Difference between revisions of "Professions"

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#REDIRECT [[Skills]]
{{delete|I don't think this serves any purpose that [[Skills]] does not already serve.}}
 
 
 
Professions allow for players to specialize within a [[Skills|proficiency]] and receive a bonus that suits their chosen play style.  The player can choose one of two professions upon reaching level 5 in a proficiency and one from another pair at level 10, based on their first choice.
 
 
 
==Farming==
 
{| class="wikitable"
 
!Name
 
!Description
 
!Level
 
!Prerequisite
 
|-
 
|Rancher
 
|Animal products worth 10% more
 
|5
 
|
 
|-
 
|Tiller
 
|Crops worth 10% more
 
|5
 
|
 
|-
 
|Coopmaster
 
|Befriend coop animals quicker
 
Incubation time cut in half
 
|10
 
|Rancher
 
|-
 
|Shepherd
 
|Befriend barn animals quicker
 
Sheep produce wool faster
 
|10
 
|Rancher
 
|-
 
|Artisan
 
|[[Artisan_Goods|Artisan goods]] worth 50% more
 
|10
 
|Tiller
 
|-
 
|Agriculturalist
 
|All crops grow 10% faster
 
|10
 
|Tiller
 
|}
 
 
 
==Mining==
 
{| class="wikitable"
 
!Name
 
!Description
 
!Level
 
!Prerequisite
 
|-
 
|Miner
 
| +1 ore per vein
 
|5
 
|
 
|-
 
|Geologist
 
|Chance for gems to appear in pairs
 
|5
 
|
 
|-
 
|Blacksmith
 
|Metal bars worth 25% more
 
|10
 
|Miner
 
|-
 
|Prospector
 
|Chance to find coal doubled
 
|10
 
|Miner
 
|-
 
|Excavator
 
|Chance to find geodes doubled
 
|10
 
|Geologist
 
|-
 
|Gemologist
 
|Gems worth 30% more
 
|10
 
|Geologist
 
|}
 
 
 
==Foraging==
 
{| class="wikitable"
 
!Name
 
!Description
 
!Level
 
!Prerequisite
 
|-
 
|Forester
 
|Wood worth 50% more
 
|5
 
|
 
|-
 
|Gatherer
 
|Chance for double harvest of foraged items
 
|5
 
|
 
|-
 
|Lumberjack
 
|Normal trees occasionally drop hardwood
 
|10
 
|Forester
 
|-
 
|Tapper
 
|Syrup is worth 25% more
 
|10
 
|Forester
 
|-
 
|Botanist
 
|Foraged items are always gold quality
 
|10
 
|Gatherer
 
|-
 
|Tracker
 
|Locations of forageable items are revealed
 
|10
 
|Gatherer
 
|}
 
 
 
==Fishing==
 
{| class="wikitable"
 
!Name
 
!Description
 
!Level
 
!Prerequisite
 
|-
 
|Fisher
 
|Fish worth 25% more
 
|5
 
|
 
|-
 
|Trapper
 
|Resources required to craft crab pots reduced
 
|5
 
|
 
|-
 
|Angler
 
|Fish worth 50% more
 
|10
 
|Fisher
 
|-
 
|Pirate
 
|Chance to find treasure doubled
 
|10
 
|Fisher
 
|-
 
|Mariner
 
|Crab pots never catch trash
 
|10
 
|Trapper
 
|-
 
|Luremaster
 
|Crab pots no longer need to be baited
 
|10
 
|Trapper
 
|}
 
 
 
==Combat==
 
{| class="wikitable"
 
!Name
 
!Description
 
!Level
 
!Prerequisite
 
|-
 
|Fighter
 
|10% damage increase
 
+15 HP
 
|5
 
|
 
|-
 
|Scout
 
|Crit chance increased by 50%
 
|5
 
|
 
|-
 
|Brute
 
|15% damage increase
 
|10
 
|Fighter
 
|-
 
|Defender
 
| +25 HP
 
|10
 
|Fighter
 
|-
 
|Acrobat
 
|Cooldown on special moves is cut in half
 
|10
 
|Scout
 
|-
 
|Desperado
 
|Critical hits are deadly
 
|10
 
|Scout
 
|}
 

Revision as of 21:22, 5 March 2016

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