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Skills are player attributes which are leveled up through the use of specific tools or actions. Increasing skill will increase the proficiency of certain tools, and unlock helpful and unique crafting recipes. It should be noted that any crafting recipes learned through leveling up will not be accessible until after your next save/the following day.

Each skill has ten levels, and at level 5 and level 10 players will select from one of two Professions to specialize in. These Professions take effect immediately; for example, the Level 5 Fisher specialization will increase the selling price of fish put into the shipping box the previous night. All skills need the following experience points to increase skill level:

Lvl Total Experience
1 100
2 380
3 770
4 1300
5 2150
Lvl Total Experience
6 3300
7 4800
8 6900
9 10000
10 15000

A variety of skills can be temporarily improved by eating specific foods. These skills will appear as a buff icon next to the player clock in the user interface. Skills can be viewed in the player skill tab in the game pause menu.

Farming Levels are gained by harvesting crops and caring for animals. Each level grants +1 hoe and watering can proficiency (see tools).
Mining Mining skill is increased by breaking rocks (normally done with a Pickaxe). Each level grants +1 pickaxe proficiency.
Foraging Foraging skill includes both gathered foraged goods, and wood from trees chopped with an axe tool. Each level grants +1 axe proficiency.
Fishing Fishing is associated with successfully completing the fishing mini-game or catching fish in a Crab Pot, increasing the fishing skill. Each level grants +1 fishing rod proficiency.
Combat Combat is a skill tied to the player's ability to fight against monsters.


Proficiency refers to the amount of energy required to use a specific tool. Each increase in skill decreases energy requirements for specific tools by 0.1 points. (The game keeps track of fractional amounts of energy, but in the user interface they are rounded to the nearest integer.)

At skill level 0, each Pickaxe, Axe, and Hoe uses 2 energy. Each Fishing Pole uses 8 energy. The starter Watering Can uses 2 energy.

Fully charging an upgraded watering can increases its energy cost by 2 points per upgrade, but each increase in skill decreases those energy requirements by another 0.1 points per upgrade. At Farming Level 0, the starter can uses 2 energy, and the iridium can uses 10 energy. At Farming Level 10, the starter can uses 1 energy, and the iridium uses 9 energy (10 minus .1 per skill level). Using an upgraded can to water one tile costs the same energy as the starter watering can. Attempting to use an empty watering can doesn't cost energy. Filling a water can never uses energy.

Upgrading an Axe, Pickaxe, or Hoe does not decrease the amount of energy required to use it. The increased efficiency of the Axe, Pickaxe, or Hoe, however, will result in less overall energy being used for the same task than a lower-level tool.

Note that all Hoes use the same energy (2 points at Farming Level 0, and 1 point at Farming Level 10), whether fully-charged or used to till one tile of soil.

All fishing poles use the same energy: 8 points at Fishing Level 0, and 7 points at Fishing Level 10.

Affected Tools





Unaffected Tools

The following tools do not consume energy:

The following tools always consume 4 points of energy:

Neither loading a Crab Pot with Bait nor harvesting it uses any energy, at any skill level.

Farming Skill Icon.png Farming

Main article: Farming

Farming Skill is gained by harvesting crops. Caring for animals also adds experience: Petting, milking, and shearing farm animals or picking up an animal product inside a barn or coop each give 5 experience points. Hoe and watering can use does not give experience by itself. Each level grants +1 proficiency to the Hoe and Watering Can.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Crafting Recipes: Choose a Profession:
Scarecrow.png Scarecrow

Basic Fertilizer.png Basic Fertilizer

Mayonnaise Machine.png Mayonnaise Machine

Stone Fence.png Stone Fence

Sprinkler.png Sprinkler

Bee House.png Bee House

Speed-Gro.png Speed-Gro

Farmer's Lunch.png Farmer's Lunch

Preserves Jar.png Preserves Jar

Basic Retaining Soil.png Basic Retaining Soil

Iron Fence.png Iron Fence

Rancher.png Rancher
Animal products worth 20% more.
Tiller.png Tiller
Crops worth 10% more.
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Rancher: Tiller:

Cheese Press.png Cheese Press

Hardwood Fence.png Hardwood Fence

Quality Sprinkler.png Quality Sprinkler

Loom.png Loom

Quality Retaining Soil.png Quality Retaining Soil

Oil Maker.png Oil Maker

Keg.png Keg

Deluxe Speed-Gro.png Deluxe Speed-Gro

Seed Maker.png Seed Maker

Iridium Sprinkler.png Iridium Sprinkler

Quality Fertilizer.png Quality Fertilizer

Coopmaster.png Coopmaster
Befriend coop animals quicker.
Incubation time cut in half.
Artisan.png Artisan
Artisan goods (wine, cheese, oil, etc.) worth 40% more.
(Note that oil does not actually benefit from the Artisan Profession)
Shepherd.png Shepherd
Befriend barn animals quicker.
Sheep produce wool faster.
Agriculturist.png Agriculturist
All crops grow 10% faster.

Mining Skill Icon.png Mining

Main article: Mining

Mining skill is increased by breaking rocks. Each level adds +1 to Pickaxe proficiency. You are awarded mining skill points when rocks are destroyed -- it doesn't matter if this is done by Pickaxe, Bombs, or by the action of Monsters.

Different rock types give different numbers of experience points.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Cooking Recipes: Crafting Recipes: Choose a Profession:
Cherry Bomb.png Cherry Bomb Staircase.png Staircase Miner's Treat.png Miner's Treat Iron Bar.png Transmute (Fe) Miner.png Miner
+1 ore per vein.
Geologist.png Geologist
Chance for gems to appear in pairs.
(50% chance per Node. Also applies to geodes spawned from breaking rocks.)
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Miner: Geologist:
Bomb.png Bomb Gold Bar.png Transmute (Au) Mega Bomb.png Mega Bomb Crystalarium.png Crystalarium Blacksmith Icon.png Blacksmith
Metal bars worth 50% more.
(Applies to Copper, Iron, Gold, & Iridium Bars)
Excavator.png Excavator
Chance to find geodes doubled.
(Applies to all 4 types of geodes)
Prospector.png Prospector
Chance to find coal doubled.*
Gemologist.png Gemologist
Gems worth 30% more.
(applies to Minerals and Gems)
*Prospector has no effect in the Mines. Otherwise, it adds a chance to find 1 extra piece of coal before the non-Prospector code for finding coal executes. (See GameLocation::breakStone in the game code.)

Foraging Skill Icon.png Foraging

Main article: Foraging

Foraging skill is increased both by gathering forage items found on the ground throughout Stardew Valley and by chopping down Trees with an Axe. Each foraging skill level adds +1 axe proficiency.

Chopping down a tree gives 12 foraging experience points (granted all at once for the last chop that causes the tree to fall), and removing Large Stumps and Large Logs gives 25 exp. Removing regular tree stumps gives 1 exp.

Picking up Forage items around town gives 7 exp each (except for Snow Yam and Winter Root, which give no exp). Picking up a Truffle on the farm gives 7 exp. Harvesting a forage crop grown on the farm from Wild Seeds also gives 7 exp. When a player has the Gatherer profession, and harvesting one plant produces two forage items, 7 exp is given for each item, 14 exp altogether.

Spring Onions that grow in Cindersap Forest south of Leah's Cottage give 3 exp each when harvested.

Salmonberries give no foraging experience when harvested from bushes during Salmonberry Season.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Cooking Recipes: Crafting Recipes: Crafting Recipes: Choose a Profession:
Spring Seeds.png Wild Seeds (Sp)Field Snack.png Field Snack
  • Trees sometimes
    drop seeds.
Survival Burger.png Survival Burger Tapper.png Tapper Charcoal Kiln.png Charcoal KilnSummer Seeds.png Wild Seeds (Su)
  • +1 Wild Berry
Forester.png Forester
Wood worth 50% more.
(Applies to Wood & Hardwood)
Gatherer.png Gatherer
Chance for double harvest of foraged items.
(20% chance of double harvest)
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Forester: Gatherer:
Lightning Rod.png Lightning RodFall Seeds.png Wild Seeds (Fa)

Warp Totem Beach.png Warp Totem:

Winter Seeds.png Wild Seeds (Wi)

Warp Totem Mountains.png Warp Totem:

Warp Totem Farm.png Warp Totem: Farm
  • +1 Wild Berry
Rain Totem.png Rain Totem Lumberjack.png Lumberjack
All trees have a chance to drop hardwood.
Botanist.png Botanist
Foraged items are always highest quality.
Tapper Icon.png Tapper
Syrups worth 25% more.
Tracker.png Tracker
Location of forageable items revealed.

Fishing Skill Icon.png Fishing

Main article: Fishing

Fishing Skill is increased by catching Fish, Trash, Seaweed, Green Algae, or White Algae with a Fishing Rod/Pole or by harvesting Crab Pots.

Each level grants +1 Fishing Rod Proficiency, increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before fish bite. Fishing skill also increases the chance to find quality (silver or gold star) fish.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Crafting Recipes: Choose a Profession:
Casting distance increased by one tile Bait.png Bait Crab Pot.png Crab PotDish o' The Sea.png Dish o' The Sea Recycling Machine.png Recycling Machine
  • Casting distance increased by one tile
Fisher.png Fisher
Fish worth 25% more.
Trapper.png Trapper
Resources required to craft crab pots reduced.
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Fisher: Trapper:
Spinner.png SpinnerTrap Bobber.png Trap Bobber Cork Bobber.png Cork BobberTreasure Hunter.png Treasure Hunter Worm Bin.png Worm BinBarbed Hook.png Barbed HookDressed Spinner.png Dressed Spinner Magnet.png Magnet Angler Icon.png Angler
Fish worth 50% more.
Mariner.png Mariner
Crab pots no longer produce junk items.
Pirate.png Pirate
Chance to find treasure doubled.
Luremaster.png Luremaster
Crab pots no longer require bait.

Combat Skill Icon.png Combat

Main article: Combat

Combat skill is increased by fighting monsters. Some levels add to the player's total HP (health points), as shown by an increase in the health meter.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Cooking Recipes: Crafting Recipes: Choose a Profession:
Sturdy Ring.png Sturdy Ring Life Elixir.png Life Elixir Roots Platter.png Roots Platter Warrior Ring.png Warrior Ring Fighter.png Fighter
All attacks deal 10% more damage.
(+15 HP)
Scout.png Scout
Critical strike chance increased by 50%.
(+0 HP)
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Fighter: Scout:

Slime Egg-Press.png Slime Egg-Press

Oil of Garlic.png Oil of Garlic
Ring of Yoba.png Ring of Yoba

Slime Incubator.png Slime Incubator

Explosive Ammo.png Explosive Ammo
Iridium Band.png Iridium Band Brute.png Brute
Deal 15% more damage.
(+0 HP)
Acrobat.png Acrobat
Cooldown on special moves cut in half.
(+0 HP)
Defender.png Defender
+25 HP.
Desperado.png Desperado
Critical strikes are deadly.
(+0 HP)

Changing Professions

The Statue Of Uncertainty in the sewers allows players to change their chosen professions. After donating Gold.png10,000g then going to sleep for the night, the level 5 "Choose a Profession" screen for the skill chosen at the statue will appear, followed by the corresponding level 10 "Choose a Profession" screen. The statue allows players to change one skill-based profession per night.

Skill-Based Title

Based on your total Skill level you get a certain Title under your name in the Skills tab of the Player Menu. Your level and title are also visible when hovering over your picture on the Inventory Tab of the Player Menu.

The level is calculated as follows: (farmingLevel + fishingLevel + foragingLevel + combatLevel + miningLevel + luckLevel) / 2

If the resulting number ends in 0.5, the decimal value is truncated, and only the integer portion is considered.

Here are the possible Titles:

  • level >= 30: Farm King
  • level > 28: Cropmaster
  • level > 26: Agriculturist
  • level > 24: Farmer
  • level > 22: Rancher
  • level > 20: Planter
  • level > 18: Granger
  • level > 16: Farmgirl/Farmboy
  • level > 14: Sodbuster
  • level > 12: Smallholder
  • level > 10: Tiller
  • level > 8: Farmhand
  • level > 6: Cowpoke
  • level > 4: Bumpkin
  • level > 2: Greenhorn
  • level <= 2: Newcomer

You would need luck level 10 as well as level 10 in all Skills to get the Highest title, Farm King. Unfortunately, luck level (a value separate from daily Luck) is not implemented in the game as of PC v1.3.28. Luck level appears (in the game code) to have been intended as a 6th skill that could be leveled up, like the other skills.


  • 1.3: Added Statue of Uncertainty. Removing a regular tree stump now gives +1 Foraging experience.