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→‎New map properties: clarify (farmhouse properties must be added to farm), sort
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! usage
 
! usage
 
|-
 
|-
| farmhouse
+
| farm
 +
| <tt>FarmFishLocationOverride {{t|location name}} {{t|chance}}</tt>
 +
| Adds an alternative location name when catching fish, where the {{t|chance}} is a decimal value between 0 (never happens) and 1 (always happens). For example, <tt>FarmFishLocationOverride mountain 0.5</tt> adds a 50% chance of catching mountain fish instead of the normal fish for that location. The location names match those shown by the {{nexus mod|679|Debug Mode mod}}.
 +
|-
 +
| farm
 
| <tt>FarmHouseFurniture [{{t|furniture ID}} {{t|tile X}} {{t|tile Y}}]+</tt>
 
| <tt>FarmHouseFurniture [{{t|furniture ID}} {{t|tile X}} {{t|tile Y}}]+</tt>
| Spawns initial furniture when creating a new save. If you add multiple furniture to the same tile, the first one will be placed on the ground and the last one will be placed on the first one.<br />This is also required to enable the <tt>FarmHouseWallpaper</tt>, <tt>FarmHouseFlooring</tt>, and <tt>FarmHouseStarterSeedsPosition</tt> properties. You can enable it without spawning any furniture with <tt>FarmHouseFurniture -1 0 0</tt>.
+
| Spawns initial furniture in the farmhouse when creating a new save. If you add multiple furniture to the same tile, the first one will be placed on the ground and the last one will be placed on the first one.<br />This is also required to enable the <tt>FarmHouseWallpaper</tt>, <tt>FarmHouseFlooring</tt>, and <tt>FarmHouseStarterSeedsPosition</tt> properties. You can enable it without spawning any furniture with <tt>FarmHouseFurniture -1 0 0</tt>.
 
|-
 
|-
| farmhouse
+
| farm
 
| <tt>FarmHouseFlooring {{t|flooring id}}</tt>
 
| <tt>FarmHouseFlooring {{t|flooring id}}</tt>
 
| Sets the initial farmhouse floor to the given ID when creating a new save. These are mapped to the 4x4 tile areas in the <tt>Maps/walls_and_floors</tt> tilesheet starting at tile index 336 (where index 0 is mapped to the top-left square).<br />This is only enabled if <tt>FarmHouseFurniture</tt> is set.
 
| Sets the initial farmhouse floor to the given ID when creating a new save. These are mapped to the 4x4 tile areas in the <tt>Maps/walls_and_floors</tt> tilesheet starting at tile index 336 (where index 0 is mapped to the top-left square).<br />This is only enabled if <tt>FarmHouseFurniture</tt> is set.
 
|-
 
|-
| farmhouse
+
| farm
 
| <tt>FarmHouseWallpaper {{t|wallpaper id}}</tt>
 
| <tt>FarmHouseWallpaper {{t|wallpaper id}}</tt>
 
| Sets the initial farmhouse wallpaper to the given ID when creating a new save. These are mapped to the 1x4 tile areas in the <tt>Maps/walls_and_floors</tt> tilesheet starting from the top-left.<br />This is only enabled if <tt>FarmHouseFurniture</tt> is set.
 
| Sets the initial farmhouse wallpaper to the given ID when creating a new save. These are mapped to the 1x4 tile areas in the <tt>Maps/walls_and_floors</tt> tilesheet starting from the top-left.<br />This is only enabled if <tt>FarmHouseFurniture</tt> is set.
 
|-
 
|-
| farmhouse
+
| farm
 
| <tt>FarmHouseStarterSeedsPosition {{t|tile X}} {{t|tile Y}}</tt>
 
| <tt>FarmHouseStarterSeedsPosition {{t|tile X}} {{t|tile Y}}</tt>
| Sets the tile position where the seed package is placed when creating a new save.<br />This is only enabled if <tt>FarmHouseFurniture</tt> is set.
+
| Sets the tile position in the farmhouse where the seed package is placed when creating a new save.<br />This is only enabled if <tt>FarmHouseFurniture</tt> is set.
 +
|-
 +
| ''any''
 +
| <tt>ForceAllowTreePlanting T</tt>
 +
| Whether to allow planting trees (both wild and fruit) in this location, even if it normally wouldn't be allowed.
 
|-
 
|-
 
| farm
 
| farm
| <tt>SpawnMountainFarmOreRect {{t|tile X}} {{t|tile Y}} {{t|tile width}} {{t|tile height}}</tt>
+
| <tt>SpawnBeachFarmForage T</tt>
| The tile area on the farm map where ores should randomly spawn (like the [[Farm Maps|vanilla hilltop farm]]). Ores will only spawn on tiles which have the <tt>Type Dirt</tt> tile property and are clear for object placement.
+
| Whether to randomly spawn beach forage and [[Supply Crate|supply crates]] on the farm (like the [[Farm Maps|vanilla beach farm]]). Forage and crates will only appear on tiles which have the <tt>BeachSpawn T</tt> property on the <tt>Back</tt> layer, are clear for placement, and don't have a tile on the <tt>AlwaysFront</tt> layer.
 
|-
 
|-
 
| farm
 
| farm
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|-
 
|-
 
| farm
 
| farm
| <tt>SpawnBeachFarmForage T</tt>
+
| <tt>SpawnMountainFarmOreRect {{t|tile X}} {{t|tile Y}} {{t|tile width}} {{t|tile height}}</tt>
| Whether to randomly spawn beach forage and [[Supply Crate|supply crates]] on the farm (like the [[Farm Maps|vanilla beach farm]]). Forage and crates will only appear on tiles which have the <tt>BeachSpawn T</tt> property on the <tt>Back</tt> layer, are clear for placement, and don't have a tile on the <tt>AlwaysFront</tt> layer.
+
| The tile area on the farm map where ores should randomly spawn (like the [[Farm Maps|vanilla hilltop farm]]). Ores will only spawn on tiles which have the <tt>Type Dirt</tt> tile property and are clear for object placement.
|-
  −
| farm
  −
| <tt>FarmFishLocationOverride {{t|location name}} {{t|chance}}</tt>
  −
| Adds an alternative location name when catching fish, where the {{t|chance}} is a decimal value between 0 (never happens) and 1 (always happens). For example, <tt>FarmFishLocationOverride mountain 0.5</tt> adds a 50% chance of catching mountain fish instead of the normal fish for that location. The location names match those shown by the {{nexus mod|679|Debug Mode mod}}.
  −
|-
  −
| ''any''
  −
| <tt>ForceAllowTreePlanting T</tt>
  −
| Whether to allow planting trees (both wild and fruit) in this location, even if it normally wouldn't be allowed.
   
|}
 
|}
  
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