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Added note that location dialogue requires an NPC to have gift tastes
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The game will check variants in this order: <samp>{{t|season}}{{t|key}}</samp>, and <samp>{{t|key}}</samp>. The variants aren't listed below for simplicity.
 
The game will check variants in this order: <samp>{{t|season}}{{t|key}}</samp>, and <samp>{{t|key}}</samp>. The variants aren't listed below for simplicity.
 
Unlike daily dialogue, location dialogue is endlessly repeatable as long as the trigger conditions are fulfilled, ''e.g.,'' Being in the location. They will not remove daily dialogue from an npc's dialogue rotation, but will merely overwrite it when the NPC is in the specified location.
 
Unlike daily dialogue, location dialogue is endlessly repeatable as long as the trigger conditions are fulfilled, ''e.g.,'' Being in the location. They will not remove daily dialogue from an npc's dialogue rotation, but will merely overwrite it when the NPC is in the specified location.
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NOTE: An NPC must have gift tastes specified for location dialogue to work, even if their <samp>CanSocialize</samp> field is set to false.
    
{| class="wikitable"
 
{| class="wikitable"
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