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→‎Write the code: tweak example
Line 112: Line 112:  
         private void ControlEvents_KeyPress(object sender, EventArgsKeyPressed e)
 
         private void ControlEvents_KeyPress(object sender, EventArgsKeyPressed e)
 
         {
 
         {
             this.Monitor.Log($"Player pressed {e.KeyPressed}.");
+
             if (Context.IsWorldReady) // save is loaded
 +
            {
 +
                this.Monitor.Log($"{Game1.player.name} pressed {e.KeyPressed}.");
 +
            }
 
         }
 
         }
 
     }
 
     }
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