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No change in size ,  19:01, 28 September 2019
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You can softly reference the player's name, using "@", but other replace codes that may work in dialog texts, like %pet or %farm, do not work in static mail content at this time.  However, you can make use of some special characters that display an icon in the letter, such as "=", which will display a purple star, "<", which will display a pink heart, the "$", which will be replaced with a gold coin, the ">", which will display a right arrow, the "`", which will display an up arrow, and the "+", which will display a head riding a skateboard (maybe?).  There may be additional special cases as well that are not yet documented.
 
You can softly reference the player's name, using "@", but other replace codes that may work in dialog texts, like %pet or %farm, do not work in static mail content at this time.  However, you can make use of some special characters that display an icon in the letter, such as "=", which will display a purple star, "<", which will display a pink heart, the "$", which will be replaced with a gold coin, the ">", which will display a right arrow, the "`", which will display an up arrow, and the "+", which will display a head riding a skateboard (maybe?).  There may be additional special cases as well that are not yet documented.
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The example below adds 3 letters into the mail data collection.  Note, that the code below does not send any letters to the player, but simply makes them available to Stardew Valley game so they can be sent.
+
The example below adds 4 letters into the mail data collection.  Note, that the code below does not send any letters to the player, but simply makes them available to Stardew Valley game so they can be sent.
    
<source lang="c#">
 
<source lang="c#">
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