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Corrected information based on a thorough reading in CrabPot::DayUpdate. Targeted Bait multiplies the chance listed in Data\Fish.xnb to obtain the fish, which doesn't reflect the actual chance to obtain the fish. Also the Targeted Bait code is skipped if the player has Mariner, so that should have no effect.
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When using targeted bait, the Locational Chance<ref Name="GetChance"/> and [[Modding:Fish data#Spawn rate|Spawn Rate]] for the targeted fish are both multiplied by 1.66, after applying any relevant modifiers.<ref name="Spawn_Rate"/> These chances are capped at 1, so in most cases the Locational Chance adjustment will have no effect as most fish have a Locational Chance of 1. However, the Spawn Rate normally has a cap of 0.9, so this adjustment can guarantee a fish passing that check, assuming that a different item is not hooked first. In addition, when choosing from the list of possible catches for the area, the game will look at the first three items to pass both the Spawn Rate and Location-based checks. If the targeted fish is among them, the player will hook the targeted fish. Otherwise, the player will hook the third item, whatever it may be. If the game reaches the end of the list of possible catches before three items have passed both checks, it will loop back to the beginning of the list and check each item a second time.<ref name="Targeted_Bait_Loop"/> If it reaches the end of the list a second time, the player will hook [[trash]].<ref name="Trash_Reason"/>
 
When using targeted bait, the Locational Chance<ref Name="GetChance"/> and [[Modding:Fish data#Spawn rate|Spawn Rate]] for the targeted fish are both multiplied by 1.66, after applying any relevant modifiers.<ref name="Spawn_Rate"/> These chances are capped at 1, so in most cases the Locational Chance adjustment will have no effect as most fish have a Locational Chance of 1. However, the Spawn Rate normally has a cap of 0.9, so this adjustment can guarantee a fish passing that check, assuming that a different item is not hooked first. In addition, when choosing from the list of possible catches for the area, the game will look at the first three items to pass both the Spawn Rate and Location-based checks. If the targeted fish is among them, the player will hook the targeted fish. Otherwise, the player will hook the third item, whatever it may be. If the game reaches the end of the list of possible catches before three items have passed both checks, it will loop back to the beginning of the list and check each item a second time.<ref name="Targeted_Bait_Loop"/> If it reaches the end of the list a second time, the player will hook [[trash]].<ref name="Trash_Reason"/>
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Targeted Bait also works with [[Crab Pot]]s. Its effect depends on the [[Modding:Fish data|chance]] of the targeted fish.<ref Name="Crab_Pots"/> Specifically, if the player does not have the [[Fishing#Fishing Skill|Mariner profession]]:
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Targeted Bait also works with [[Crab Pot]]s, provided the player does not have the Mariner profession. Its effect depends on the [[Modding:Fish data|base chance]] of the targeted fish, which is the chance to hook the fish provided all of the fish listed earlier in <samp>Data\Fish.xnb</samp> wasn't selected first. Specifically:<ref Name="Crab_Pots"/>
 
* [[Lobster]] chance is quadrupled.
 
* [[Lobster]] chance is quadrupled.
 
* [[Clam]], [[Crab]], and [[Oyster]] chances are tripled.
 
* [[Clam]], [[Crab]], and [[Oyster]] chances are tripled.
 
* All other Crab Pot fish chances are doubled.
 
* All other Crab Pot fish chances are doubled.
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If the player has the Mariner profession, all Crab Pot fish chances are tripled.
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Targeted Bait has no effect if the player has the Mariner profession.<ref Name="Crab_Pots"/>
    
===Notes===
 
===Notes===
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