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Clarified that trash category is caught if the end of the list is reached twice, not the item named trash.
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It can be obtained from a [[Bait Maker]] after putting in any fish, which will result in 5-10 "[insert fish name here] Bait." The player can also purchases 8-12 targeted bait of a specific fish per day from the [[Fish Shop]] for double the sell price (0.2 x [[Fish]] price).
 
It can be obtained from a [[Bait Maker]] after putting in any fish, which will result in 5-10 "[insert fish name here] Bait." The player can also purchases 8-12 targeted bait of a specific fish per day from the [[Fish Shop]] for double the sell price (0.2 x [[Fish]] price).
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When using targeted bait, the [[Modding:Fish data#Spawn Rate|Spawn Rate]] for the targeted fish is multiplied by 1.66, after applying Fishing Level and [[Fishing#Fishing Zone|Fishing Zone]] modifiers.<ref name="Spawn_Rate"/> This can guarantee a fish passing its Spawn Rate check, but has no impact on its Location-based chance or the order in which possible catches are checked. In addition, when choosing from the list of possible catches for the area, the game will look at the first three items to pass both the Spawn Rate and Location-based chance checks. If the targeted fish is among them, the player will hook the targeted fish. Otherwise, the player will hook the third item, whatever it may be. If the game reaches the end of the list of possible catches without either of these conditions being met, it will start again from the beginning.<ref name="Targeted_Bait_Loop"/> If it reaches the end of the list a second time, the player will hook trash.<ref name="Trash_Reason"/>
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When using targeted bait, the [[Modding:Fish data#Spawn Rate|Spawn Rate]] for the targeted fish is multiplied by 1.66, after applying Fishing Level and [[Fishing#Fishing Zone|Fishing Zone]] modifiers.<ref name="Spawn_Rate"/> This can guarantee a fish passing its Spawn Rate check, but has no impact on its Location-based chance or the order in which possible catches are checked. In addition, when choosing from the list of possible catches for the area, the game will look at the first three items to pass both the Spawn Rate and Location-based chance checks. If the targeted fish is among them, the player will hook the targeted fish. Otherwise, the player will hook the third item, whatever it may be. If the game reaches the end of the list of possible catches without either of these conditions being met, it will start again from the beginning.<ref name="Targeted_Bait_Loop"/> If it reaches the end of the list a second time, the player will hook [[trash]].<ref name="Trash_Reason"/>
    
Targeted Bait also works with [[Crab Pot]]s. Its effect depends on the [[Modding:Fish data|chance]] of the targeted fish.<ref Name="Crab_Pots"/>
 
Targeted Bait also works with [[Crab Pot]]s. Its effect depends on the [[Modding:Fish data|chance]] of the targeted fish.<ref Name="Crab_Pots"/>
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       <ref name="Spawn_Rate">See <samp>GameLocation::GetGenericFishRequirements</samp> in the game code. The 1.66x multiplier is applied after the 0.9 cap, allowing for guaranteed success on this check.</ref>
 
       <ref name="Spawn_Rate">See <samp>GameLocation::GetGenericFishRequirements</samp> in the game code. The 1.66x multiplier is applied after the 0.9 cap, allowing for guaranteed success on this check.</ref>
 
       <ref name="Targeted_Bait_Loop">See <samp>GameLocation::GetFishFromLocationData</samp> in the game code. If a fish passes both random checks, it is hooked if either: there no targeted fish; it is the targeted fish; or at least two items in the list have already passed both checks.</ref>
 
       <ref name="Targeted_Bait_Loop">See <samp>GameLocation::GetFishFromLocationData</samp> in the game code. If a fish passes both random checks, it is hooked if either: there no targeted fish; it is the targeted fish; or at least two items in the list have already passed both checks.</ref>
       <ref name="Trash_Reason">Since Trash exists at precedence 2000 in all areas, and is guaranteed to pass both checks, the only way to reach the end of the list twice is if Trash was the only item hooked on both loops. Therefore, the only item that can be hooked from this condition is Trash.</ref>
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       <ref name="Trash_Reason">Since Trash exists at precedence 2000 in all areas, and is guaranteed to pass both checks, the only way to reach the end of the list twice is if Trash was the only item hooked on both loops. Therefore, the only items that can be hooked from this condition are Trash items.</ref>
 
       <ref name="Crab_Pots">See <samp>Objects/CrabPot::DayUpdate</samp> in the game code.</ref>
 
       <ref name="Crab_Pots">See <samp>Objects/CrabPot::DayUpdate</samp> in the game code.</ref>
 
       <ref name="Legendary_Precedence">See <samp>Locations.xnb</samp> in the data files for Precedence values.</ref>  
 
       <ref name="Legendary_Precedence">See <samp>Locations.xnb</samp> in the data files for Precedence values.</ref>  
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