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{{/event
 
{{/event
 
  |name = RenderedWorld
 
  |name = RenderedWorld
  |desc = Raised after the game world is drawn to the sprite patch in a draw tick, before it's rendered to the screen. Content drawn to the sprite batch at this point will be drawn over the world, but under any active menu, HUD elements, or cursor.
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  |desc = Raised after the game world is drawn to the sprite patch, before it's rendered to the screen. Content drawn to the sprite batch at this point will be drawn over the world, but under any active menu, HUD elements, or cursor.
    
  |arg name 1 = <tt>e.SpriteBatch</tt>
 
  |arg name 1 = <tt>e.SpriteBatch</tt>
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