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1,515 bytes added ,  05:49, 1 March 2019
Adding locations and chances of getting notes
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[[File:Shadowguy.png|200px|thumb|right|The "Shadow Guy" after interacting with the bush on the character's left]]
 
[[File:Shadowguy.png|200px|thumb|right|The "Shadow Guy" after interacting with the bush on the character's left]]
 
[[File:Secret Note.png|thumb|right|Secret Note]]
 
[[File:Secret Note.png|thumb|right|Secret Note]]
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==Secret Note Sources==
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The following table lists the different actions that can spawn a secret note.
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When the percentage chance is hit, the game tries 3 times to make a note. In each attempt a random number is generated based on the total number of notes. If the number is a note that has not yet been received, the note is spawned and the checks stop
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{| class="wikitable sortable"
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|-
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!Activity
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!Chance
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|-
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| Weeds<ref name="weeds" />
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| 0.9%
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|-
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| Monsters<ref name="monsters" />
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| 3.3%
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|-
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| Chopping trees (Each Axe hit)<ref name="axe" />
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| 0.5%
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|-
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| Fish<ref name="fish" />
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| 8%
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|-
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| Artifact spot<ref name="artifact" />
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| 11% (After artifact checks and winter forage checks)
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|-
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| Stone<ref name="stone" />
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| 1%
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|-
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| Resource clump<ref name="resource" />
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| 5%
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|-
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| Giant crop<ref name="giant" />
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| 100%
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|-
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|}
    
==Secret Notes==
 
==Secret Notes==
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After viewing the cutscene, a bear's paw icon labeled "[[Bear's Knowledge]]" will appear in the player's [[Wallet]].
 
After viewing the cutscene, a bear's paw icon labeled "[[Bear's Knowledge]]" will appear in the player's [[Wallet]].
 
|}
 
|}
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==References==
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<references>
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<ref name="weeds">See <tt>Object::cutWeed</tt> in the game code.</ref>
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<ref name="monsters">See <tt>GameLocation::monsterDrop</tt> in the game code.</ref>
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<ref name="axe">See <tt>Tree::performToolAction</tt> in the game code.</ref>
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<ref name="fish">See <tt>GameLocation::getFish</tt> in the game code.</ref>
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<ref name="artifact">See <tt>GameLocation::digUpArtifactSpot</tt> in the game code.</ref>
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<ref name="stone">See <tt>GameLocation::breakStone</tt> in the game code.</ref>
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<ref name="resource">See <tt>ResourceClump::performToolAction</tt> in the game code.</ref>
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<ref name="giant">See <tt>GiantCrop::performToolAction</tt> in the game code.</ref>
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</references>
    
==History==
 
==History==
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