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Specified that the description of the ice rod will show stats rounded to the nearest tenth of a second.
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{{Infobox clothing
 
{{Infobox clothing
 
|image      = Ice Rod.png
 
|image      = Ice Rod.png
|source      = Slaying enemies
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|source      = [[Monsters]] • [[The Mines#Crates and Barrels|Crates and Barrels]] • [[Skull Cavern#Treasure Rooms|Skull Cavern Treasure Rooms]]
 
|gprice      = N/A
 
|gprice      = N/A
 
|value      = {{Price|1000}}
 
|value      = {{Price|1000}}
 
}}
 
}}
'''Ice Rod''' is a [[Trinkets|trinket]] item dropped by enemies. While it is equipped in the trinket slot, the Ice Rod shoots an orb of ice every X seconds, freezing any enemies in its path for Y seconds. These values are randomly determined on drop and can be changed if reforged using an [[Anvil]].  
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The '''Ice Rod''' is a [[Trinkets|trinket]] item that can be obtained by slaying [[monsters]] or breaking [[The Mines#Crates and Barrels|crates and barrels]] in [[the Mines]], [[Skull Cavern]], or [[Volcano Dungeon]]. Drop chances from both methods are affected by [[Luck#Daily Luck|daily luck]] and [[Luck#Luck Buffs|luck buffs]], among other factors. The [[Burglar's Ring]] and [[Monster Compendium]] do not impact the chance to obtain it from monsters.<ref name="tryspawntrinket" /> There is also a ~0.6% chance to obtain an Ice Rod from a [[Skull Cavern#Treasure Rooms|treasure chest]] in the [[Skull Cavern]].<ref name="treasureroom" />
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The time between shots (X) is a random value between 3 and 5 seconds and the freeze duration (Y) is a random value between 2 and 4 seconds. These are determined to the millisecond, with all possible values equally likely.<ref name="IceRodGeneration"/>  
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While the Ice Rod is equipped in the trinket slot, the player occasionally shoots an ice orb that briefly freezes all [[monsters]] in its path. When enemies are within 9-10 tiles of the player, an ice orb is automatically shot straight towards the nearest enemy. Ice orbs do not cause damage and pass through all environmental objects (like [[Mining#Mining Nodes|mining nodes]] or [[weeds]]).<ref name="iceorb" />
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When dropped or reforged, there is a 5% chance<ref name="IceRodGeneration"/> for the Ice Rod to become "Perfect", changing its name to "Perfect Ice Rod". This variant fires every 3 seconds and freezes for 4 seconds.
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The time between shots (''X'') ranges from 3 to 5 seconds, and the freeze duration (''Y'') ranges from 2 to 4 seconds. These times are determined to the millisecond, and all possible values are equally likely when the Ice Rod is dropped. The trinket description will round these values to the nearest tenth of a second (''i.e.'', a freeze duration of 2.367 seconds will be displayed as 2.4 seconds).<ref name="IceRodGeneration"/> Both stats can be changed if the trinket is re-forged on an [[Anvil]].
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When dropped or re-forged, the Ice Rod has a 5% chance to become "Perfect" and change its name to the "'''Perfect Ice Rod'''". This variant fires every 3 seconds and freezes for 4 seconds.<ref name="IceRodGeneration"/>
    
==Gifting==
 
==Gifting==
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<references>
 
<references>
 
     <ref name="IceRodGeneration">See <samp>IceOrbTrinketEffect::GenerateRandomStats</samp> in the game code.</ref>
 
     <ref name="IceRodGeneration">See <samp>IceOrbTrinketEffect::GenerateRandomStats</samp> in the game code.</ref>
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    <ref name="tryspawntrinket">See <samp>Trinket::TrySpawnTrinket</samp>, <samp>GameLocation::monsterDrop</samp>, and <samp>BreakableContainer::releaseContents</samp> in the game code.</ref>
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    <ref name="treasureroom">See <samp>MineShaft::getTreasureRoomItem</samp> in the game code.</ref>
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    <ref name="iceorb">See <samp>IceOrbTrinketEffect::Update</samp> in the game code.</ref>
 
</references>
 
</references>
  
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