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Text replacement - "daily luck" to "daily [[luck"
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==Items Obtained==
 
==Items Obtained==
A random number of one type of metal ore is always received from panning.  A random amount of [[coal]], one [[Minerals|gem/mineral]], or a random amount of [[Omni Geode]]s can also be received.  An additional item, the [[Lucky Ring]], can be obtained depending on [[Luck#Daily Luck|daily luck]] and [[Luck#Luck Buffs|luck buffs]]. Shown below is a complete list of items that can be obtained by panning, as well as how the percent chance of obtaining them is adjusted for various luck levels. <ref name="itempanchances" />
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A random number of one type of metal ore is always received from panning.  A random amount of [[coal]], one [[Minerals|gem/mineral]], or a random amount of [[Omni Geode]]s can also be received.  An additional item, the [[Lucky Ring]], can be obtained depending on daily [[luck]]]] and [[Luck#Luck Buffs|luck buffs]]. Shown below is a complete list of items that can be obtained by panning, as well as how the percent chance of obtaining them is adjusted for various luck levels. <ref name="itempanchances" />
    
As shown, better luck increases the chance of finding [[Iridium Ore]] rather than [[Copper Ore]], and the chance of finding a [[Diamond]] rather than [[Coal]].  Luck from [[Luck#Luck Buffs|food buffs]] also increases the chance of finding a [[Diamond]] rather than an [[Amethyst]], [[Aquamarine]], [[Emerald]], [[Ruby]], or [[Topaz]].  Luck from food buffs affects the percent chance of finding ore by 0.4% for each integer difference in luck, and by 4% for each integer difference in luck for all other items.
 
As shown, better luck increases the chance of finding [[Iridium Ore]] rather than [[Copper Ore]], and the chance of finding a [[Diamond]] rather than [[Coal]].  Luck from [[Luck#Luck Buffs|food buffs]] also increases the chance of finding a [[Diamond]] rather than an [[Amethyst]], [[Aquamarine]], [[Emerald]], [[Ruby]], or [[Topaz]].  Luck from food buffs affects the percent chance of finding ore by 0.4% for each integer difference in luck, and by 4% for each integer difference in luck for all other items.
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