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removed the "wild" part as it implies trees planted by the player won't work, when it actually works with any tree
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The Mushroom Log produces mushrooms every 4 days, rainy days will cause this to take a day less. Produces mushrooms in all seasons.
 
The Mushroom Log produces mushrooms every 4 days, rainy days will cause this to take a day less. Produces mushrooms in all seasons.
 
===Quantity===
 
===Quantity===
The quantity of mushrooms produced increases with the amount of wild [[trees]] in the 7×7 square around the log. The amount of mushrooms generated, limited to between 1 and 5, is calculated by finding the number of nearby trees and multiplying this by a random number between 0.5 and 1.5.<ref name="code" /> Therefore, the number of nearby trees needed to always gain the maximum amount of 5 is 10.
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The quantity of mushrooms produced increases with the amount of [[trees]] in the 7×7 square around the log. The amount of mushrooms generated, limited to between 1 and 5, is calculated by finding the number of nearby trees and multiplying this by a random number between 0.5 and 1.5.<ref name="code" /> Therefore, the number of nearby trees needed to always gain the maximum amount of 5 is 10.
 
===Type===
 
===Type===
 
The type of mushrooms produced depends on the type of trees nearby. The game code creates a list of possible mushrooms based on nearby trees, and then selects one at random from that list.  
 
The type of mushrooms produced depends on the type of trees nearby. The game code creates a list of possible mushrooms based on nearby trees, and then selects one at random from that list.  

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