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129 bytes added ,  01:02, 18 September 2019
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===Inject static content===
 
===Inject static content===
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Most times a static, predefined letter will suffice, whether you are including an attachment (i.e. object, money, etc.) or not.  You can softly reference the player's name, using "@", but not much else.  Replace codes that work in dialog texts, like %pet or %farm, do not work in static mail content at this time.
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Most times a static, predefined letter will suffice, whether you are including an attachment (i.e. object, money, etc.) or not.  You can softly reference the player's name, using "@", but not much else.  Replace codes that work in dialog texts, like %pet or %farm, do not work in static mail content at this time.  This content is static simply because it doesn't need to be changed to be sent.  You send the exact letter anytime you send it.
    
The example below adds 3 letters into the mail data collection.  Note, that the code below does not send any letters to the player, but simply makes them available to Stardew Valley game so they can be sent.
 
The example below adds 3 letters into the mail data collection.  Note, that the code below does not send any letters to the player, but simply makes them available to Stardew Valley game so they can be sent.
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