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381 bytes added ,  18:41, 1 November 2021
fix formatting and references
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{{#lst:Tackle|tackleuse}}
 
{{#lst:Tackle|tackleuse}}
 
==Global Effects==
 
==Global Effects==
While fishing in any location with this lure equipped, all fish bite chances are increased. Since all chances are increased with equal proportion to their existing bite chance, this ultimately results in trash showing up slightly less often. Note that this only refers to the calculation for determining which fish bites: this lure does not affect the time it takes before a fish will bite.<ref name="Global">See the getFish method in the source file GameLocation.cs. This reduction in trash rate is due to a global increase in each fish's bite chance (with trash being the default case when no fish bite).</ref>
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While fishing in any location with this lure equipped, all fish bite chances are increased. Since all chances are increased with equal proportion to their existing bite chance, this ultimately results in trash showing up slightly less often. Note that this only refers to the calculation for determining which fish bites: this lure does not affect the time it takes before a fish will bite.<ref name="Global" />
    
==Fish Affected by Location==
 
==Fish Affected by Location==
 
Certain fish are given a separate bite chance increase when using this lure. This replaces the global effect mentioned previously. Assuming other special requirements are met (such as it being the correct season, meeting the fishing level requirement, or standing in the specific places required to catch Legendary Fish or Night Market fish), the curiosity lure will slightly improve the chance that the following fish will bite in these specific areas.
 
Certain fish are given a separate bite chance increase when using this lure. This replaces the global effect mentioned previously. Assuming other special requirements are met (such as it being the correct season, meeting the fishing level requirement, or standing in the specific places required to catch Legendary Fish or Night Market fish), the curiosity lure will slightly improve the chance that the following fish will bite in these specific areas.
===Beach<ref name="Beach>See the getFish method in the source file Beach.cs.</ref>===
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*[[Fish#Night_Market_Fish|Night Market fish]] (Note: This is a different calculation than submarine fishing. [[Magic Bait]] is required to catch these fish on the beach.)
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'''Beach''' <ref name="Beach" />
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*[[Fish#Night Market Fish|Night Market fish]] (Note: This is a different calculation than submarine fishing. [[Magic Bait]] is required to catch these fish on the beach.)
 
**[[Midnight Squid]]
 
**[[Midnight Squid]]
 
**[[Spook Fish]]
 
**[[Spook Fish]]
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*[[Son of Crimsonfish]]
 
*[[Son of Crimsonfish]]
   −
===Mines<ref name="MineShaft>See the getFish method in the source file MineShaft.cs.</ref>===
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'''Mines''' <ref name="MineShaft" />
 
*[[Stonefish]]
 
*[[Stonefish]]
 
*[[Ice Pip]]
 
*[[Ice Pip]]
 
*[[Lava Eel]]
 
*[[Lava Eel]]
   −
===Mountain<ref name="Mountain">See the getFish method in the source file Mountain.cs.</ref>===
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'''Mountain''' <ref name="Mountain" />
 
*[[Legend]]
 
*[[Legend]]
 
*[[Legend II]]
 
*[[Legend II]]
   −
===Sewer<ref name="Sewer">See the getFish method in the source file Sewer.cs.</ref>===
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'''Sewer''' <ref name="Sewer" />
 
*[[Mutant Carp]]
 
*[[Mutant Carp]]
 
*[[Radioactive Carp]]
 
*[[Radioactive Carp]]
   −
===Submarine<ref name="Submarine">See the getFish method in the source file Submarine.cs.</ref>===
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'''Submarine''' <ref name="Submarine" />
 
*[[Spook Fish]]
 
*[[Spook Fish]]
 
*[[Blobfish]]
 
*[[Blobfish]]
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Notably, the [[Midnight Squid]] chance is not increased when fishing on the submarine, though it is increased when fishing on the beach (while meeting the other special requirements needed to fish for it there).
 
Notably, the [[Midnight Squid]] chance is not increased when fishing on the submarine, though it is increased when fishing on the beach (while meeting the other special requirements needed to fish for it there).
   −
===Town<ref name="Town">See the getFish method in the source file Town.cs.</ref>===
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'''Town''' <ref name="Town" />
 
*[[Angler]]
 
*[[Angler]]
 
*[[Ms. Angler]]
 
*[[Ms. Angler]]
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|}
    
==Rare Fish Not Affected==
 
==Rare Fish Not Affected==
*The [[Glacierfish]] and [[Glacierfish Jr.]] are not affected by the curiosity lure, despite being listed among the [[Fish#Legendary_Fish|Legendary Fish]] and [[Fish#Legendary_Fish_II|Legendary Fish II]] respectively.<ref name="Forest">See the getFish method in the source file Forest.cs.</ref>
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*The [[Glacierfish]] and [[Glacierfish Jr.]] are not affected by the curiosity lure, despite being listed among the [[Fish#Legendary_Fish|Legendary Fish]] and [[Fish#Legendary_Fish_II|Legendary Fish II]] respectively.<ref name="Forest" />
*The [[Octopus]] is not affected by the curiosity lure, even though it's the fish with the highest difficulty among all non-Legendary fish and normally has a very low bite rate.<ref name="Beach></ref>
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*The [[Octopus]] is not affected by the curiosity lure, even though it's the fish with the highest difficulty among all non-Legendary fish and normally has a very low bite rate.<ref name="Beach" />
*The [[Scorpion Carp]] is not affected by the curiosity lure, even though it has a very low spawn rate naturally when fishing at [[The Desert]].<ref name="Desert">See the getFish method in the source file Desert.cs.</ref>
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*The [[Scorpion Carp]] is not affected by the curiosity lure, even though it has a very low spawn rate naturally when fishing at [[The Desert]].<ref name="Desert" />
    
==Gifting==
 
==Gifting==
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==References==
 
==References==
<references />
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<references>
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    <ref name="Global">See <samp>GameLocation::getFish</samp> in the game code. This reduction in trash rate is due to a global increase in each fish's bite chance (with trash being the default case when no fish bite).</ref>
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    <ref name="Beach">See <samp>Beach::getFish</samp> in the game code.</ref>
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    <ref name="MineShaft">See <samp>MineShaft::getFish</samp> in the game code.</ref>
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    <ref name="Mountain">See <samp>Mountain::getFish</samp> in the game code.</ref>
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    <ref name="Sewer">See <samp>Sewer::getFish</samp> in the game code.</ref>
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    <ref name="Submarine">See <samp>Submarine::getFish</samp> in the game code.</ref>
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    <ref name="Town">See <samp>Town::getFish</samp> in the game code.</ref>
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    <ref name="Forest">See <samp>Forest::getFish</samp> in the game code.</ref>
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    <ref name="Desert">See <samp>Desert::getFish</samp> in the game code.</ref>
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</references>
    
==History==
 
==History==
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