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LOCATION_NAME, LOCATION_UNIQUE_NAME, and WEATHER can take multiple arguments.
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| Whether the [[#Target location|given location]] is indoors, outdoors, in [[The Mines|the mines]], or in the [[Skull Cavern]].
 
| Whether the [[#Target location|given location]] is indoors, outdoors, in [[The Mines|the mines]], or in the [[Skull Cavern]].
 
|-
 
|-
| <samp>LOCATION_NAME {{t|location}} {{t|name}}</samp><br /><samp>LOCATION_UNIQUE_NAME {{t|location}} {{t|name}}</samp>
+
| <samp>LOCATION_NAME {{t|location}} {{t|name}}+</samp><br /><samp>LOCATION_UNIQUE_NAME {{t|location}} {{t|name}}+</samp>
| Whether the [[#Target location|given location]] has the specified name or unique instanced name (you can see both names in-game using the {{nexus mod|679|Debug Mode}} mod).
+
| Whether the [[#Target location|given location]] has one of the specified names or unique instanced names (you can see both names in-game using the {{nexus mod|679|Debug Mode}} mod).
 
|-
 
|-
 
| <samp>LOCATION_SEASON {{t|location}} [{{t|season}}]+</samp>
 
| <samp>LOCATION_SEASON {{t|location}} [{{t|season}}]+</samp>
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| Whether all players have donated a total of {{t|min count}} to {{o|max count}} (default unlimited) inclusively to the [[museum]]. This can optionally be filtered by the object type field, like <samp>MUSEUM_DONATIONS 40 Arch Minerals</samp> to require at least 40 artifacts and minerals combined. You can omit the max count and still specify a filter.
 
| Whether all players have donated a total of {{t|min count}} to {{o|max count}} (default unlimited) inclusively to the [[museum]]. This can optionally be filtered by the object type field, like <samp>MUSEUM_DONATIONS 40 Arch Minerals</samp> to require at least 40 artifacts and minerals combined. You can omit the max count and still specify a filter.
 
|-
 
|-
| <samp>WEATHER {{t|location}} {{t|weather}}</samp>
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| <samp>WEATHER {{t|location}} {{t|weather}}+</samp>
| The weather ID in the [[#Target location|given location]]. The weather can be one of <samp>Festival</samp>, <samp>Rain</samp>, <samp>Snow</samp>, <samp>Storm</samp>, <samp>Sun</samp>, <samp>Wind</samp>, or a [[Modding:Migrate to Stardew Valley 1.6#Custom weather|custom weather ID]].
+
| The weather ID in the [[#Target location|given location]]. The {{t|weather}} can be one of <samp>Festival</samp>, <samp>Rain</samp>, <samp>Snow</samp>, <samp>Storm</samp>, <samp>Sun</samp>, <samp>Wind</samp>, or a [[Modding:Migrate to Stardew Valley 1.6#Custom weather|custom weather ID]].
 
|-
 
|-
 
| <samp>WORLD_STATE_FIELD {{t|name}} {{t|value}}</samp>
 
| <samp>WORLD_STATE_FIELD {{t|name}} {{t|value}}</samp>

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