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− | {{Location | + | {{Infobox location |
− | |name=Witch's Hut | + | |name = Witch's Hut |
− | |building=Witch's Hut.png | + | |building = Witch's Hut.png |
− | |mapx=230 | + | |mapx = 230 |
− | |mapy=5 | + | |mapy = 5 |
− | |openhours=All Day | + | |openhours = All Day |
− | |width=270px | + | |width = 270px |
− | |occupants=Witch<br>{{NPC|Henchman}} | + | |occupants = <p>[[File:Witch Icon.png|32px|link=]] [[Random Events#The Witch|Witch]]</p>{{NPC|Henchman}} |
− | }}The Witch's Hut is a building inside the [[Witch's Swamp]] area. Players can access this area after completing a series of [[quests]]. | + | }} |
| + | The '''Witch's Hut''' is found in the [[Witch's Swamp]], and becomes accessible after completing the [[Quests#Dark Talisman|Dark Talisman Quest]]. |
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− | [[File:Witch's Hut Interior.png|thumb|Inside the Witch's Hut]]Inside the hut are three shrines, the [[Wizard]]'s missing Magic Ink, and a red teleportation rune on the ground. Stepping on this rune will teleport the player directly to the [[Wizard's Tower]] basement room. After unlocking the Hut players can use this teleporter at anytime.
| + | Inside the Witch's Hut are three shrines, the [[Wizard]]'s missing [[Magic Ink]] (on a table in a purple bottle), and a red teleportation rune on the ground. Returning the Magic Ink to the Wizard unlocks five "magic" buildings for [[The Farm]]. Stepping on the rune will teleport the player directly to the [[Wizard's Tower]] basement room. |
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− | After the hut has been initially accessed and players step on the teleporter rune to return to the [[Wizard's Tower]] with his Magic Ink they'll gain access to a variety of new buildings for their [[farm]]. They can also return to the Witch's Hut at anytime either through the cave or teleporting from the [[Wizard's Tower]] basement.
| + | Once the player has gained 4 hearts of [[friendship]] with the Wizard, the teleportation runes located in the Witch's Hut and Wizard's Tower basement can be used at anytime to teleport between the two locations. Prior to earning 4 hearts, the player will be teleported to the Wizard's basement from the Witch's Hut, but will not be able to return. |
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− | ==Interior== | + | ==Shrines== |
− | The [[Wizard]]'s magic ink is in a purple bottle on the table initially. On the floor there is a glowing red rune; stepping it will teleport the player to the [[Wizard's Tower]] basement room.
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− | The most prominent pieces inside the hut are three dark shrines:
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| {| class="wikitable" | | {| class="wikitable" |
| !Image | | !Image |
| !Name | | !Name |
| !Description | | !Description |
− | !Cost | + | !Offering |
| |- | | |- |
− | |[[File:Dark Shrine of Memory.png|63px]] | + | |[[File:Dark Shrine of Memory.png|54px]] |
− | |'''Dark Shrine of Memory''' | + | |[[Dark Shrine of Memory]] |
− | |Will erase a divorced spouses memory, making it seem like you had never been [[Marriage|married]]. | + | |The relationship between you and your ex-spouses will be wiped from memory. It will be like you've never met.<br />''Note: This also affects [[Krobus]] as an ex-roommate.'' |
− | |{{price|30000}}. | + | |{{price|30000}} |
| |- | | |- |
− | |[[File:Dark Shrine of Selfishness.png|63px]] | + | |[[File:Dark Shrine of Selfishness.png|54px]] |
− | |'''Dark Shrine of Selfishness''' | + | |[[Dark Shrine of Selfishness]] |
− | |Allows you to turn your children into doves (Gets rid of them forever). | + | |Your children will turn into doves and fly away...<br />''Note: This permanently removes them from the game.'' |
| |{{name|Prismatic Shard}} | | |{{name|Prismatic Shard}} |
| |- | | |- |
− | |[[File:Dark Shrine of Night Terrors.png|63px]] | + | |[[File:Dark Shrine of Night Terrors.png|54px]] |
− | |'''Dark Shrine of Night Terrors''' | + | |[[Dark Shrine of Night Terrors]] |
− | |Allows you to toggle having [[monsters]] spawn on your farm. Works for all farm maps, including Wilderness. | + | |The ancient magi-seal of protection will be lifted, allowing [[monsters]] to appear on your farm at night.<br />''Note: This shrine acts as a toggle to turn monsters on or off. It works for all [[Farm Maps]], including Wilderness. Restoring the "magi-seal" requires another Strange Bun. |
| |{{name|Strange Bun}} | | |{{name|Strange Bun}} |
| |} | | |} |
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| ==Quests== | | ==Quests== |
− | The questline to access the Witch's hut involves two quests, which become available after completing all of the [[Community Center]] or [[Joja Warehouse]] tasks. | + | The questline to access the Witch's Hut involves two [[quests]], which become available after completing the [[Community Center]] [[Bundles]] or the [[Joja Community Development Form]]. [[The Player|The player]] can trigger a cut scene at the [[Railroad]], where the [[Wizard]] will request they find a Dark Talisman, which can be found in a chest within the [[Mutant Bug Lair]]. The Mutant Bug Lair can be accessed by speaking to [[Krobus]], who will reveal the entrance in [[the Sewers]]. After obtaining the Talisman, bring it back to the Railroad area and place it on the artifact blocking the cave. Inside the cave is a teleportation rune which leads to the [[Witch's Swamp]]. |
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− | The cave which leads to the swamp is located to the north east of the [[Railroad|train platform]]. It's initially blocked off. After completing either the [[Bundles]] inside the [[Community Center]] or restoring the [[Joja Warehouse]] a quest will open up. The [[Wizard]] will have a cutscene with the player when they enter the [[Railroad|railroad area]] and request they find a Dark Talisman.
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− | To find the Dark Talisman players must speak to [[Krobus]], who will open access to the [[Mutant Bug Lair]] through the [[Sewers]]. Inside the [[Mutant Bug Lair]] is a chest which holds the Talisman, which can then be placed directly on the artifact blocking the cave to open the path. Inside the cave is a teleportation rune which leads to the [[Witch's Swamp]].
| + | Once inside the Witch's Swamp, the Witch's [[Henchman]] will be blocking the way to the Witch's Hut. He will only allow the player to pass if he is given [[Void Mayonnaise]], which also completes the quest [[Quests#Goblin Problem|Goblin Problem]]. Recover the Magic Ink inside the Witch's Hut, then bring the ink back to the Wizard, who will unlock the six [[Wizard's Tower|Wizard buildings]] for [[The Farm]]. |
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− | Once inside the swamp the Witch's [[Henchman]] goblin will be blocking the way. A gift of [[Void Mayonnaise]] will make him move, allowing the player to access to the Hut and complete the quest Goblin Problem.
| + | {| class="wikitable" style="min-width:500px;" |
− | {| class="wikitable" | + | ! style="width:8%" | Quest Name |
− | !Quest Name | + | ! style="width:23%" | Quest Text |
− | !Quest Text | + | ! style="width:14%" | Provided By |
− | !Provided By | + | ! style="width:23%" | Requirements |
− | !Requirements | + | ! style="width:12%" | Rewards |
− | !Rewards | |
| |- | | |- |
− | |{{Anchor|Dark Talisman}} | + | |[[Quests#Dark Talisman|Dark Talisman]] |
− | |The Wizard asked me to retrieve the magic ink from his ex-wife's house... but to gain access I'll need a dark talisman. Enter the sewer and ask [[Krobus]] about the dark talisman. | + | |''The Wizard asked me to retrieve the magic ink from his ex-wife's house... but to gain access I'll need a dark talisman. Enter the sewer and ask [[Krobus]] about the dark talisman.'' |
− | |[[Railroad]] cutscene () | + | |Enter the [[Railroad]] area after completing the [[Community Center]] [[Bundles]] or the [[Joja Community Development Form]]. |
− | |Speak to [[Krobus]] and then venture through to the [[Mutant Bug Lair]] to retrieve the talisman. Return to the cave at the [[Railroad]] with it once it's collected. | + | |Speak to [[Krobus]] to gain entrance to the [[Mutant Bug Lair]], then retrieve the Dark Talisman. Return to the [[Railroad]] area and place the Dark Talisman on the artifact blocking the cave. |
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| + | *Unlocks the quest [[Quests#Goblin Problem|Goblin Problem]] |
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− | |{{Anchor|Goblin Problem}} | + | |[[Quests#Goblin Problem|Goblin Problem]] |
− | |There's a goblin henchman blocking the path to the Witch's hut. There must be some way to get him to move... | + | |''There's a goblin blocking the path to the Witch's hut. There must be some way to get him to move... Perhaps I should seek out more information on Goblins.'' |
− | |Through the cave by the [[Railroad]] after completing the Dark Talisman quest. | + | |Completing the quest [[Quests|Dark Talisman]] |
− | |Speak to the [[Henchman]] outside the Witch's hut and give him [[Void Mayonnaise]] as a gift. | + | |Speak to the Witch's [[Henchman]] in the [[Witch's Swamp]], and give him a [[Void Mayonnaise]] to gain entrance to the Witch's Hut. Find the Magic Ink and return it to the [[Wizard]]. |
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− | *[[Wizard's Tower|Wizard buildings]] available. | + | *Unlocks [[Wizard's Tower|Wizard buildings]] |
− | *Dark shrines accessible in [[Witch's Hut]]. | + | *Access to the Dark Shrine of Memory |
| + | *Access to the Dark Shrine of Selfishness |
| + | *Access to the Dark Shrine of Night Terrors |
| |} | | |} |
| + | |
| + | ==Gallery== |
| + | [[File:Witch's Hut Interior.png|thumb|left|200px|Inside the Witch's Hut]] |
| + | {{clear}} |
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| ==History== | | ==History== |
− | {{history|1.1|Introduced.}} | + | {{History|1.1|Introduced.}} |
− | {{NavboxBuildings}}[[Category:Locations]] | + | |
| + | {{NavboxBuildings}} |
| + | |
| + | [[Category:Buildings]] |
| + | |
| + | [[de:Hexenhütte]] |
| + | [[es:Cabaña de la Bruja]] |
| + | [[fr:Hutte de la sorcière]] |
| + | [[it:Baracca della Strega]] |
| + | [[ja:魔女の小屋]] |
| + | [[ko:마녀 오두막]] |
| + | [[hu:Boszorkány Kunyhója]] |
| + | [[pt:Cabana da Bruxa]] |
| + | [[ru:Хижина ведьмы]] |
| + | [[tr:Cadı'nın Barakası]] |
| + | [[zh:女巫小屋]] |