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1 byte added ,  18:51, 29 October 2016
m
→‎Mood: Separating Positive/Negative effects more clearly
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*Animal was fed ('''+10 to +16''', dependent on animal type, Calculated when the Player sleeps, checks whether the animal ate either hay or grass)
 
*Animal was fed ('''+10 to +16''', dependent on animal type, Calculated when the Player sleeps, checks whether the animal ate either hay or grass)
 
*Animal outside after 6PM, but before 7PM, and has less than 150 Mood ('''+5 to +8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')
 
*Animal outside after 6PM, but before 7PM, and has less than 150 Mood ('''+5 to +8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')
 +
    
*Animal outside in the rain or Winter ('''-5 to -8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')
 
*Animal outside in the rain or Winter ('''-5 to -8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')
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