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Added content related to leaf shedding
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When a fully grown Green Rain Tree with moss on it is placed near a [[Trees#Common Trees|Common Tree]] (within the 5X5 square centred on the common tree), it speeds up the time it takes for a common tree to grow or regrow its moss, provided the tree has reached at least 5th stage. The exact math is 50% chance to have an additional growth stage gain at the start of the day. This growth can only impact fully grown trees, so its only impact is on the moss growth. See [[Moss#Moss Growth| Moss Growth]].
 
When a fully grown Green Rain Tree with moss on it is placed near a [[Trees#Common Trees|Common Tree]] (within the 5X5 square centred on the common tree), it speeds up the time it takes for a common tree to grow or regrow its moss, provided the tree has reached at least 5th stage. The exact math is 50% chance to have an additional growth stage gain at the start of the day. This growth can only impact fully grown trees, so its only impact is on the moss growth. See [[Moss#Moss Growth| Moss Growth]].
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In [[Fall]], [[Oak Tree]]s and [[Maple Tree]]s that are not in [[Pelican Town]] or [[Greenhouse]] may turn into temporary Green Rain Tree Type 1 and 2, respectively, and will return to their original form in the next [[Spring]]. If a tapper is placed on the tree, this change will not occur. <ref name="leafshedding" />
    
===Type 1===
 
===Type 1===
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==References==
 
==References==
 
<references>
 
<references>
  <ref name="treechance">See <samp>Content\Data\WildTrees.xnb</samp> in the game code.</ref>
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    <ref name="treechance">See <samp>Content\Data\WildTrees.xnb</samp> in the game code.</ref>
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    <ref name="leafshedding">See <samp>Tree::seasonUpdate</samp> in the game code.</ref>
 
</references>
 
</references>
  
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