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18 bytes added ,  23:45, 3 December 2019
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| <tt>showFrame {{t|actor}} {{t|frame ID}}</tt>
 
| <tt>showFrame {{t|actor}} {{t|frame ID}}</tt>
| Set the named NPC's current frame in their <tt>Content\Characters\*.xnb</tt> spritesheet. Note that setting the farmer's sprite only changes ''parts'' of the sprite (some times arms, some times arms and legs and torso but not the head, etc). To rotate the whole sprite, use ''faceDirection farmer {{t|0/1/2/3}}'' first before modifying the sprite with ''showFrame''. Frame ID starts from 0. If farmer is the one whose frame is being set, "farmer" can be eliminated, i.e. both showFrame farmer {{t|frame ID}} and showFrame {{t|frame ID}} would work.
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| Set the named NPC's current frame in their <tt>Content\Characters\*.xnb</tt> spritesheet. Note that setting the farmer's sprite only changes ''parts'' of the sprite (some times arms, some times arms and legs and torso but not the head, etc). To rotate the whole sprite, use ''faceDirection farmer {{t|0/1/2/3}}'' first before modifying the sprite with ''showFrame''. Frame ID starts from 0. If farmer is the one whose frame is being set, "farmer" can be eliminated, i.e. both <tt>showFrame farmer {{t|frame ID}}</tt> and <tt>showFrame {{t|frame ID}}</tt> would work.
 
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| <tt>showRivalFrame {{t|frame}}</tt>
 
| <tt>showRivalFrame {{t|frame}}</tt>
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