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::::You are correct, I actually got a couple on one save file as well. For some reason the game code implies you can only get one, but either that's not effective or is overridden elsewhere. [[User:User314159|User314159]] ([[User talk:User314159|talk]]) 01:38, 14 February 2022 (UTC)
 
::::You are correct, I actually got a couple on one save file as well. For some reason the game code implies you can only get one, but either that's not effective or is overridden elsewhere. [[User:User314159|User314159]] ([[User talk:User314159|talk]]) 01:38, 14 February 2022 (UTC)
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:::::What I want to know is, if I avoid getting artifacts, does it give a better chance at rare items like the iridium band, Neptune's Glaive, or treasure chests at fishing level 2+? It seems to me that those are very worthwhile to get early on, and the smaller museum things, or even ancient seeds or dinosaur eggs aren't so worthwhile. The math behind the formulas isn't so clear about how this might work. Thanks! [[User:Nerdpride|Nerdpride]] ([[User talk:Nerdpride|talk]]) 05:19, 14 December 2022 (UTC)
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::::::The code is complex, but I believe the short answer is "no", you would get coal instead. Sorry for the bad news. [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 16:31, 14 December 2022 (UTC)
    
==Fishing XP Formula==
 
==Fishing XP Formula==
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:My best random guess (without looking at the code) would be that it's merely checking the current haul of treasure to make sure you aren't catching multiple tridents/glaives/etc in the same cast, as that would look a bit weird for those and some other items. But I've caught a total of 3 Neptune's Glaives at different times in my current save file (with no relevant mods) while already having one in my inventory constantly as my default weapon/grass cutter. So I have to agree that it's definitely not preventing people from repeatedly catching the same weapon during different casts, and/or while one is already in inventory. [[User:FreeTheJunimos|FreeTheJunimos]] ([[User talk:FreeTheJunimos|talk]]) 10:18, 4 October 2022 (UTC)
 
:My best random guess (without looking at the code) would be that it's merely checking the current haul of treasure to make sure you aren't catching multiple tridents/glaives/etc in the same cast, as that would look a bit weird for those and some other items. But I've caught a total of 3 Neptune's Glaives at different times in my current save file (with no relevant mods) while already having one in my inventory constantly as my default weapon/grass cutter. So I have to agree that it's definitely not preventing people from repeatedly catching the same weapon during different casts, and/or while one is already in inventory. [[User:FreeTheJunimos|FreeTheJunimos]] ([[User talk:FreeTheJunimos|talk]]) 10:18, 4 October 2022 (UTC)
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:: Farmer.specialItems are weird - I know it has something to do with museum rewards, but it consolidates all the IDs together in a single list, and it's a little hard to trace exactly what gets added to it and what doesn't. Honestly I mostly consider it early development jank, it's hard to follow and often goes nowhere. [[User:Atravita|Atravita]] ([[User talk:Atravita|talk]]) 11:34, 4 October 2022 (UTC)
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:::That's consistent with what I found. The game sets <samp>specialItem</samp> to true after catching one of these weapons, but no IDs get added to the list of specialItems. I didn't go down that rabbit hole any further; I'd already spent a couple of hours on it. Museum rewards make sense, but why they get checked when fishing... I'm not even going there. 😁
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:::Thanks to all for their input and for making the wiki better! And everyone please remember to add code references and use talk pages when making changes! Thank you again, [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 16:50, 4 October 2022 (UTC)
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