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20 bytes added ,  19:32, 29 October 2016
I added a paragraph that includes a glitch.
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Sleep will restore the player's [[Energy]] and [[Health]] to full if they go to bed before 12:00AM and are not [[Energy|exhausted]], and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with (regardless of amount before sleep), with about 50% if they sleep right before 2:00AM.
 
Sleep will restore the player's [[Energy]] and [[Health]] to full if they go to bed before 12:00AM and are not [[Energy|exhausted]], and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with (regardless of amount before sleep), with about 50% if they sleep right before 2:00AM.
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However, there is a glitch that works in version 1.1 where if the player were to select the journal manually (not by clicking F) while the player begins to pass out, the player will be able to avoid the penalty and continue through. The player will attempt to pass out every time 10 minutes pass,
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However, there is a glitch that works in version 1.1 where if [[The Player]] were to select the journal manually (not by clicking F) while [[The Player]] begins to pass out, [[The Player]] will be able to avoid the penalty and continue through. [[The Player]] will attempt to pass out every time 10 minutes pass, but you could repeat the process to have infinite time. The energy reduction rate varies if [[The Player]] sleeps after 2:00am.
but you could repeat the process to have infinite time. The energy reduction rate varies if the player sleeps after 2:00am.
   
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

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