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Each person shows a row of 10 hearts indicating the strength of your relationship with them. If you're [[Marriage|married]], your spouse's row will show 12 hearts instead, though it is actually possible to reach 13 hearts with a spouse.
 
Each person shows a row of 10 hearts indicating the strength of your relationship with them. If you're [[Marriage|married]], your spouse's row will show 12 hearts instead, though it is actually possible to reach 13 hearts with a spouse.
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The hearts will fill up or decrease over time as you talk to people and gift them. Each heart represents 250 [[friendship]] points. Speaking to a villager gives 20 points once per day, while ignoring them for a day gives -2 points, so don't ignore your friends! If you reach 10 hearts with a non-marriageable villager or 8 hearts with a bachelor to whom you have not given a [[bouquet]], the relationship will no longer decay if you do not speak to the villager.
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The hearts will fill up or decrease over time as you talk to people and gift them. Each heart represents 250 [[friendship]] points. Speaking to a villager gives 20 points once per day, while ignoring them for a day gives -2 points, so don't ignore your friends! If you reach 10 hearts with a non-marriage candidate villager or 8 hearts with a bachelor/bachelorette to whom you have not given a [[bouquet]], the relationship will no longer decay if you do not speak to the villager.
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You can give each person up to 2 gifts per week, as indicated by the checkboxes to the right of their entry in the social tab. Each [[villager]] has their own individual likes/dislikes. The more they like a gift, the more invisible points you will get towards filling in a heart; A loved gift is worth 80 points and a liked gift is worth 45. Be careful, as gifting someone something they hate can also cause hearts to go down.
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You can give each person up to 2 gifts per week 1 a day, as indicated by the checkboxes to the right of their entry in the social tab. After marriage, your spouse can now be given 1 gift every single day. Each [[villager]] has their own individual likes/dislikes. The more they like a gift, the more invisible points you will get towards filling in a heart; A loved gift is worth 80 points and a liked gift is worth 45. Be careful, as gifting someone something they hate can also cause hearts to go down.
    
Successfully completing a quest that states it will make the [[villager]] happy is worth 150 [[friendship]] points immediately on turn-in.
 
Successfully completing a quest that states it will make the [[villager]] happy is worth 150 [[friendship]] points immediately on turn-in.

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