Changes

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! event !! summary
 
! event !! summary
 
|-
 
|-
| InventoryChanged || Raised after the player's inventory changes in any way (added or removed item, sorted, etc).
+
| InventoryChanged || Raised after the current player's inventory changes in any way (added or removed item, sorted, etc).
 
|-
 
|-
| LeveledUp || Raised after the player levels up a skill. This happens as soon as they level up, not when the game notifies the player after their character goes to bed.
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| LeveledUp || Raised after the current player levels up a skill. This happens as soon as they level up, not when the game notifies the player after their character goes to bed.
 +
|-
 +
| Warped || {{SMAPI upcoming|2.6-beta.7|content=Raised after the current player moves to a new location.}}
 
|}
 
|}
  
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