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→‎Multiplayer: + ContextReceived
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! event
 
! event
 
! summary
 
! summary
 +
{{/event
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|group = Multiplayer
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|name  = ContextReceived
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|desc  = Raised after the mod context for a player is received. This happens before the game approves the connection, so the player does not yet exist in the game. This is the earliest point where messages can be sent to the player via SMAPI.
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|arg name 1 = <tt>e.Peer</tt>
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|arg type 1 = <tt>IMultiplayerPeer</tt>
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|arg desc 1 = The received player context (see [[Modding:Modder Guide/APIs/Multiplayer#Get connected player info]]).
 +
}}
 
{{/event
 
{{/event
 
  |group = Multiplayer
 
  |group = Multiplayer
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