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2 bytes added ,  15:37, 28 October 2016
→‎Mood: Animals have a happinessDrain property that changes how much happiness they lose, so some values were innacurate
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*Petting ('''+''')
 
*Petting ('''+''')
 
*Eating Grass Outside ('''Sets Mood to 255''')
 
*Eating Grass Outside ('''Sets Mood to 255''')
*Animal inside in Winter with a Heater (Only if Mood is at least 150,  '''+10''' points every 10 minutes past 6PM the Player stays awake, up to 255. Only one heater required.)
+
*Animal inside in Winter with a Heater (Only if Mood is at least 150,  '''+''' points every 10 minutes past 6PM the Player stays awake, up to 255. Only one heater required.)
 
*Animal was fed (('''+''') Calculated when the Player sleeps, checks whether the animal ate either hay or grass)
 
*Animal was fed (('''+''') Calculated when the Player sleeps, checks whether the animal ate either hay or grass)
   Line 70: Line 70:  
*Animal outside in the rain or Winter ('''-''')
 
*Animal outside in the rain or Winter ('''-''')
 
*Animal outside past 7PM ('''-''')
 
*Animal outside past 7PM ('''-''')
*Player staying awake past 6PM ('''-10''' points every 10 minutes the Player stays awake, until a minimum of 150 is reached. Winter Heater bonus overrides this.)
+
*Player staying awake past 6PM ('''-''' loses points every 10 minutes the Player stays awake, until a minimum of 150 is reached. Winter Heater bonus overrides this.)
 
*Animal slept outside (('''-''')  Calculated when the Player sleeps, cuts mood in half)
 
*Animal slept outside (('''-''')  Calculated when the Player sleeps, cuts mood in half)
 
*Animal was not pet (('''-''') Calculated when the Player sleeps)
 
*Animal was not pet (('''-''') Calculated when the Player sleeps)
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