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1,609 bytes added ,  18:46, 25 August 2018
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==Player==
 
==Player==
 
//todo describe section
 
//todo describe section
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===Custom Sprite===
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You will be needing:
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-XNB extractor, from this link: "www.mediafire.com/file/4c0g0fk3tza384o/XNBExtract.zip"
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-Image editor. I strongly recommend PS or another program that lets you edit the spritesheets in 8-bit mode.
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-Farmer XNB. You'll find them here: ...StardewValley\Content\Characters\Farmer
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-Multiplayer fix, so it doesn't make your friend's game crash.
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So, what you'll be doing is extract the XNB you want to modify (mostly the hairstyles and the clothes) with the XNB extractor. Once there, follow the readme in the extractor.
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As far as we know, you cannot "add" new hairstyles or clothes, but you can modify the ones there. So what you are going to do is select one line of three views of a hairstyle and one line of four views of clothing. There, you'll change them as you wish.
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A point here. If you want to make a character like, let's say, Master Chief, you'll get one line of clothing, and draw it as Master Chief's armor. Then get one line of a kind of hairstyle, and make the first one (the one that shows when the character is facing south) and cover it completely as the helmet would do, then finish the other two views of the helmet. We say this because it's infinitely easier than going into the farmer_base spritesheet and changing one by one the faces. For characters without helmet, you'll either have to change the faces manually in the spritesheet or try to go around with the in-game creator. You can change the skin color and the boots too, accessing them in-game with the mod that enables the multiplayer fix and let's you change your clothes anytime.
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===Position===
 
===Position===
 
A Character's position indicates the Character's coordinates in the current location.  
 
A Character's position indicates the Character's coordinates in the current location.  
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