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475 bytes added ,  16:22, 25 October 2019
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If a fish matches the spawn criteria, the probability that it will spawn is ''{spawn multiplier} - max(0, {minimum depth} - {actual depth}) × {depth multiplier} × {spawn multiplier} + {fishing level} / 50'', up to a maximum of 90%. The ''actual depth'' is the bobber's tile distance from land.
 
If a fish matches the spawn criteria, the probability that it will spawn is ''{spawn multiplier} - max(0, {minimum depth} - {actual depth}) × {depth multiplier} × {spawn multiplier} + {fishing level} / 50'', up to a maximum of 90%. The ''actual depth'' is the bobber's tile distance from land.
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A fish can spawn at a depth less than its ''minimum depth'', but the odds of doing so decreases for most fish.  A higher ''spawn multiplier'' and ''depth multiplier'' result in a greater decrease in the odds of a fish spawning at a distance that is closer to shore than its ''minimum depth.''  The odds of fish spawning never increases when casting to a depth greater than 4, except for with the [[Octopus]] which reaches its maximum spawning rate at a depth of 5 or higher.
 
[[Category:Modding]]
 
[[Category:Modding]]
    
[[pt:Modificações:Dados de Peixes]]
 
[[pt:Modificações:Dados de Peixes]]

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