|This talk page is for discussing Grass Starter.|
Plant in Winter?
This just doesn't seem right. I tried planting grass starter on Winter 28 to see if it would survive to Spring 1 and grow, and it did. I was gratified. One less task to accomplish on the first day of a season.
But then I backed up to Winter 26 and planted then. (I do perverse things like that just to see how programs will handle them.) Not only did the grass survive to Winter 27, but a couple of patches had grown!
Ok, so grass that was alive on Fall 28 dies on Winter 1. But after that, we can plant again and it will live and grow? I suspect a bug. Has anyone else seen this? Butterbur (talk) 04:55, 11 November 2017 (UTC)
- Yes, I just tried it, and grass planted on the farm on Winter 1 survived and spread up until Spring 1, at which point my farm was basically covered in grass. I can't find anywhere in the code that is supposed to destroy grass, except on Winter 1.
- In addition, I planted grass all over town (forest, bus stop, mountains, etc.) during winter and it survived on Spring 1, although none of it ever spread. margotbean (talk) 17:04, 11 November 2017 (UTC)
Update: Well, yes, this works, as long as you keep playing, and as long as you play into spring you'll keep the grass. But if you exit, even just to title, and reload, and your day is still in winter, then your grass is gone. If you want to use this trick, I'd recommend applying it on Winter 28. Once you save the day, you'll be safely into spring and can reload at will. Butterbur (talk) 17:49, 13 November 2017 (UTC)
- Bummer! Well, thanks for discovering that and fixing the page. margotbean (talk) 18:02, 13 November 2017 (UTC)
There's a new recipe for Grass Starter. It can be bought at Pierre's
It takes 10 fiber to craft one grass starter
I'm not sure whether this a is a 1.4 change or not. It's not currently listed on the Version History page, but I'm fairly certain it wasn't there before this new update.