samp>
+
 
| data-sort-value="368"| <samp>00000170</samp>
+
===Play client-side sounds===
|
+
<dt><samp>Game1.playSound</samp></dt>
|-
+
<dd>
| <samp>throw</samp>
+
You can play a sound for the current player only, played from no specific location, by calling the <samp>Game1.playSound()</samp> method. For example:
| <samp>Wavebank</samp>
+
<syntaxhighlight lang="c#">
| <samp>187</samp>
+
// For UI elements, such as when the player crafts a new item.
| data-sort-value="187"| <samp>000000bb</samp>
+
Game1.playSound("crafting");
|
+
</syntaxhighlight>
|-
+
This is useful for playing sounds in user interfaces, such as menus, where you don't need to play the sound from any particular map or player location.
| <samp>throwDownITem</samp>
+
</dd>
| <samp>Wavebank</samp>
+
 
| <samp>21</samp>
+
<dt><samp>GameLocation.localSound</samp></dt>
| data-sort-value="21"| <samp>00000015</samp>
+
<dd>
|
+
Similarly, you can play a sound for the current player only, played from a specific map, by calling the <samp>GameLocation.localSound()</samp> method:
|-
+
<syntaxhighlight lang="c#">
| <samp>thunder</samp>
+
// For playing sounds in specific maps, such as a shipping bin on a farm.
| <samp>Wavebank</samp>
+
if (this.shippingBinLid.pingPongMotion != 1 && Game1.currentLocation.Equals(this.farm))
| <samp>114</samp>
+
{
| data-sort-value="114"| <samp>00000072</samp>
+
    this.farm.localSound("doorCreak");
|
+
}
|-
+
</syntaxhighlight>
| <samp>thunder_small</samp>
+
You can use this to assure that a sound is being played and heard only from a specific map.
| <samp>Wavebank</samp>
+
</dd>
| <samp>327</samp>
+
 
| data-sort-value="327"| <samp>00000147</samp>
+
<dt><samp>GameLocation.localSoundAt</samp></dt>
|
+
<dd>
|-
+
This works just like the <samp>localSound</samp> method, except that it plays spatial audio, and will adjust the played sound's volume and position based on its proximity from the player. Sounds played from <samp>GameLocation.localSoundAt()</samp> will not be heard if the provided position is off-screen.
| <samp>thunder_small</samp>
+
<syntaxhighlight lang="c#">
| <samp>Wavebank</samp>
+
// You can use this method to play sounds
| <samp>328</samp>
+
// that are far from, or close to the player.
| data-sort-value="328"| <samp>00000148</samp>
+
// This is some of the code used for the running sounds, played while riding on a horse.
|
+
public virtual void PerformDefaultHorseFootstep(string step_type)
|-
+
{
| <samp>tinyWhip</samp>
+
    // ...
| <samp>Wavebank</samp>
+
    if (step_type == "Wood")
| <samp>249</samp>
+
    {
| data-sort-value="249"| <samp>000000f9</samp>
+
        if (this.rider.ShouldHandleAnimationSound())
|
+
        {
|-
+
            this.rider.currentLocation.localSoundAt("woodyStep", base.getTileLocation());
| <samp>toolCharge</samp>
+
        }
| <samp>Wavebank</samp>
+
    // ...
| <samp>62</samp>
+
</syntaxhighlight>
| data-sort-value="62"| <samp>0000003e</samp>
+
</dd>
|
+
 
|-
+
<dt><samp>Game1.playSoundPitched</samp></dt>
| <samp>toolSwap</samp>
+
<dd>
| <samp>Wavebank</samp>
+
If desired, you can pitch shift a sound at intervals of 100 per half step, with 1200 being the pitch of the original sample.
| <samp>27</samp>
+
<br />
| data-sort-value="27"| <samp>0000001b</samp>
+
To play a sound at a higher or lower pitch, for the current player only with no specific location, you can call the <samp>Game1.playSoundPitched()</samp> method:
|
+
<syntaxhighlight lang="c#">
|-
+
// The singleplayer code for Elliott's piano,
| <samp>toyPiano</samp>
+
// located in his cabin.
| <samp>Wavebank</samp>
+
switch (key)
| <samp>181</samp>
+
{
| data-sort-value="181"| <samp>000000b5</samp>
+
  case 1:
|
+
    this.playSoundPitched("toyPiano", 1100);
|-
+
    break;
| <samp>trainLoop</samp>
+
  case 2:
| <samp>Wavebank</samp>
+
    this.playSoundPitched("toyPiano", 1500);
| <samp>222</samp>
+
    break;
| data-sort-value="222"| <samp>000000de</samp>
+
  case 3:
|
+
    this.playSoundPitched("toyPiano", 1600);
|-
+
    break;
| <samp>trainWhistle</samp>
+
  case 4:
| <samp>Wavebank</samp>
+
    this.playSoundPitched("toyPiano", 1800);
| <samp>219</samp>
+
    break;
| data-sort-value="219"| <samp>000000db</samp>
+
}
|
+
</syntaxhighlight>
|-
+
</dd>
| <samp>trashbear</samp>
+
 
| <samp>Wavebank(1.4)</samp>
+
<dt><samp>DelayedAction.playSoundAfterDelay</samp></dt>
| <samp>25</samp>
+
<dd>
| data-sort-value="25"| <samp>00000019</samp>
+
Sometimes, you need to play a sound after waiting a certain period of time, for the current player at no particular location. In this case, you can call the <samp>DelayedAction.playSoundAfterDelay()</samp> method:
|
+
<syntaxhighlight lang="c#">
|-
+
// During a lightning storm, if the random chance is met,
| <samp>trashbear_flute</samp>
+
// the screen will flash, and then
| <samp>Wavebank(1.4)</samp>
+
// a distant lightning strike sound will play after a
| <samp>24</samp>
+
// randomly generated duration of time in milliseconds
| data-sort-value="24"| <samp>00000018</samp>
+
if (Game1.random.NextDouble() < 0.5)
|
+
  DelayedAction.screenFlashAfterDelay((float) (0.3 + Game1.random.NextDouble()), Game1.random.Next(500, 1000));
|-
+
DelayedAction.playSoundAfterDelay("thunder_small", Game1.random.Next(500, 1500));
| <samp>trashcan</samp>
+
// ...
| <samp>Wavebank</samp>
+
</syntaxhighlight>
| <samp>209</samp>
+
You can also change the sound's pitch with this function, or call this function several times at once to call them in a predetermined order:
| data-sort-value="209"| <samp>000000d1</samp>
+
<syntaxhighlight lang="c#">
|
+
// When using the phone that is purchasable from the Carpenter's Shop,
|-
+
// it will play a specific sequence of dial beeps at predetermined times:
| <samp>trashcanlid</samp>
+
private void playShopPhoneNumberSounds(string whichShop)
| <samp>Wavebank</samp>
+
{
| <samp>210</samp>
+
  Random random = new Random(whichShop.GetHashCode());
| data-sort-value="210"| <samp>000000d2</samp>
+
  DelayedAction.playSoundAfterDelay("telephone_dialtone", 495, pitch: 1200);
|
+
  DelayedAction.playSoundAfterDelay("telephone_buttonPush", 1200, pitch: (1200 + random.Next(-4, 5) * 100));
|-
+
  DelayedAction.playSoundAfterDelay("telephone_buttonPush", 1370, pitch: (1200 + random.Next(-4, 5) * 100));
| <samp>treecrack</samp>
+
  DelayedAction.playSoundAfterDelay("telephone_buttonPush", 1600, pitch: (1200 + random.Next(-4, 5) * 100));
| <samp>Wavebank</samp>
+
  DelayedAction.playSoundAfterDelay("telephone_buttonPush", 1850, pitch: (1200 + random.Next(-4, 5) * 100));
| <samp>140</samp>
+
  DelayedAction.playSoundAfterDelay("telephone_buttonPush", 2030, pitch: (1200 + random.Next(-4, 5) * 100));
| data-sort-value="140"| <samp>0000008c</samp>
+
  DelayedAction.playSoundAfterDelay("telephone_buttonPush", 2250, pitch: (1200 + random.Next(-4, 5) * 100));
|
+
  DelayedAction.playSoundAfterDelay("telephone_buttonPush", 2410, pitch: (1200 + random.Next(-4, 5) * 100));
|-
+
  DelayedAction.playSoundAfterDelay("telephone_ringingInEar", 3150);
| <samp>treethud</samp>
+
}
| <samp>Wavebank</samp>
+
</syntaxhighlight>
| <samp>139</samp>
+
</dd>
| data-sort-value="139"| <samp>0000008b</samp>
+
 
|
+
===Play multiplayer sounds===
|-
+
The methods in this section will let you play sounds across different clients in a multiplayer game.
| <samp>UFO</samp>
+
<br />
| <samp>Wavebank</samp>
+
Sounds played with multiplayer methods will run in singleplayer as well as multiplayer.
| <samp>226</samp>
+
 
| data-sort-value="226"| <samp>000000e2</samp>
+
<dt><samp>GameLocation.playSound</samp></dt>
|
+
<dd>
|-
+
This method will play a sound for all players located on the same map, but not from a particular position:
| <samp>wand</samp>
+
<syntaxhighlight lang="c#">
| <samp>Wavebank</samp>
+
// When a player places a new structure, a sound will be played
| <samp>118</samp>
+
// for the players that are at the same location,
| data-sort-value="118"| <samp>00000076</samp>
+
// ie. on the farm.
|
+
public virtual void performActionOnConstruction(GameLocation location)
|-
+
{
| <samp>warrior</samp>
+
    this.load();
| <samp>Wavebank</samp>
+
    location.playSound("axchop");
| <samp>206</samp>
+
    // ...
| data-sort-value="206"| <samp>000000ce</samp>
+
</syntaxhighlight>
|
+
</dd>
|-
+
 
| <samp>wateringCan</samp>
+
<dt><samp>GameLocation.playSoundAt</samp></dt>
| <samp>Wavebank</samp>
+
<dd>
| <samp>153</samp>
+
Like <samp>localSoundAt</samp>, this method can be used to play sounds spatially at a specific map and location, and will adjust the played sound's volume and position based on its proximity from a nearby player. A player will not hear any sound played from the <samp>GameLocation.playSoundAt()</samp> method if the provided position is off-screen:
| data-sort-value="153"| <samp>00000099</samp>
+
<syntaxhighlight lang="c#">
|
+
// The sound code for when Clint is metalworking in the Blacksmith.
|-
+
private void clintHammerSound(Farmer who)
| <samp>wateringCan</samp>
+
{
| <samp>Wavebank</samp>
+
    base.currentLocation.playSoundAt("hammer", base.getTileLocation());
| <samp>154</samp>
+
}
| data-sort-value="154"| <samp>0000009a</samp>
+
</syntaxhighlight>
|
+
</dd>
|-
+
 
| <samp>wateringCan</samp>
+
<dt><samp>GameLocation.playSoundPitched</samp></dt>
| <samp>Wavebank</samp>
+
<dd>
| <samp>155</samp>
+
Like <samp>Game1.playSoundPitched</samp>, you can repitch sounds by providing a pitch from 0 to 2400, with intervals of 100 between every half step. However, with the <samp>GameLocation.playSoundPitched</samp> function, you must specify a map location to play the sound in, which any player in that location will hear.
| data-sort-value="155"| <samp>0000009b</samp>
+
</dd>
|
+
 
|-
+
===Add custom audio===
| <samp>waterSlosh</samp>
+
Game audio is split up into components:
| <samp>Wavebank</samp>
+
*The SoundEffect is the object that stores the sound audio itself.
| <samp>257</samp>
+
*The Cue is the object that stores the sound name, the SoundEffect, and any other settings or properties the sound has.
| data-sort-value="257"| <samp>00000101</samp>
+
*The Soundbank stores Cues to be called, played or modified.
|
+
 
|-
+
To add your own audio to the soundbank (whether it's a new sound or a new music track), you can define a new <samp>CueDefinition</samp> and add a name:
| <samp>waterSlosh</samp>
+
<syntaxhighlight lang="c#">
| <samp>Wavebank</samp>
+
CueDefinition myCueDefinition = new CueDefinition();
| <samp>258</samp>
+
 
| data-sort-value="258"| <samp>00000102</samp>
+
// Adding the name for the cue, which will be
|
+
// the name of the audio to play when using sound functions.
|-
+
myCueDefinition.name = "myNewSound";
| <samp>waterSlosh</samp>
+
</syntaxhighlight>
| <samp>Wavebank</samp>
+
 
| <samp>259</samp>
+
You can also make sure your audio will only be played with one instance at a time, to prevent two of the same audio clips from playing over each other.
| data-sort-value="259"| <samp>00000103</samp>
+
<syntaxhighlight lang="c#">
|
+
// If this sound is played multiple times in quick succession,
|-
+
// only one sound instance will play at a time.
| <samp>whistle</samp>
+
myCueDefinition.instanceLimit = 1;
| <samp>Wavebank</samp>
+
myCueDefinition.limitBehavior = CueDefinition.LimitBehavior.ReplaceOldest;
| <samp>298</samp>
+
</syntaxhighlight>
| data-sort-value="298"| <samp>0000012a</samp>
+
 
|
+
Then, add the audio file to the cue by creating a new <samp>SoundEffect</samp>, then fetching the audio file from a new <samp>FileStream</samp> and adding it to the <samp>SoundEffect</samp>.
|-
+
<syntaxhighlight lang="c#">
| <samp>woodchipper</samp>
+
// Get the audio file and add it to a SoundEffect.
| <samp>Wavebank(1.4)</samp>
+
SoundEffect audio;
| <samp>18</samp>
+
string filePathCombined = Path.Combine(this.Helper.DirectoryPath, "mySound.wav");
| data-sort-value="18"| <samp>00000012</samp>
+
using (var stream = new System.IO.FileStream(filePathCombined, System.IO.FileMode.Open)) {
|
+
    audio = SoundEffect.FromStream(stream);
|-
+
}
| <samp>woodchipper_occasional</samp>
+
</syntaxhighlight>
| <samp>Wavebank(1.4)</samp>
+
 
| <samp>19</samp>
+
Lastly, add the <samp>SoundEffect</samp> to the cue, and assign the cue to the soundbank to be stored. We also need to set a category, which determines which volume slider in the game options applies (see [[#Category list|the category list]]). In this case, since the cue is meant to be played as a sound effect and not a music track, the cue's category is set to <samp>Sound</samp> by calling the getter <samp>Game1.audioEngine.GetCategoryIndex()</samp>:
| data-sort-value="19"| <samp>00000013</samp>
+
 
|
+
<syntaxhighlight lang="c#">
|-
+
// Setting the sound effect to the new cue.
| <samp>woodWhack</samp>
+
myCueDefinition.SetSound(audio, Game1.audioEngine.GetCategoryIndex("Sound"), false);
| <samp>Wavebank</samp>
+
 
| <samp>311</samp>
+
// Adding the cue to the sound bank.
| data-sort-value="311"| <samp>00000137</samp>
+
Game1.soundBank.AddCue(myCueDefinition);
|
+
</syntaxhighlight>
|-
+
 
| <samp>woodWhack</samp>
+
If you just added a sound, you should now be able to play your audio using any of the sound commands!
| <samp>Wavebank</samp>
+
<syntaxhighlight lang="c#">
| <samp>312</samp>
+
Game1.playSound("myNewSound");
| data-sort-value="312"| <samp>00000138</samp>
+
</syntaxhighlight>
|
+
 
|-
+
If you just added new music, you should now be able to add your music ID to any map.
| <samp>woodyHit</samp>
+
 
| <samp>Wavebank</samp>
+
===Edit existing audio===
| <samp>77</samp>
+
To modify a cue that exists in the game, you can declare it from an existing cue as a new cue definition, and invoke <samp>CueDefinition.SetSound</samp> to apply your new audio to the cue.
| data-sort-value="77"| <samp>0000004d</samp>
+
 
|
+
As mentioned above, set your new cue's category to be the same category which the cue is included in (ie. the sound <samp>debuffHit</samp> is located in the <samp>Sound</samp> category).
|-
+
 
| <samp>yoba</samp>
+
<syntaxhighlight lang="c#">
| <samp>Wavebank</samp>
+
// Get the cue to manipulate.
| <samp>202</samp>
+
var existingCueDef = Game1.soundBank.GetCueDefinition("debuffHit");
| data-sort-value="202"| <samp>000000ca</samp>
  −
|
  −
|}
     −
==Category list==
+
// Get the audio file and add it to a new SoundEffect, to replace the old one.
Each audio cue is assigned to one of five categories, which affects which volume slider in the game options applies to it:
+
SoundEffect audio;
 +
string filePathCombined = Path.Combine(this.Helper.DirectoryPath, "mySound.wav");
 +
using (var stream = new System.IO.FileStream(filePathCombined, System.IO.FileMode.Open)) {
 +
    audio = SoundEffect.FromStream(stream);
 +
}
   −
{| class="wikitable"
+
// Assign the new audio to this cue.
|-
+
existingCueDef.SetSound(audio, audioEngine.GetCategoryIndex("Sound"), false);
! internal ID
+
</syntaxhighlight>
! name
  −
! description
  −
|-
  −
| 1
  −
| <samp>Default</samp>
  −
| This is an unused category, and should generally be avoided.
  −
|-
  −
| 2
  −
| <samp>Music</samp>
  −
| For music tracks, to be regulated with the in-game music volume option.
  −
|-
  −
| 3
  −
| <samp>Sound</samp>
  −
| For sound effects, to be regulated with the in-game sound volume option.
  −
|-
  −
| 4
  −
| <samp>Ambient</samp>
  −
| For ambient background sounds, like wind, rain or machine whirring, that can play in the background of a scene.
  −
|-
  −
| 5
  −
| <samp>Footsteps</samp>
  −
| For step sounds, such as player or horse footsteps.
  −
|}
      
==See also==
 
==See also==
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