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Stardew Valley's developers added several hidden debug commands to test the game. This page documents them.
 
Stardew Valley's developers added several hidden debug commands to test the game. This page documents them.
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If you are using Stardew Valley 1.3 and type 'debug' into the chat box, a message appears: 'ConcernedApe: Nice try...
    
== Accessing debug commands ==
 
== Accessing debug commands ==
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| <tt>mp</tt> || Adds a [[Milk Pail]] to your inventory.
 
| <tt>mp</tt> || Adds a [[Milk Pail]] to your inventory.
 
|-
 
|-
| <tt>lantern</tt> || '''[broken]''' Adds a Lantern to your inventory. However, the game freezes if you try to use it.
+
| <tt>lantern</tt> || '''[broken]''' Adds a Lantern to your inventory. However, the game freezes if you try to use it. One possible way to get out is by clicking the Quest menu.
 
|-
 
|-
 
| colspan=2 |  
 
| colspan=2 |  
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! command !! description
 
! command !! description
 
|-
 
|-
| clone {{t|S:NPC}} || Makes a copy of {{t|NPC}}'s actor and places it to the current location.
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| clone {{t|S:NPC}} || Makes a copy of {{t|NPC}}'s actor and places it to the current location. WARNING: Will crash your game if you do 'clone farmer'!
 
|-
 
|-
 
| sb {{t|S:NPC}}  || Puts "Hello! This is a test" in a bubble above {{t|NPC}}'s head.
 
| sb {{t|S:NPC}}  || Puts "Hello! This is a test" in a bubble above {{t|NPC}}'s head.
 
|-
 
|-
| sf, setFrame {{t|I}} || Sets and stops the player actor's current animation at the given frame.
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| sf, setFrame {{t|I}} || Sets and stops the player actor's current animation at the given frame. Only works with the player.
 
|-
 
|-
 
| fd, face, faceDirection {{t|S:NPC}} {{t|I:dir}} || Sets {{t|NPC}} to face in {{t|direction}}
 
| fd, face, faceDirection {{t|S:NPC}} {{t|I:dir}} || Sets {{t|NPC}} to face in {{t|direction}}
 
|-
 
|-
| jump {{t|S:NPC}} {{t|I}} || makes the given NPC/player actor jump once, at velocity {{t|I}}.
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| jump {{t|S:NPC}} {{t|I}} || makes the given NPC/player actor jump once, at velocity {{t|I}} (Case sensitive). e.g. jump farmer 10
 
|-
 
|-
 
| c, cm, canmove || Force-enables movement for the player actor. Force-closes inventory menu, presumably other menus and dialogue as well.
 
| c, cm, canmove || Force-enables movement for the player actor. Force-closes inventory menu, presumably other menus and dialogue as well.
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| event {{t|S:Location}} {{t|int}} || Starts event {{t|int}} at {{t|Location}}. A location is the name of a file in the game's Data\Events directory. Each has one or more events, which are referenced by {{t|int}}, counting up from zero. You should not already be in the location when starting the event, or things may not work correctly.
 
| event {{t|S:Location}} {{t|int}} || Starts event {{t|int}} at {{t|Location}}. A location is the name of a file in the game's Data\Events directory. Each has one or more events, which are referenced by {{t|int}}, counting up from zero. You should not already be in the location when starting the event, or things may not work correctly.
 
|-
 
|-
| leaveEvent, endEvent || Ends the current event, but also clears all previous events seen, dialogue questions answered, and mail received. Clarify: For that day or entirely?
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| leaveEvent, endEvent || Ends the current event, but also clears all previous events seen, dialogue questions answered, and mail received. Starts the current event over. (Clarify Possible for that day or entirely)
 
|-
 
|-
 
| busDriveBack || BusStop.busDriveBack()
 
| busDriveBack || BusStop.busDriveBack()
 
|-
 
|-
| wedding ||  
+
| wedding || Activates the wedding cutscene
 
|-
 
|-
| eventOver ||  
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| eventOver || Makes the even start over again.
 
|-
 
|-
 
| train || Makes a train pass through Stardew Valley.
 
| train || Makes a train pass through Stardew Valley.
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| dp, dap, daysPlayed || Displays the number of game-days played on the save.
 
| dp, dap, daysPlayed || Displays the number of game-days played on the save.
 
|-
 
|-
| pm, panmode, panMode, || On/off toggle for map-panning view; pan map with WASD when toggled on.
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| pm, panmode, panMode, || On/off toggle for map-panning view; pan map with WASD when toggled on. (Note: If you use 'pm', you won't be able to get back until you type 'panmode')
 
|-
 
|-
 
| version || Prints the SDV version number in console.
 
| version || Prints the SDV version number in console.
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| fenceDecay || presumably sets the rate of fence decay
 
| fenceDecay || presumably sets the rate of fence decay
 
|-
 
|-
| bc, buildcoop ||  
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| bc, buildcoop || Possibly toggles the build coop menu, bypassing the fee.
 
|-
 
|-
 
| coop, upgradecoop || upgrades player coop(s) one level.
 
| coop, upgradecoop || upgrades player coop(s) one level.
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| resetMines || Resets permanent mine changes such as coal carts and treasure chests. Does not affect mines level progress or monster eradication goals.
 
| resetMines || Resets permanent mine changes such as coal carts and treasure chests. Does not affect mines level progress or monster eradication goals.
 
|-
 
|-
| warp {{t|S:MAP}} {{t|I:X}} {{t|I:Y}} || warps Farmer to {{t|MAP}} at ({{t|X}}, {{t|}}y).
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| warp {{t|S:MAP}} {{t|I:X}} {{t|I:Y}} || warps Farmer to {{t|MAP}} at ({{t|X}}, {{t|}}y). e.g. warp blacksmith 3 15
 
|-
 
|-
 
| warpHome, warphome, wh || Warps the current player into their farmhouse.
 
| warpHome, warphome, wh || Warps the current player into their farmhouse.
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| dayUpdate [I:AMT] || Progresses the game either 1 or [AMT] days.
 
| dayUpdate [I:AMT] || Progresses the game either 1 or [AMT] days.
 
|-
 
|-
| al, ambientLight ||  
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| al, ambientLight || Sets the maps default ambient light.
 
|-
 
|-
 
| time {{t|TIME}} || set game time of day, {{t|TIME}} format is military time (24 hours, no colon).
 
| time {{t|TIME}} || set game time of day, {{t|TIME}} format is military time (24 hours, no colon).
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| hurry {{t|S:NPC}} || warps {{t|NPC}} to their currently scheduled endpoint, such as Pam from her home to the bus stop in the morning
 
| hurry {{t|S:NPC}} || warps {{t|NPC}} to their currently scheduled endpoint, such as Pam from her home to the bus stop in the morning
 
|-
 
|-
| makeInedible || Makes the item the player is holding inedible.
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| makeInedible || Makes the item the player is holding inedible. Does not make the item permanently inedible.
 
|-
 
|-
 
| toss || Player actor plays the vial-dropping animation.
 
| toss || Player actor plays the vial-dropping animation.
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| water || Irrigate all tilled land on the current map.
 
| water || Irrigate all tilled land on the current map.
 
|-
 
|-
| growAnimalsFarm ||  
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| growAnimalsFarm || Turns all baby animals to adults.
 
|-
 
|-
 
| wp, wallpaper || Inside the current farm building, switches all wallpapers to the next available wallpaper counting from (assumedly) the left/topmost room.
 
| wp, wallpaper || Inside the current farm building, switches all wallpapers to the next available wallpaper counting from (assumedly) the left/topmost room.
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| m, mv, musicvolume ||  
 
| m, mv, musicvolume ||  
 
|-
 
|-
| emote ||  
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| emote || (Broken) Will make you do an emote according to the emote id. If you use this command, it will play an endless loop of an empty emote.
 
|-
 
|-
 
| remoteLargeTF ||  
 
| remoteLargeTF ||  
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| speech ||  
 
| speech ||  
 
|-
 
|-
| ps, playSound ||  
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| ps, playSound || Does not work, most likely to crash your game
 
|-
 
|-
| wc, warpCharacter ||  
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| wc, warpCharacter || Warps player to the define NPC (Case sensitive). e.g. warpCharacter Abigail
 
|-
 
|-
 
| fruitTrees ||  
 
| fruitTrees ||  
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| animalInfo ||  
 
| animalInfo ||  
 
|-
 
|-
| ff, furniture ||  
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| ff, furniture || Works just like the 'item' command, only with furniture. Format: furniture [ID]
 
|-
 
|-
| achieve ||  
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| achieve || Gives the player the achievement according to its id.
 
|-
 
|-
 
| sdkinfo, steaminfo ||  
 
| sdkinfo, steaminfo ||  
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| morepollen ||  
 
| morepollen ||  
 
|-
 
|-
| specialItem ||  
+
| specialItem || Gives the player an item for your wallet defined by its id.
 
|-
 
|-
| levelup ||  
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| levelup || Promotes the player's defined skill up. Format: levelup [skill] [level]
 
|-
 
|-
 
| kms, killMonsterStat ||  
 
| kms, killMonsterStat ||  
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| ccload ||  
 
| ccload ||  
 
|-
 
|-
| minigame ||  
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| minigame || The base command for toggling a specified scene or action
 
|-
 
|-
 
| addOtherFarmer ||  
 
| addOtherFarmer ||  
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| test || TODO. Changes game display to a swatch list of floorings, which can be clicked once to return to normal game display.
 
| test || TODO. Changes game display to a swatch list of floorings, which can be clicked once to return to normal game display.
 
|-
 
|-
| fish ||  
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| fish || Presumably, adds a fish into the caught fish achievements.
 
|-
 
|-
| year ||  
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| year || Sets the year
 
|-
 
|-
 
| crafting || Teaches the player all crafting recipes.
 
| crafting || Teaches the player all crafting recipes.
 
|-
 
|-
| f, floor ||  
+
| f, floor || Sets the floor of every room in your house
 
|-
 
|-
 
| killAll || TODO. Possibly removes all NPC actors from the current map.
 
| killAll || TODO. Possibly removes all NPC actors from the current map.
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| build ||  
 
| build ||  
 
|-
 
|-
| farmMap ||  
+
| farmMap || Sets the player's map to the default, combat, fishing, mining, and foraging.
 
|-
 
|-
 
| blueprint ||  
 
| blueprint ||  
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| bloom ||  
 
| bloom ||  
 
|-
 
|-
| day ||  
+
| day || Sets the day to the defined number
 
|-
 
|-
 
| upgradeCoop ||  
 
| upgradeCoop ||  
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| busDriveOff || Plays the cutscene of the bus driving off and sends the player to Calico Desert (NOTE: Only works at the bus stop)
 
| busDriveOff || Plays the cutscene of the bus driving off and sends the player to Calico Desert (NOTE: Only works at the bus stop)
 
|-
 
|-
| child2 ||  
+
| child2 || Adds a second child to you family.
 
|-
 
|-
| playMusic {{t|ID}} || Changes music track to <tt>ID</tt>.
+
| playMusic {{t|ID}} || Changes music track to <tt>ID</tt>. Does not work, will crash your game.
 
|-
 
|-
| hat ||  
+
| hat || Givs the player a hat according to its id
 
|-
 
|-
 
| r ||  
 
| r ||  
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| waterColor ||  
 
| waterColor ||  
 
|-
 
|-
| ring ||  
+
| ring || Gives the player a ring according to its id
 
|-
 
|-
 
| clearFurniture ||  
 
| clearFurniture ||  
 
|-
 
|-
| boots ||  
+
| boots || Gives the player boots according to its id
 
|-
 
|-
| resetAchievements || Resets the Steam achievements.
+
| resetAchievements || Resets the Steam achievements. Most likely to not affect Steam itself.
 
|}
 
|}
    
[[Category:Modding]]
 
[[Category:Modding]]
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