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106 bytes added ,  15:22, 8 May 2016
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==Fences==
 
==Fences==
Fence blocks players, mobs, farm animals and grass spreads.  
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Fences block players, mobs, farm animals and the spread of grass.  
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All fence will have the same characteristics, but differ on durability while comparing to each material requirements.
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All fences will have the same characteristics, but differ in durability while comparing to each material requirements.
Note: Spouse are able to fix some of the broken-state fence daily before leaving the house.
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Note: Your spouse is able to fix some of the broken-state fences daily before leaving the house.
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There is 3 state of fence, fresh (will drop itself as item after demolishing), normal (will not drop itself as item after demolishing) , damaged (similar to normal, but looked broken). (does not apply with gate)  
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There are three states of fence: fresh (will drop itself as item after demolishing), normal (will not drop itself as item after demolishing), and damaged (will not drop itself as item; model is changed to appear broken). These states do not apply to gates (they will always drop item, and they never break).
Fence will be completely broken (missing) after damaged state are over.
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Fences will disappear entirely if left in damaged state for too long.
    
{| class="wikitable sortable" id="roundedborderfull"
 
{| class="wikitable sortable" id="roundedborderfull"
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