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541 bytes added ,  17:53, 19 May 2017
Added an additional formula for calculating gold per day, but did not change any values listed in the tables.
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===Gold per Day===
 
===Gold per Day===
Calculations do not take into account [[Fertilizer]] or the Tiller or Agriculturist [[Farming#Farming Skills|Professions]]. Values are calculated based on normal quality crops.  Variations are noted in or below each table, if applicable.  It is assumed that the crop is watered on the day of planting.  
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Calculations do not take into account [[Fertilizer]] or the Tiller or Agriculturist [[Farming#Farming Skills|Professions]]. Variations are noted in or below each table, if applicable.  It is assumed that the crop is watered on the day of planting.  
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The general formula is <code>((Max Harvests &times; Sell Price per Harvest) &minus; Seed Price )/ Growing Days </code>
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The general formula is:
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<code>Minimum Gold per Day = ((Max Harvests &times; Sell Price per Harvest) &minus; Seed Price )/ Growing Days </code>  
    
'''Growing Days''' = <code>Days to Maturity + ((Max Harvests &minus; 1) &times; Days to Regrow)</code>
 
'''Growing Days''' = <code>Days to Maturity + ((Max Harvests &minus; 1) &times; Days to Regrow)</code>
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In the case of plants that always give >1 item per harvest (''e.g.'', Coffee Bean, Blueberry, Cranberry) the '''Sell Price per Harvest''' = # of crops per Harvest &times; Sell Price for one item.
 
In the case of plants that always give >1 item per harvest (''e.g.'', Coffee Bean, Blueberry, Cranberry) the '''Sell Price per Harvest''' = # of crops per Harvest &times; Sell Price for one item.
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{| class="wikitable"
 
{| class="wikitable"
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<p>Gold per Day = 5 &times; 150 &minus; 240 / 27 = {{price|18.89}}</p>
 
<p>Gold per Day = 5 &times; 150 &minus; 240 / 27 = {{price|18.89}}</p>
 
|}
 
|}
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The following formula takes farming level's influence on crop quality into account:
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<code>Average Gold per Day = ((Farming Level Multiplier &times; Max Harvests &times; Sell Price per Harvest) &minus; Seed Price )/ Growing Days </code>
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'''Farming Level Multiplier''' = <code>.02 &times; (Farming Level) + 1.01</code> represents the ''average'' multiplier for revenue, <code>(Max Harvests &times; Sell Price per Harvest)</code>, based on expected amounts of quality crops harvested.
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Not that the values listed below correspond to the minimum values of gold per day.
    
==Spring Crops==
 
==Spring Crops==
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