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35 bytes removed ,  18:09, 2 September 2018
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| <tt>showFrame {{t|actor}} {{t|frame ID}}</tt>
 
| <tt>showFrame {{t|actor}} {{t|frame ID}}</tt>
| Set the named NPC's current frame in their <tt>Content\Characters\*.xnb</tt> spritesheet. Note that setting the farmer's sprite only changes ''parts'' of the sprite (some times arms, some times arms and legs and torso but not the head, etc). To avoid this problem use ''faceDirection farmer {{t|0/1/2/3}}'' to first rotate the farmer in the proper direction, then modify the sprite with ''showFrame''.
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| Set the named NPC's current frame in their <tt>Content\Characters\*.xnb</tt> spritesheet. Note that setting the farmer's sprite only changes ''parts'' of the sprite (some times arms, some times arms and legs and torso but not the head, etc). To rotate the whole sprite, use ''faceDirection farmer {{t|0/1/2/3}}'' first before modifying the sprite with ''showFrame''.
 
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| <tt>showRivalFrame {{t|frame}}</tt>
 
| <tt>showRivalFrame {{t|frame}}</tt>
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