Changes

Edited stub notice to ask about 1.6.3 mechanic. Edited wording to condense info. Added growth rates and references. Fiddlehead stalks (type 3) turn into stumps in winter and produce tapper product every 2 days.
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{{Stub|How does the 1.6.3 boosted Moss mechanic work?}}
'''Green Rain Trees''' comprise three varieties of trees that appear during the [[Weather#Green Rain|Green Rain]] weather event. Green Rain trees appear during the Green Rain weather event, and grow from [[Mossy Seed]]s.
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'''Green Rain Trees''' comprise three varieties of [[trees]] that can appear during the [[Weather#Green Rain|Green Rain]] weather event. On the day of the Green Rain weather event, approximately 75% of trees have a chance to turn into one of the varieties of Green Rain Trees. These trees revert back to their original form on the next day.
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On the day of the Green Rain weather event, approximately 75% of trees have a chance to turn into one of the varieties of Green Rain Trees. These trees revert back to their original form on the next day.
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All three types of Green Rain Trees can spawn naturally during the Green Rain event, or they can grow from [[Mossy Seed]]s. Planted Mossy Seeds have about a 20% chance per day of growth, except in [[winter]] when trees do not grow. If the seeds are [[Tree Fertilizer|fertilized]], then Green Rain trees will grow in five days (even in [[Winter]]).<ref name="treechance" /> Each of the three Green Rain Tree varieties may spread seeds like a common [[Trees|tree]].
    
===Type 1===
 
===Type 1===
Found spawning naturally during the [[Weather|Green Rain]] weather event, and by planting [[Mossy Seed]]s.  Some appear with moss, while others do not. They may drop a Mossy Seed when shaken, and when chopped with an axe they drop Moss, [[Wood]], [[Sap]], possible Mossy Seeds, and possible [[Hardwood]] (if the player is a [[Foraging#Foraging Skill|Lumberjack]]).
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Some appear with [[Moss]], while others do not. They may drop a [[Mossy Seed]] when shaken. When chopped with an [[Axes|axe]], they drop possible Moss, [[Wood]], [[Sap]], possible Mossy Seeds, and possible [[Hardwood]] (if the player is a [[Foraging#Foraging Skill|Lumberjack]]).
 
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===Type 2===
 
===Type 2===
Found spawning naturally during the [[Weather|Green Rain]] weather event, and by planting [[Mossy Seed]]s. Some appear with moss, while others do not. They may drop a Mossy Seed when shaken, and when chopped with an axe they drop possible Moss, [[Wood]], [[Sap]], possible Mossy Seeds, and possible [[Hardwood]] (if the player is a [[Foraging#Foraging Skill|Lumberjack]]).
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Some appear with [[Moss]], while others do not. They may drop a [[Mossy Seed]] when shaken. When chopped with an [[Axes|axe]], they drop possible Moss, [[Wood]], [[Sap]], possible Mossy Seeds, and possible [[Hardwood]] (if the player is a [[Foraging#Foraging Skill|Lumberjack]]).
 
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===Type 3===
 
===Type 3===
Found spawning naturally during the [[Weather|Green Rain]] weather event, and by planting [[Mossy Seed]]s. When chopped with an axe they drop 5 [[Fiddlehead Fern]]s. The stump drops 1 [[Fiddlehead Fern]] when chopped. The tree yields 1 [[Fiddlehead Fern]] when [[Tapper|tapped]].
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These trees cannot grow [[Moss]]. They may drop a [[Mossy Seed]] when shaken. When chopped with an [[Axes|axe]], they drop 5 [[Fiddlehead Fern]]s plus an additional 1 Fiddlehead Fern from the stump. During [[Winter]], these trees become stumps. When [[Tapper|tapped]], each tree yields 1 [[Fiddlehead Fern]] every 2 days (except during Winter).<ref name="treechance" />
 
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==References==
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<references>
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  <ref name="treechance">See <samp>Content\Data\WildTrees.xnb</samp> in the game code.</ref>
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</references>
    
==History==
 
==History==
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