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Modding:Modder Guide/APIs
(view source)
Revision as of 04:54, 1 August 2017
27 bytes removed
,
04:54, 1 August 2017
→Reload assets
:
update
Line 536:
Line 536:
Typically you'll invalidate a specific asset key:
Typically you'll invalidate a specific asset key:
<source lang="c#">
<source lang="c#">
−
helper.Content.InvalidateCache("Data\ObjectInformation.xnb"
, ContentSource.GameContent
); // path separators and capitalisation don't matter
+
helper.Content.InvalidateCache("Data\ObjectInformation.xnb"); // path separators and capitalisation don't matter
</source>
</source>
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