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| pregnant - Sets the amount of days until child birth to 1. Also, removes all previous children. | | pregnant - Sets the amount of days until child birth to 1. Also, removes all previous children. |
| fd, face, faceDirection <S:NPC> <I:dir> - Sets <NPC> to face in <direction> | | fd, face, faceDirection <S:NPC> <I:dir> - Sets <NPC> to face in <direction> |
− | jump <S:NPC> - makes the given NPC/player actor jump once. | + | jump <S:NPC> <I>- makes the given NPC/player actor jump once, at velocity <I>. |
| c, cm, canmove - Force-enables movement for the player actor. Force-closes inventory menu, presumably other menus and dialogue as well. | | c, cm, canmove - Force-enables movement for the player actor. Force-closes inventory menu, presumably other menus and dialogue as well. |
| stoprafting - `player.isRafting = false;` (presumably an unimplemented feature) | | stoprafting - `player.isRafting = false;` (presumably an unimplemented feature) |
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| divorce - Makes the player divorce from their current spouse that night. | | divorce - Makes the player divorce from their current spouse that night. |
| minigame makeEx <S:NPC> - sets <NPC>'s relationship to Farmer as "divorced". | | minigame makeEx <S:NPC> - sets <NPC>'s relationship to Farmer as "divorced". |
| + | db <S:NPC> - Triggers the relevant dialogue with <NPC>, or by default, Pierre. Counts as having spoken to that NPC. Prints "Stack empty" in console if the NPC has no more dialogue at that time. |
| + | marry <S:NPC> - Marries the player to <NPC>. |
| </pre> | | </pre> |
| | | |
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| festivalScore <I:score>- adds <score> to Farmer's grange display score at Stardew Valley Fair | | festivalScore <I:score>- adds <score> to Farmer's grange display score at Stardew Valley Fair |
| toggleCatPerson - Toggles the selected pet species. | | toggleCatPerson - Toggles the selected pet species. |
| + | seenmail <I:ID> - Adds letter <ID> to the list of those the farmer has already received and read. |
| </pre> | | </pre> |
| | | |
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| upgradebarn, barn - upgrades player barn(s) one level | | upgradebarn, barn - upgrades player barn(s) one level |
| growCrops <I:AMT> - Advances all crops in the current location <AMT> days. | | growCrops <I:AMT> - Advances all crops in the current location <AMT> days. |
− | house, houseUpgrade, hu <I:LVL> - Upgrades your house to the given level. | + | house, houseUpgrade, hu <I:LVL> - Up/downgrades your house to the given level. |
| fenceDecay - presumably sets the rate of fence decay | | fenceDecay - presumably sets the rate of fence decay |
| bc, buildcoop - | | bc, buildcoop - |
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| water - Irrigate all tilled land on the current map. | | water - Irrigate all tilled land on the current map. |
| growAnimalsFarm - | | growAnimalsFarm - |
− | wp, wallpaper - | + | wp, wallpaper - Inside the current farm building, switches all wallpapers to the next available wallpaper counting from (assumedly) the left/topmost room. |
− | seenmail -
| |
| tool - | | tool - |
− | db -
| |
| fo, frameOffset - | | fo, frameOffset - |
− | resetAchievements - Reset the achievements.
| |
| m, mv, musicvolume - | | m, mv, musicvolume - |
| emote - | | emote - |
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| gamemode - | | gamemode - |
| barnDweller - | | barnDweller - |
− | marry <S:NPC> - Marries the player to <NPC>.
| |
| bloom - | | bloom - |
| viewport - | | viewport - |
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| boots - | | boots - |
| event - | | event - |
| + | resetAchievements - Resets the Steam achievements. |
| </pre> | | </pre> |
| | | |
| [[Category:Modding]] | | [[Category:Modding]] |