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635 bytes added ,  18:07, 20 May 2017
→‎Alternate Calculation: Added an additional calculation for crops that regrow indefinitely (planted in greenhouse)
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====''Alternate Calculation''====
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====''Alternate Calculations''====
    
The following formula takes farming level's influence on crop quality into account:
 
The following formula takes farming level's influence on crop quality into account:
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<code>Average Gold per Day = ((Farming Level Multiplier &times; Max Harvests &times; Sell Price per Harvest) &minus; Seed Price) / Growing Days</code>
 
<code>Average Gold per Day = ((Farming Level Multiplier &times; Max Harvests &times; Sell Price per Harvest) &minus; Seed Price) / Growing Days</code>
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'''Farming Level Multiplier''' = <code>.02 &times; (Farming Level) + 1.01</code> represents the ''average'' multiplier for revenue, <code>(Max Harvests &times; Sell Price per Harvest)</code>, based on expected amount of quality crops harvested.  
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'''Farming Level Multiplier''' = <code>.02 &times; (Farming Level) + 1.01</code> represents the ''average'' multiplier for revenue, '''Max Harvests &times; Sell Price per Harvest''', based on expected amount of quality crops harvested.
However, all of the values listed below correspond to the minimum values of gold per day.
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The following formula ''only applies to crops that regrow a long time after initially planting'':
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<code>Long Run Average Gold per Day = ((Max Harvests &times; Sell Price per Harvest) &times; (.02 &times; (Farming Level) + 1.01)) / Days to Regrow </code>
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After a very long time, the '''Days to Maturity''' and '''Seed Price''' are very small in comparison to the total revenue earned and total days passed since planting. Thus, they can be essentially removed from the '''Average Gold per Day''' equation. Naturally, this equation can only be applied to regrowing crops that are planted in the [[Greenhouse]].  
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It should be noted that all of the values listed in the tables below correspond to the minimum values of gold per day.
    
==Spring Crops==
 
==Spring Crops==
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