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| ! event !! summary | | ! event !! summary |
| |- | | |- |
− | | InventoryChanged || Raised after the player's inventory changes in any way (added or removed item, sorted, etc). | + | | InventoryChanged || Raised after the current player's inventory changes in any way (added or removed item, sorted, etc). |
| |- | | |- |
− | | LeveledUp || Raised after the player levels up a skill. This happens as soon as they level up, not when the game notifies the player after their character goes to bed. | + | | LeveledUp || Raised after the current player levels up a skill. This happens as soon as they level up, not when the game notifies the player after their character goes to bed. |
| + | |- |
| + | | Warped || {{SMAPI upcoming|2.6-beta.7|content=Raised after the current player moves to a new location.}} |
| |} | | |} |
| | | |