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→‎Release your mod: update for mod build package 2.0
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===Release your mod===
 
===Release your mod===
Ready to share your mod with the world? Let's say you created a mod named ''Pineapples Everywhere''
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Ready to share your mod with the world? If you [[#Create the project|installed the mod build package]], building the project automatically adds a <tt>.zip</tt> file to your project's <tt>bin/Debug</tt> or <tt>bin/Release</tt> folder (depending how you built the project). Just upload that file to [http://www.nexusmods.com/stardewvalley Nexus Mods], the [http://community.playstarbound.com/forums/mods.215/ official modding forums], or both.
which turns all NPCs into pineapples; here's how you would release it for others to use.
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{{collapse|see manual instructions|content=
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Let's say you created a mod named ''Pineapples Everywhere'' which turns all NPCs into pineapples; here's how you would release it for others to use.
    
<ol>
 
<ol>
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<li>Upload your mod to [http://www.nexusmods.com/stardewvalley Nexus Mods], the [http://community.playstarbound.com/forums/mods.215/ official modding forums], or both.</li>
 
<li>Upload your mod to [http://www.nexusmods.com/stardewvalley Nexus Mods], the [http://community.playstarbound.com/forums/mods.215/ official modding forums], or both.</li>
 
</ol>
 
</ol>
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}}
    
==Decompile the game code==
 
==Decompile the game code==
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