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611 bytes added ,  18:19, 14 July 2017
→‎Food: reorganize and expand; copy editing too
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===Food===
 
===Food===
Animals do not die if not fed, but will become upset and cease production of animal products until feeding resumes.  
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Farm animals who live in barns and coops need to eat every day, one "portion" per animal. They can eat either fresh grass (if allowed outside) or hay (if kept inside or are unable to find grass). They do not die if not fed, but become upset and cease production of animal products until feeding resumes. They do not need to be fed on a festival day. The game automatically considers them fed, even though no hay or grass is consumed.
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Animals that live in barns and coops can eat either fresh grass (if allowed outside) or hay (if kept inside, or unable to find grass). These animals will have their mood changed to "very happy today!" upon eating fresh grass. Slimes only need to have their troughs filled with water from the watering can, and horses and pets do not need to eat.
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Newly hatched, born, or purchased animals do not need to be fed on the day they arrive on the farm, but baby animals thereafter need to eat one "portion" (the same as adults) each day. If they don't have food, they do not grow on that day.
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If it is a festival day, animals do not need to be fed, the game will automatically consider them fed.
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Slimes need no food, but their troughs must be filled daily with water from the watering can.
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Newly hatched, born, or purchased animals do not need to be fed on the day they arrive on the farm, but baby animals thereafter eat the same amounts as adults.
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Horses and pets do not need to eat, but your pet will be happier once you fill the water bowl each day.
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====Grass & Hay====
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====Silos, Hoppers, and Feeding Benches====
Opening the gates of a [[Coop]] or [[Barn]] will allow animals to come outside and eat [[grass]]. Even so, they will not go out in winter, or when it is rainy, stormy, or snowy. Animals that do go outside will return to their buildings by 6pm, to sleep. Closing the gates again in the evening prevents them from leaving immediately in the morning to eat grass, which gives you time to pet and tend them without adversely affecting their mood. The gates can then be opened during the day to allow them to eat. If you close the gate before all the animals have returned, the ones left out over night are vulnerable to wolves. If they are not eaten, they become unhappy from being exposed to danger.
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[[File:Chickens_fed.png|300px]]
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Hay can be purchased from [[Marnie's Ranch]] for {{price|50}} per piece. Place the hay in your [[inventory]] onto the [[Feeding Bench]] in a farm building to make it available as food for your animals.
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If the animals remain inside or do not find grass to eat, they eat hay instead, one "portion" per day per animal. To feed them hay, you can take some into [[inventory]] by clicking on the hay hopper, which automatically takes hay from a [[silo]], and put it in the feeding bench. The [[Coop|Deluxe Coop]] and [[Barn|Deluxe Barn]] distribute hay automatically.
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To save the expense of buying hay, you must build at least one [[silo]] (eventually, it is common to have three or more). Each silo stores up to 240 pieces of hay, and can be filled by using a [[scythe]] on grass outside (50% chance of hay from each grass unit cut). If your silos are your storage account for hay, then the [[Hay Hopper]]s in the farm buildings are the hay ATMs, where you can withdraw hay into your [[inventory]] or deposit it into storage. The [[Coop|Deluxe Coop]] and [[Barn|Deluxe Barn]] withdraw and distribute hay to the Feeding Benches automatically.
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[[File:Chickens_fed.png|300px]]
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In the winter, snow covers the grass completely, making grazing impossible. Therefore, it is advisable to use the scythe to cut some or all of the grass into hay before the end of the fall season to ensure enough reserve hay to feed your animals through the winter. It is generally considered a good practice to build a silo and begin storing hay even before building your first coop or barn.
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Once a [[silo]] has been constructed on the farm, using a [[scythe]] on grass will place hay inside the silo (50% chance per grass). Each silo holds 240 pieces of hay. Hay can then be gathered from hoppers inside barns and coops and placed in the feeding bins nearby. Building a silo before building animal buildings can make care much easier, though hay can be purchased from [[Marnie's Ranch]] even if the silo has not been built.
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====Grass & Hay====
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Farm animals prefer fresh grass to hay, and become "very happy today!" (the best mood) upon eating fresh grass. However, if you pet them for the first time each day after they have eaten grass, their mood resets to a lower level. So it is good to open the gates of a [[Coop]] or [[Barn]] early in the day, to allow your animals to come outside and eat [[grass]], but only after you have petted them first. Even so, they will not go out in winter, or when it is rainy, stormy, or snowy. Animals that remain inside or do not find grass to eat, eat hay instead, if it is available.
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In the winter, snow covers the grass completely, making grazing impossible. Therefore, it may be advisable to use the scythe to cut some or all of the grass into hay before the end of the fall season to ensure enough reserve hay to feed your animals through the winter.
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Animals that do go outside normally return to their buildings by 6pm, to sleep. Closing the gates again in the evening prevents them from leaving immediately in the morning to eat grass, before you have time to pet and tend them the next day. If you close the gate before all the animals have returned, the ones left out over night are vulnerable to wolves. If they are not eaten, they become unhappy from being exposed to danger.
    
===Animals Trapped Outside===
 
===Animals Trapped Outside===
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