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54 bytes added ,  23:34, 1 January 2021
→‎1.5: + links to Buffs and Immunity
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:** [[Spider]] (jumps, often found near webs that can trap players and dust sprites);
 
:** [[Spider]] (jumps, often found near webs that can trap players and dust sprites);
 
:** [[Slimes#Prismatic Slime|Prismatic Slime]] (quest only);
 
:** [[Slimes#Prismatic Slime|Prismatic Slime]] (quest only);
:** [[Putrid Ghost]] (causes nauseated debuff);
+
:** [[Putrid Ghost]] (causes nauseated [[Buffs|debuff]]);
 
:** [[Blue Squid]];
 
:** [[Blue Squid]];
 
:** [[Royal Serpent]];
 
:** [[Royal Serpent]];
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:** [[Taro Root]];
 
:** [[Taro Root]];
 
:** [[Tropical Curry]];
 
:** [[Tropical Curry]];
:** [[Squid Ink Ravioli]] (temporarily prevents debuffs).
+
:** [[Squid Ink Ravioli]] (temporarily prevents [[Buffs|debuffs]]).
 
:* Add new fertilizers:
 
:* Add new fertilizers:
 
:** [[Deluxe Fertilizer]] increases chance of higher-quality crops;
 
:** [[Deluxe Fertilizer]] increases chance of higher-quality crops;
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:** [[Glowstone Ring]] provides both light and increased item collection radius;
 
:** [[Glowstone Ring]] provides both light and increased item collection radius;
 
:** [[Hot Java Ring]] increases your chance to find coffee drinks when slaying monsters;
 
:** [[Hot Java Ring]] increases your chance to find coffee drinks when slaying monsters;
:** [[Immunity Band]] reduces chance of status debuffs by 40%;
+
:** [[Immunity Band]] reduces chance of status [[Buffs|debuffs]] by 40%;
 
:** [[Lucky Ring]] increases luck by +1;
 
:** [[Lucky Ring]] increases luck by +1;
 
:** [[Phoenix Ring]] restores some health after being knocked out once per day.
 
:** [[Phoenix Ring]] restores some health after being knocked out once per day.
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:** Rustic Plank Floor;
 
:** Rustic Plank Floor;
 
:** Stone Walkway Floor.
 
:** Stone Walkway Floor.
:* Added new debuffs from enemies:
+
:* Added new [[Buffs|debuffs]] from enemies:
 
:** Burnt (Speed -2, Defense -3);
 
:** Burnt (Speed -2, Defense -3);
 
:** Darkness (dims lighting, making it harder to see in caves);
 
:** Darkness (dims lighting, making it harder to see in caves);
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:* Combat changes:
 
:* Combat changes:
:** Immunity now reduces the chance of status debuffs.
+
:** [[Immunity]] now reduces the chance of status [[Buffs|debuffs]].
 
:** Changed special move cooldowns on daggers (6→3 seconds) and clubs (4→6 seconds).
 
:** Changed special move cooldowns on daggers (6→3 seconds) and clubs (4→6 seconds).
 
:** The dagger special attack now pins the target in place until the last stab (which then knocks them back), so dagger hits are less likely to miss.
 
:** The dagger special attack now pins the target in place until the last stab (which then knocks them back), so dagger hits are less likely to miss.
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