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→‎Context: + Context.IsMultiplayer and Context.IsMainPlayer
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|-
 
|-
 
| <tt>Context.IsWorldReady</tt>
 
| <tt>Context.IsWorldReady</tt>
| The player has loaded a save and the world has finished initialising. Useful for ignoring events before the save is loaded.
+
| Whether the player has loaded a save and the world has finished initialising. Useful for ignoring events before the save is loaded.
 
|-
 
|-
 
| <tt>Context.IsPlayerFree</tt>
 
| <tt>Context.IsPlayerFree</tt>
| <tt>Context.IsWorldReady</tt> and the player is free to act on the world (no menu is displayed, no cutscene is in progress, etc).
+
| Whether <tt>Context.IsWorldReady</tt> and the player is free to act on the world (no menu is displayed, no cutscene is in progress, etc).
 
|-
 
|-
 
| <tt>Context.CanPlayerMove</tt>
 
| <tt>Context.CanPlayerMove</tt>
| <tt>Context.IsPlayerFree</tt> and the player is free to move (e.g. not using a tool).
+
| Whether <tt>Context.IsPlayerFree</tt> and the player is free to move (e.g. not using a tool).
 +
|-
 +
| <tt>Context.IsMultiplayer</tt>
 +
| {{SMAPI upcoming|2.6|content=Whether <tt>Context.IsWorldReady</tt>, and the player loaded the save in multiplayer mode (regardless of whether any other players are connected).}}
 +
|-
 +
| <tt>Context.IsMainPlayer</tt>
 +
| {{SMAPI upcoming|2.6|content=Whether <tt>Context.IsWorldReady</tt>, and the player is the main player. This is always true in single-player, and true when hosting in multiplayer.}}
 
|}
 
|}
  
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