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update for SMAPI 2.6 release
Line 54: Line 54:  
|-
 
|-
 
| <tt>Context.IsMultiplayer</tt>
 
| <tt>Context.IsMultiplayer</tt>
| {{SMAPI upcoming|2.6|content=Whether <tt>Context.IsWorldReady</tt>, and the player loaded the save in multiplayer mode (regardless of whether any other players are connected).}}
+
| Whether <tt>Context.IsWorldReady</tt>, and the player loaded the save in multiplayer mode (regardless of whether any other players are connected).
 
|-
 
|-
 
| <tt>Context.IsMainPlayer</tt>
 
| <tt>Context.IsMainPlayer</tt>
| {{SMAPI upcoming|2.6|content=Whether <tt>Context.IsWorldReady</tt>, and the player is the main player. This is always true in single-player, and true when hosting in multiplayer.}}
+
| Whether <tt>Context.IsWorldReady</tt>, and the player is the main player. This is always true in single-player, and true when hosting in multiplayer.
 
|}
 
|}
  
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