Changes

some streamlining of debris conditionals.
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The weather is controlled by the variable '''weatherForTomorrow''', an integer. It takes one of the following arguments (For a description of each weather as the player sees it, look at [[Weather]])
 
The weather is controlled by the variable '''weatherForTomorrow''', an integer. It takes one of the following arguments (For a description of each weather as the player sees it, look at [[Weather]])
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{|style="border: 1px solid black;"
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{| class="wikitable"
 
|-
 
|-
 
!style="width: 225px;"|Variable (Weather)
 
!style="width: 225px;"|Variable (Weather)
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### Set '''weatherForTomorrow''' to 5. ('''weather_snow''')
 
### Set '''weatherForTomorrow''' to 5. ('''weather_snow''')
 
# Else, if it's over the rain odds.
 
# Else, if it's over the rain odds.
## If you've played less than or 2 days.  
+
## If you've played less than 3 days.  
 
## Or: if  
 
## Or: if  
### It's not spring
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### It's not spring or a random number is greater than or equal to .2 (so 80%) and spring.
### Or a random number is greater than or equal to .2 (so 80%) and spring.
+
### And it's not fall or a random number is greater than or equal to .6 (so 40%) and fall.
### And it's not fall  
  −
### Or a random number is greater than or equal to .6 (so 40%) and fall.
   
### Or: If there is a wedding today
 
### Or: If there is a wedding today
 
#### Set '''weatherForTomorrow''' to 0. ('''weather_sunny''') if true
 
#### Set '''weatherForTomorrow''' to 0. ('''weather_sunny''') if true
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The TV force sets by:
 
The TV force sets by:
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{| style="border: 1px solid black;"
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{| class="wikitable"
 
|-
 
|-
 
!day
 
!day
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This is a brief overview. While it's generally obvious, I'll lay it out
 
This is a brief overview. While it's generally obvious, I'll lay it out
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{| style="border: 1px solid black;"
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{| class="wikitable"
 
|-
 
|-
 
! weather  
 
! weather  
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== Appendix: Override Table ==
 
== Appendix: Override Table ==
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{| style="border: 1px solid black;"
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{| class="wikitable"
 
|-
 
|-
 
!Day
 
!Day
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