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[[File:Cave Entrance.png|thumb|right|200px|The entrance to the cave near the [[Greenhouse]].]]
 
[[File:Cave Entrance.png|thumb|right|200px|The entrance to the cave near the [[Greenhouse]].]]
   −
After [[The Player|you]] accumulate {{price|25000}} in total earnings, [[Demetrius]] will visit [[the Farm]] in the morning and inform you that he would like to use the cave to set up research specimens. He'll give you the option to choose between fruit bats (which leave [[Fruits|fruit]] in the cave) or [[Foraging|mushrooms]]. This choice is permanent and cannot be reversed.
+
'''The Farm Cave''' is an underground location accessed through a passage near the northern edge of [[The Farm]].  Initially it is just a small empty cave.  After [[The Player|the player]] accumulates {{price|25000}} in total earnings, [[Demetrius]] will visit the farm in the morning and inform the player that he would like to use the cave to set up research specimens. He'll give the player the option to choose between fruit bats (which leave [[Fruits|fruit]] in the cave) or [[Foraging|mushrooms]]. This choice is permanent and cannot be reversed.
    
==Fruit bats==
 
==Fruit bats==
 
[[File:CaveFruitBats.png|thumb|right|200px|Interior of the Fruit Bat cave]]
 
[[File:CaveFruitBats.png|thumb|right|200px|Interior of the Fruit Bat cave]]
Fruit bats leave various fruit in the Cave on your farm overnight. This is a great option for making [[Artisan Goods]] as it gives you a slow but steady supply of [[Fruits|fruit]] even out of season. It also helps complete the {{Bundle|Artisan|16|y}} in the first year or two, before you have enough money to buy all the necessary [[Fruit Trees]].  
+
Fruit bats leave various fruit in the Cave on the farm overnight. This is a great option for making [[Artisan Goods]] as it gives a slow but steady supply of [[Fruits|fruit]], particularly foraged berries, even out of their respective seasons. It also helps complete the {{Bundle|Artisan|16|y}} in the first year or two, before the player has enough money to buy all the necessary [[Fruit Trees]].  
    
[[Fruit Trees|Fruit Tree]] fruits make excellent gifts for villagers because they are universal likes, readily accessible early in the game, and do not require a [[Cooking|kitchen]]. Gifting may be the best late-game use for fruit, other than making [[Artisan Goods]], [[Shipping]] them, finishing the [[Bundles]], or eating them for extra energy (even though they don't replenish very much health).
 
[[Fruit Trees|Fruit Tree]] fruits make excellent gifts for villagers because they are universal likes, readily accessible early in the game, and do not require a [[Cooking|kitchen]]. Gifting may be the best late-game use for fruit, other than making [[Artisan Goods]], [[Shipping]] them, finishing the [[Bundles]], or eating them for extra energy (even though they don't replenish very much health).
   −
Fruit found in the cave can be of any quality (normal, silver, or gold). If the [[Foraging#Foraging Skill|Botanist Profession]] is chosen, the fruit will be iridium quality. Each fruit picked up from the floor of the Cave will give the player 7 [[Foraging]] experience points.  
+
Every night, there is a chance of new fruit spawning. If the cave is empty, there is a 48% chance of no new fruit; 25% chance of 1 fruit; 13% chance of 2 fruit; 7% chance of 3 fruit; 7% chance of 4 or more fruit.<ref name="fruitchances" /> The average spawn rate is 1.06 fruit per night. There is no hard limit on the maximum number of fruit in one night, other than the available floor space (50 tiles).
   −
Fruit bats will not leave fruit on [[Crafting#Decor|craftable flooring]].
+
Fruit spawned in the cave always remains there until the player collects it (the cave contents are never automatically reset, even at the end of the week or the end of the month). Uncollected fruit reduces the space available for new fruit to spawn. For example, ten uncollected fruit increases the chances of no new fruit from 48% to 54%.  Placing equipment or [[Crafting#Decor|craftable flooring]] in the cave also reduces the space available for fruit.
 +
 
 +
Fruit found in the cave can be of any quality (normal, silver, gold, or iridium).  If the [[Foraging#Foraging Skill|Botanist Profession]] is chosen, the fruit will be iridium quality.  The [[Skills#Foraging|Gatherer]] profession gives the player a chance of obtaining two fruit.  Each fruit obtained from the cave gives the player 7 [[Foraging]] experience points.
    
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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!Also Found
 
!Also Found
 
!Sell Price
 
!Sell Price
!Restores
+
!Energy / Health
 
!Used In
 
!Used In
 
!Chance <ref name="fruitchances" />
 
!Chance <ref name="fruitchances" />
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|{{Description|Cherry}}
 
|{{Description|Cherry}}
 
|[[Cherry Tree]] ([[Spring]])
 
|[[Cherry Tree]] ([[Spring]])
|data-sort-value="80"|{{Qualityprice|Cherry|80|iridium}}
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|{{Qualityprice|Cherry|80}}
|{{EdibilityGrid|Cherry|15|iridium=true}}
+
|{{EdibilityGrid|Cherry|15}}
 
|<p>{{Bundle|Artisan}}</p>{{name|Wine}}{{name|Jelly}}
 
|<p>{{Bundle|Artisan}}</p>{{name|Wine}}{{name|Jelly}}
 
|3.6%
 
|3.6%
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|{{Description|Pomegranate}}
 
|{{Description|Pomegranate}}
 
|[[Pomegranate Tree]] ([[Fall]])
 
|[[Pomegranate Tree]] ([[Fall]])
|data-sort-value="140"|{{Qualityprice|Pomegranate|140|iridium}}
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|{{Qualityprice|Pomegranate|140}}
|{{EdibilityGrid|Pomegranate|15|iridium=true}}
+
|{{EdibilityGrid|Pomegranate|15}}
 
|<p>{{Bundle|Artisan}}</p><p>{{Bundle|Enchanter}}</p>{{name|Wine}}{{name|Jelly}}{{NPC|Elliott|Loved gift}}
 
|<p>{{Bundle|Artisan}}</p><p>{{Bundle|Enchanter}}</p>{{name|Wine}}{{name|Jelly}}{{NPC|Elliott|Loved gift}}
 
|3.6%
 
|3.6%
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|{{Description|Peach}}
 
|{{Description|Peach}}
 
|[[Peach Tree]] ([[Summer]])
 
|[[Peach Tree]] ([[Summer]])
|data-sort-value="140"|{{Qualityprice|Peach|140|iridium}}
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|{{Qualityprice|Peach|140}}
|{{EdibilityGrid|Peach|15|iridium=true}}
+
|{{EdibilityGrid|Peach|15}}
 
|<p>{{Bundle|Artisan}}</p>{{name|Wine}}{{name|Jelly}}{{NPC|Robin|Loved gift}}
 
|<p>{{Bundle|Artisan}}</p>{{name|Wine}}{{name|Jelly}}{{NPC|Robin|Loved gift}}
 
|3.6%
 
|3.6%
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|{{Description|Apple}}
 
|{{Description|Apple}}
 
|[[Apple Tree]] ([[Fall]])
 
|[[Apple Tree]] ([[Fall]])
|data-sort-value="140"|{{Qualityprice|Apple|140|iridium}}
+
|{{Qualityprice|Apple|100}}
|{{EdibilityGrid|Apple|15|iridium=true}}
+
|{{EdibilityGrid|Apple|15}}
 
|<p>{{Bundle|Artisan}}</p>{{name|Wine}}{{name|Jelly}}{{name|Cranberry Candy}}<p>{{Bundle|Fodder}}</p>
 
|<p>{{Bundle|Artisan}}</p>{{name|Wine}}{{name|Jelly}}{{name|Cranberry Candy}}<p>{{Bundle|Fodder}}</p>
 
|2%
 
|2%
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|{{Description|Orange}}
 
|{{Description|Orange}}
 
|[[Orange Tree]] ([[Summer]])
 
|[[Orange Tree]] ([[Summer]])
|data-sort-value="100"|{{Qualityprice|Orange|100|iridium}}
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|{{Qualityprice|Orange|100}}
|{{EdibilityGrid|Orange|15|iridium=true}}
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|{{EdibilityGrid|Orange|15}}
 
|<p>{{Bundle|Artisan}}</p>{{name|Wine}}{{name|Jelly}}{{NPC|Gus|Loved gift}}
 
|<p>{{Bundle|Artisan}}</p>{{name|Wine}}{{name|Jelly}}{{NPC|Gus|Loved gift}}
 
|3.6%
 
|3.6%
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|[[Spice Berry]]
 
|[[Spice Berry]]
 
|{{Description|Spice Berry}}
 
|{{Description|Spice Berry}}
|[[Foraging]] ([[Summer]])<br/>
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|[[Foraging]] ([[Summer]])<br />[[Summer Seeds]]
[[Summer Seeds]]
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|{{Qualityprice|Spice Berry|80}}
|data-sort-value="80"|{{Qualityprice|Spice Berry|80|iridium}}
+
|{{EdibilityGrid|Spice Berry|10}}
|{{EdibilityGrid|Spice Berry|10|iridium=true}}
   
|<p>{{Bundle|Summer Forage}}</p>{{name|Summer Seeds}}{{name|Wine}}{{name|Jelly}}
 
|<p>{{Bundle|Summer Forage}}</p>{{name|Summer Seeds}}{{name|Wine}}{{name|Jelly}}
 
|20%
 
|20%
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|{{Description|Apricot}}
 
|{{Description|Apricot}}
 
|[[Apricot Tree]] ([[Spring]])
 
|[[Apricot Tree]] ([[Spring]])
|data-sort-value="50"|{{Qualityprice|Apricot|50|iridium}}
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|{{Qualityprice|Apricot|50}}
|{{EdibilityGrid|Apricot|15|iridium=true}}
+
|{{EdibilityGrid|Apricot|15}}
 
|<p>{{Bundle|Artisan}}</p>{{name|Fruit Salad}}{{name|Wine}}{{name|Jelly}}
 
|<p>{{Bundle|Artisan}}</p>{{name|Fruit Salad}}{{name|Wine}}{{name|Jelly}}
 
|3.6%
 
|3.6%
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|[[Wild Plum]]
 
|[[Wild Plum]]
 
|{{Description|Wild Plum}}
 
|{{Description|Wild Plum}}
|[[Foraging]] ([[Fall]])<br/>
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|[[Foraging]] ([[Fall]])<br />
 
[[Fall Seeds]]
 
[[Fall Seeds]]
|data-sort-value="80"|{{Qualityprice|Wild Plum|80|iridium}}
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|{{Qualityprice|Wild Plum|80}}
|{{EdibilityGrid|Wild Plum|10|iridium=true}}
+
|{{EdibilityGrid|Wild Plum|10}}
 
|<p>{{Bundle|Fall Forage}}</p>{{name|Fall Seeds}}{{name|Plum Pudding}}{{name|Wine}}{{name|Jelly}}
 
|<p>{{Bundle|Fall Forage}}</p>{{name|Fall Seeds}}{{name|Plum Pudding}}{{name|Wine}}{{name|Jelly}}
 
|20%
 
|20%
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|[[Foraging]] ([[Fall]])
 
|[[Foraging]] ([[Fall]])
 
[[Fall Seeds]]
 
[[Fall Seeds]]
|data-sort-value="20"|{{Qualityprice|Blackberry|20|iridium}}
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|{{Qualityprice|Blackberry|20}}
|{{EdibilityGrid|Blackberry|10|iridium=true}}
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|{{EdibilityGrid|Blackberry|10}}
 
|<p>{{Bundle|Fall Forage}}</p>{{name|Fall Seeds}}{{name|Blackberry Cobbler}}{{name|Wine}}{{name|Jelly}}
 
|<p>{{Bundle|Fall Forage}}</p>{{name|Fall Seeds}}{{name|Blackberry Cobbler}}{{name|Wine}}{{name|Jelly}}
 
|20%
 
|20%
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|{{Description|Salmonberry}}
 
|{{Description|Salmonberry}}
 
|[[Foraging]] ([[Spring]])
 
|[[Foraging]] ([[Spring]])
|data-sort-value="5"|{{Qualityprice|Salmonberry|5|iridium}}
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|{{Qualityprice|Salmonberry|5}}
|{{EdibilityGrid|Salmonberry|10|iridium=true}}
+
|{{EdibilityGrid|Salmonberry|10}}
 
|{{name|Wine}}{{name|Jelly}}
 
|{{name|Wine}}{{name|Jelly}}
 
|20%
 
|20%
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==Mushrooms==
 
==Mushrooms==
 
[[File:CaveMushrooms.png|thumb|right|200px|Mushrooms in the cave.]]
 
[[File:CaveMushrooms.png|thumb|right|200px|Mushrooms in the cave.]]
Six boxes will be added to the cave where certain types of [[Foraging|mushrooms]] will randomly grow. Five different types will appear, including all four that are required to craft the [[Life Elixir]].  Even though [[Common Mushroom]]s, [[Morel]]s, and [[Chanterelle]]s are the ones that most commonly appear, this is still the best way to craft the elixir as often as possible. This makes the Mushroom option a great one for those who love to go into [[The Mines]], especially since most mushrooms can be hard to find otherwise. This is also a good choice for players that have grown, or plan to grow, fruit trees and do not need the extra [[Fruits|fruit]] provided by the fruit bats.
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Six boxes will be added to the cave where certain types of [[Foraging|mushrooms]] will randomly grow. Five different types will appear, including all four that are required to craft the [[Life Elixir]].  Even though [[Common Mushroom]]s, [[Morel]]s, and [[Chanterelle]]s are the ones that most commonly appear, this is still the best way to craft the elixir as often as possible. This makes the Mushroom option a great one for those who love to go into [[The Mines]], especially since most mushrooms can be hard to find otherwise. This is also a good choice for players that have grown, or plan to grow, fruit trees and do not need the extra [[Fruits|fruit]] provided by the fruit bats. After the [[Seed Maker]] recipe is unlocked, the Common Mushrooms can also be processed into [[Fall Seeds]], and then crafted into [[Tea Sapling]]s to either plant or sell.
   −
Cave mushroom production takes one to two days.  Unlike other processing, the time when mushrooms are ready for harvest depends upon the time when the player goes to sleep: processing is faster if the player goes to sleep later.<ref name="mushroomtime" /> The earliest mushrooms can be ready is 12:40pm, if the player goes to sleep at 2amIf the player goes to sleep at or before 6pm, mushrooms will not be ready until two days later, resulting in a missed day of production.  These processing times apply both to newly-placed mushroom boxes and to existing ones that were just harvested.
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Cave mushroom boxes produce every second day.<ref name="mushroomtime" /> Mushrooms grown in the cave are always of normal quality, even if the [[Foraging#Foraging Skill|Botanist Profession]] is chosenHarvesting mushrooms from the Cave does not award the player with any [[Foraging]] experience points.
   −
Mushrooms grown in the cave are always of normal quality, even if the [[Foraging#Foraging Skill|Botanist Profession]] is chosen.  Harvesting mushrooms from the Cave does not award the player with any [[Foraging]] experience points, and the [[Foraging#Foraging Skill|Gatherer]] Profession does not award double mushrooms.
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The mushroom cave comes with a free [[Dehydrator]].
    
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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!Also Found
 
!Also Found
 
!Sell Price
 
!Sell Price
!Restores
+
!Energy / Health
 
!Used In
 
!Used In
 
!Chance <ref name="mushroomchances" />
 
!Chance <ref name="mushroomchances" />
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*[[Secret Woods]] ([[Spring]] &amp; [[Fall]])
 
*[[Secret Woods]] ([[Spring]] &amp; [[Fall]])
 
*[[Tapper|Tapping]] a [[Mushroom Tree]] ([[Spring]], [[Summer]] &amp; [[Fall]])
 
*[[Tapper|Tapping]] a [[Mushroom Tree]] ([[Spring]], [[Summer]] &amp; [[Fall]])
|data-sort-value="40"|{{Qualityprice|Common Mushroom|40|iridium}}
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|{{Qualityprice|Common Mushroom|40}}
|{{EdibilityGrid|Common Mushroom|15|iridium=true}}
+
|{{EdibilityGrid|Common Mushroom|15}}
 
|<p>{{Bundle|Fall Forage}}</p>{{name|Fried Mushroom}}{{name|Tom Kha Soup}}{{name|Stir Fry}}{{name|Fall Seeds}}
 
|<p>{{Bundle|Fall Forage}}</p>{{name|Fried Mushroom}}{{name|Tom Kha Soup}}{{name|Stir Fry}}{{name|Fall Seeds}}
 
|69.8%
 
|69.8%
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*[[Tapper|Tapping]] or chopping a [[Mushroom Tree]] ([[Spring]], [[Summer]] &amp; [[Fall]])
 
*[[Tapper|Tapping]] or chopping a [[Mushroom Tree]] ([[Spring]], [[Summer]] &amp; [[Fall]])
 
*[[Secret Woods]] ([[Summer]] &amp; [[Fall]])
 
*[[Secret Woods]] ([[Summer]] &amp; [[Fall]])
|data-sort-value="75"|{{Qualityprice|Red Mushroom|75|iridium}}
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|{{Qualityprice|Red Mushroom|75}}
|{{EdibilityGrid|Red Mushroom|-20|iridium=true}}
+
|{{EdibilityGrid|Red Mushroom|-20}}
 
|<p>{{Bundle|Dye}}</p><p>{{Bundle|Exotic}}</p>{{name|Life Elixir}}
 
|<p>{{Bundle|Dye}}</p><p>{{Bundle|Exotic}}</p>{{name|Life Elixir}}
 
|12.3%
 
|12.3%
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*[[The Mines]]
 
*[[The Mines]]
 
*[[Tapper|Tapping]] or chopping a [[Mushroom Tree]] ([[Spring]], [[Summer]] &amp; [[Fall]])
 
*[[Tapper|Tapping]] or chopping a [[Mushroom Tree]] ([[Spring]], [[Summer]] &amp; [[Fall]])
|data-sort-value="250"|{{Qualityprice|Purple Mushroom|250|iridium}}
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|{{Qualityprice|Purple Mushroom|250}}
|{{EdibilityGrid|Purple Mushroom|50|iridium=true}}
+
|{{EdibilityGrid|Purple Mushroom|50}}
 
|<p>{{Bundle|Exotic}}</p><p>{{Bundle|Field Research}}</p>{{name|Life Elixir}}{{NPC|Wizard|Loved gift}}
 
|<p>{{Bundle|Exotic}}</p><p>{{Bundle|Field Research}}</p>{{name|Life Elixir}}{{NPC|Wizard|Loved gift}}
 
|2.5%
 
|2.5%
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|{{Description|Chanterelle}}
 
|{{Description|Chanterelle}}
 
|[[Secret Woods]] ([[Fall]])
 
|[[Secret Woods]] ([[Fall]])
|data-sort-value="160"|{{Qualityprice|Chanterelle|160|iridium}}
+
|{{Qualityprice|Chanterelle|160}}
|{{EdibilityGrid|Chanterelle|30|iridium=true}}
+
|{{EdibilityGrid|Chanterelle|30}}
 
|{{name|Life Elixir}}
 
|{{name|Life Elixir}}
 
|7.3%
 
|7.3%
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|{{Description|Morel}}
 
|{{Description|Morel}}
 
|[[Secret Woods]] ([[Spring]])
 
|[[Secret Woods]] ([[Spring]])
|data-sort-value="150"|{{Qualityprice|Morel|150|iridium}}
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|{{Qualityprice|Morel|150}}
|{{EdibilityGrid|Morel|8|iridium=true}}
+
|{{EdibilityGrid|Morel|8}}
 
|{{name|Fried Mushroom}}<p>{{Bundle|Exotic}}</p>{{name|Life Elixir}}
 
|{{name|Fried Mushroom}}<p>{{Bundle|Exotic}}</p>{{name|Life Elixir}}
 
|8.1%
 
|8.1%
 
|}
 
|}
 +
 +
==Notes==
 +
* One of the stats on the [[Farm Computer]] is whether items are ready to be collected in the farm cave.
    
==References==
 
==References==
 
<references>
 
<references>
     <ref name="fruitchances">See <tt>FarmCave::DayUpdate</tt> in the game code.</ref>
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     <ref name="fruitchances">Fruit spawning is controlled in the game code by <samp>FarmCave::DayUpdate</samp>. The code loops repeatedly, with a 34% chance of the loop terminating on each iteration.  Otherwise, the spawn location is randomly selected from one of 90 tiles.  Fruit only spawns if the selected tile is a valid location. 40 of the tiles are never valid (in the cave walls); existing fruit, equipment, or flooring in the cave will also make tiles invalid.</ref>
     <ref name="mushroomchances">See <tt>Object::DayUpdate</tt> in the game code.</ref>
+
     <ref name="mushroomchances">See <samp>Object::DayUpdate</samp> in the game code.</ref>
     <ref name="mushroomtime">The mushroom processing times are controlled by the game code in <tt>Object::DayUpdate</tt> <tt>case 128</tt>. For any empty mushroom box, the processing time is set to <tt>3000 - Game1.timeOfDay</tt> minutes. Because this code is triggered when the player goes to sleep, <tt>Game1.timeOfDay</tt> ends up being the time when the player goes to sleep (e.g., going to sleep at 1:30 am (2530) means processing takes 3000-2530=470 minutes).  However, no processing happens during the first night (the code handles all overnight-processing updates before calling <tt>Object::DayUpdate</tt>), meaning the processing start time is 6am the next morning.</ref>
+
     <ref name="mushroomtime">Mushroom processing times are controlled by the game code in <samp>Object::DayUpdate</samp> <samp>case 128</samp>.</ref>
 
</references>
 
</references>
 +
 +
==History==
 +
{{History|1.5|Fixed bug where mushroom box processing time was dependent on time of day when the player went to sleep.}}
 +
{{History|1.6|Fixed unintended behavior where mushroom boxes were harvestable every day. Now are harvestable every other day. The mushroom cave now comes with a free dehydrator.}}
    
{{NavboxLocations}}
 
{{NavboxLocations}}
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