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Added description of table's purple to quality paragraph.
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===Quality===
 
===Quality===
The quality of the mushrooms produced can vary, but is not affected by the [[Foraging#Foraging Skill|Botanist]] Perk. Instead, the quality is calculated based on the number of nearby trees, and how many of them have moss on them. Each nearby tree is counted, with mossy trees counted twice. This number is then divided by 40 and is used as the chance for the quality to upgrade. This chance occurs repeatedly until it fails or reaches iridium quality.<ref name="code" /> So for example if the count is 20 then the chance is 0.5, meaning there is a 50% chance of regular quality, a 25% chance of silver quality, a 12.5% chance of gold quality, and a 12.5% chance of iridium quality.
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The quality of the mushrooms produced can vary, but is not affected by the [[Foraging#Foraging Skill|Botanist]] Perk. Instead, the quality is calculated based on the number of nearby trees, and how many of them have moss on them. Each nearby tree is counted, with mossy trees counted twice. This number is then divided by 40 and is used as the chance for the quality to upgrade. This chance occurs repeatedly until it fails or reaches iridium quality.<ref name="code" /> So for example if the count is 20 then the chance is 0.5, meaning there is a 50% chance of regular quality, a 25% chance of silver quality, a 12.5% chance of gold quality, and a 12.5% chance of iridium quality. A complete table of probabilities for each quality of mushroom, depending on the amount of trees and moss, is given below, along with the expected multiplier on sell price.
    
{|class="wikitable mw-collapsible mw-collapsed"
 
{|class="wikitable mw-collapsible mw-collapsed"
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