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Corrected information on Targeted Bait impact on GetFishFromLocationData method and subsequent impact on IgnoreGenericRequirements fish. Fleshed out information on Crab Pods and notes for edge case fish.
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It can be obtained from a [[Bait Maker]] after putting in any fish, which will result in 5-10 "[insert fish name here] Bait." The player can also purchases 8-12 targeted bait of a specific fish per day from the [[Fish Shop]] for double the sell price (0.2 x [[Fish]] price).
 
It can be obtained from a [[Bait Maker]] after putting in any fish, which will result in 5-10 "[insert fish name here] Bait." The player can also purchases 8-12 targeted bait of a specific fish per day from the [[Fish Shop]] for double the sell price (0.2 x [[Fish]] price).
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When using targeted bait, the [[Modding:Fish data#Spawn rate|Spawn rate]] for the targeted fish is multiplied by 1.66, after applying Fishing Level and [[Fishing#Fishing Zone|Fishing Zone]] modifiers.<ref name="spawnrate" /> In addition, the game will make up to three attempts to return a fish. If during any attempt the targeted fish is hooked, the player will hook the targeted fish. Otherwise, if none of the three attempts return the targeted fish, the player will hook the first item returned.<ref name="specificbait" />  
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When using targeted bait, the [[Modding:Fish data#Spawn Rate|Spawn Rate]] for the targeted fish is multiplied by 1.66, after applying Fishing Level and [[Fishing#Fishing Zone|Fishing Zone]] modifiers.<ref name="Spawn_Rate"/> This can guarantee a fish passing its Spawn Rate check, but has no impact on its Location-based chance or the order in which possible catches are checked. In addition, when choosing from the list of possible catches for the area, the game will look at the first three items to pass both the Spawn Rate and Location-based chance checks. If the targeted fish is among them, the player will hook the targeted fish. Otherwise, the player will hook the third item, whatever it may be. If the game reaches the end of the list of possible catches without either of these conditions being met, it will start again from the beginning.<ref name="Targeted_Bait_Loop"/> If it reaches the end of the list a second time, the player will hook trash.<ref name="Trash_Reason"/>
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Targeted Bait also works with [[Crab Pot]]s.
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Targeted Bait also works with [[Crab Pot]]s. Its effect depends on the [[Modding:Fish data|chance]] of the targeted fish.<ref Name="Crab_Pots"/>
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* [[Lobster]] chance is quadrupled
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* [[Clam]], [[Crab]], or [[Oyster]] chances are tripled
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* All other fish chances are doubled
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Note that Targeted Bait will not work with some fish that ignore the fish data requirements. See the [[#Fish Not Affected|list of fish not affected]].
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==Notes==
 
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* The [[Fish#Legendary Fish|Legendary Fish]] and [[Fish#Legendary Fish II|Extended Family]] do not make use of Spawn Rate at all, so are unaffected by the 1.66x multiplier. Additionally, they are always in first position on the list of possible catches<ref Name="Legendary_Precedence"/>, so can only benefit from the additional checks if the game reaches a second loop of the list. This makes them relatively unaffected by Targeted Bait.
==Fish Not Affected==
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* [[Night Market#Fishing Submarine|Submarine fish]] do not make use of Spawn Rate at all, so are unaffected by the 1.66x multiplier. However, the secondary effect of Targeted Bait still applies, allowing the game to ignore an earlier success on the list of possible catches and check for the Targeted Fish regardless.
In some cases, using targeted bait does not increase the fish bite rate. This happens when the fish data requirements are ignored and no game code indicates the bite rates increase with targeted bait. The fish affected are:
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* [[The Mines|Mines]] fish, other than [[Ghostfish]], do not make use of the standard fishing algorithm at all, and so are unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat bonus to their hook chance. This is 10% for [[Stonefish]], 9% for [[Ice Pip]], and 8% for [[Lava Eel]].<ref name="Mines_Fishing"/>
*All [[Fish#Legendary Fish|Legendary Fish]] and [[Fish#Legendary Fish II|Legendary Fish II]]
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*All Fish from the [[Night Market#Fishing Submarine|Night Market Fishing Submarine]]
      
==Use==
 
==Use==
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<references>
 
<references>
 
       <ref name="fishbitetime">See <samp>FishingRod::calculateTimeUntilFishingBite</samp> in the game code.</ref>
 
       <ref name="fishbitetime">See <samp>FishingRod::calculateTimeUntilFishingBite</samp> in the game code.</ref>
       <ref name="spawnrate">See <samp>GameLocation::GetGenericFishRequirements</samp> in the game code.</ref>
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       <ref name="Spawn_Rate">See <samp>GameLocation::GetGenericFishRequirements</samp> in the game code. The 1.66x multiplier is applied after the 0.9 cap, allowing for guaranteed success on this check.</ref>
       <ref name="specificbait">See <samp>GameLocation::GetFishFromLocationData</samp> in the game code.</ref>
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       <ref name="Targeted_Bait_Loop">See <samp>GameLocation::GetFishFromLocationData</samp> in the game code. If a fish passes both random checks, it is hooked if either: there no targeted fish; it is the targeted fish; or at least two items in the list have already passed both checks.</ref>
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      <ref name="Trash_Reason">Since Trash exists at precedence 2000 in all areas, and is guaranteed to pass both checks, the only way to reach the end of the list twice is if Trash was the only item hooked on both loops. Therefore, the only item that can be hooked from this condition is Trash.</ref>
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      <ref name="Crab_Pots">See <samp>Objects/CrabPot::DayUpdate</samp> in the game code.</ref>
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      <ref name="Legendary_Precedence">See <samp>Locations.xnb</samp> in the data files for Precedence values.</ref>
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      <ref name="Mines_Fishing">See <samp>GameLocations/MineShaft::GetFish</samp> in the game code.</ref>  
 
</references>
 
</references>
  
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