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Trees can be felled by chopping them repeatedly with an [[Axes|axe]]. Trees always fall left or right on the opposite side from the player (if applicable), and produce wood or seeds in that direction.  When chopped from above or below, the tree may fall in either direction.  If the tree falls into or near water, the items it drops may disappear into the water. Rings like the [[Magnet Ring]] are very useful when chopping trees, as they allow the player to pick up items within a wider radius, reducing the need to cut obstacles to get to the fallen wood. Once cut down, trees don't regrow on [[The Farm|the farm]] even if you leave the stump, however seeds can spawn around stumps.
 
Trees can be felled by chopping them repeatedly with an [[Axes|axe]]. Trees always fall left or right on the opposite side from the player (if applicable), and produce wood or seeds in that direction.  When chopped from above or below, the tree may fall in either direction.  If the tree falls into or near water, the items it drops may disappear into the water. Rings like the [[Magnet Ring]] are very useful when chopping trees, as they allow the player to pick up items within a wider radius, reducing the need to cut obstacles to get to the fallen wood. Once cut down, trees don't regrow on [[The Farm|the farm]] even if you leave the stump, however seeds can spawn around stumps.
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The area around a tree can be paved without ill effects.  Common trees can also be planted next to water and other permanent features of the landscape, next to the greenhouse, or next to tilled soil with crops and still grow to full maturity.
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'''Growth Rate'''
    
Once per day, each tree or seed has a 20% chance of growing if it's not already fully-grown, and the season isn't [[winter]] (or it's in the [[Greenhouse]]). The tree won't reach full growth if there's a fully-grown non-fruit tree within its 3×3 grid, though it'll still grow to the sapling stage (Stage 4). The median growth time to maturity should be about 18 days, though actual growth times can vary considerably. Statistically, less than 10% of seeds take more than 31 days to reach maturity and less than 1% take more than 46 days.  
 
Once per day, each tree or seed has a 20% chance of growing if it's not already fully-grown, and the season isn't [[winter]] (or it's in the [[Greenhouse]]). The tree won't reach full growth if there's a fully-grown non-fruit tree within its 3×3 grid, though it'll still grow to the sapling stage (Stage 4). The median growth time to maturity should be about 18 days, though actual growth times can vary considerably. Statistically, less than 10% of seeds take more than 31 days to reach maturity and less than 1% take more than 46 days.  
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The area around a tree can be paved without ill effects.  Common trees can also be planted next to water and other permanent features of the landscape, next to the greenhouse, or next to tilled soil with crops and still grow to full maturity.
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'''Outside the Farm'''
    
Trees in [[Pelican Town|Town]] cannot be interacted with.  Common trees in [[Cindersap Forest]], [[The Mountain]], [[Railroad]], [[Bus Stop]] and [[Backwoods]] can all be chopped down or tapped.  If such trees are chopped down, and the stumps removed, they will respawn as a Stage 3 sapling (20% chance each night) and grow to maturity as normal after that.  While these trees will not grow to maturity in [[winter]] they will still spawn as a Stage 3 sapling in winter.   
 
Trees in [[Pelican Town|Town]] cannot be interacted with.  Common trees in [[Cindersap Forest]], [[The Mountain]], [[Railroad]], [[Bus Stop]] and [[Backwoods]] can all be chopped down or tapped.  If such trees are chopped down, and the stumps removed, they will respawn as a Stage 3 sapling (20% chance each night) and grow to maturity as normal after that.  While these trees will not grow to maturity in [[winter]] they will still spawn as a Stage 3 sapling in winter.   
    
Tree seeds can be planted in the hoed spot left from digging up an [[Artifact Spot]], and will act the same as a tree planted on the farm.
 
Tree seeds can be planted in the hoed spot left from digging up an [[Artifact Spot]], and will act the same as a tree planted on the farm.
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'''Seeds'''
    
Once fully grown, each tree has a ≈5% chance of producing a seed once per day. Shaking the tree will drop its seed, if it has one.  Trees on [[The Farm|the farm]] that are not shaken will drop their seed anywhere within 3 tiles around the tree (or stump).
 
Once fully grown, each tree has a ≈5% chance of producing a seed once per day. Shaking the tree will drop its seed, if it has one.  Trees on [[The Farm|the farm]] that are not shaken will drop their seed anywhere within 3 tiles around the tree (or stump).
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'''Lightning'''
    
Unlike [[Fruit Trees]] which produce [[Coal]] for 3-4 days after being hit by lightning, common trees hit by lightning are destroyed, leaving only a stump (and some wood or sap) behind.
 
Unlike [[Fruit Trees]] which produce [[Coal]] for 3-4 days after being hit by lightning, common trees hit by lightning are destroyed, leaving only a stump (and some wood or sap) behind.
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